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Mario Kart 64 is a Mario (Franchise) themed go-kart racing game developed by Nintendo (Company) for the Nintendo 64 (Platform), released in 1996. It is the sequel to Super Mario Kart (Game) for the SNES and features characters and track locations from the Mario universe. Mario Kart 64 made the leap from Mode 7 (Concept) to full 3D computer graphics, which allowed for complex track designs. The characters, however, remain 2-dimensional sprites. The game was a huge success, selling millions of copies and eventually became a Player's Choice title.
At its most bare-bones, Mario Kart 64 only requires the player to press the accelerate button to drive and use the analog control stick to control the kart's direction. More experienced players will be able to use drifting and Mario themed weapons and items such as Turtle Shells and Mushroom Boosts to get the advantage over their opponents. Items are scattered in rainbow colored boxes across each track and as the items in each box are random and potentially very powerful, they add a certain level of uncertainty to each race. The drifting mechanic is performed by hopping and turning in mid air which allows a player to take sharp turns without losing speed, and if done correctly one can obtain a speed boost.
The game is separated into four play types, Grand Prix (Concept), Versus, Battle, and Time Trial. In each of these modes the player chooses from 16 race tracks and 8 playable racers, each of which have different attributes such as speed, acceleration, and weight. These attributes affect how each character handles. The Grand Prix mode has four difficulties, 50cc, 100cc, 150cc, and Extra, each progressively faster with more difficult opponents, or in the case of Extra, mirrored versions of all of the tracks. The 16 tracks are divided into 4 cups, and the player is tasked with racing these cups to win trophies. If they achieve all gold trophies in all the cups in each difficulty, they are rewarded with a new title screen. Versus and Battle mode allow players to compete with up to four of their friends via split screen. Versus allows friends to race together on any of the single player tracks, and battle allow players to fight in large arenas using items. Time Trial has a player racing against the clock. This mode will display a " ghost" of the best time, which is a translucent recording of the previous best lap.
The playable characters by category are:
Lightweight racers have quick acceleration and excellent handling, but have slow top speeds and are easily knocked around. Middleweight racers are good all around racers with middle of the road attributes. Heavyweight racers have high top speeds and are very difficult to bully, but have slow acceleration and can be difficult to handle.
An early version of the game featured the character Magikoopa instead of Donkey Kong.
The 16 tracks in Mario Kart 64 are:
The soundtracks to Mario Kart 64 were composed by Kenta Nagata (Person).
Released: March 1st, 1997
Total length: 31:44
Mario Kart 64 initially received relatively positive reviews. Some reviewers found fault with the gameplay depth and single-player experience, but rated it fairly well overall. Commercially Mario Kart 64 is one of the most successful Mario Kart games in the series. It sold 5.5 million copies in the US and 2.24 million in Japan.