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    Mario Party 10

    Game » consists of 3 releases. Released Mar 20, 2015

    The tenth console Mario Party game introduces Amiibo compatibility and a five-player mode where one player controls Bowser in an attempt to defeat the other characters.

    Short summary describing this game.

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    Mario Party 10 was announced during Nintendo's digital event during E3 2014 and released early the following year. Overall it's the fourteenth game in the series and the first to be to be released on the Wii U.


    Mario Party 10 retains the changes made to the series' formula made in Mario Party 9, seeing a return to the vehicle based movement system where all players take turns moving a single buggy around the board rather than moving around individually while trying to collect as many Mini Stars as possible. This game also adds a few new wrinkles of it's own through it's use of the Wii U Gamepad.

    Mario Party

    During a standard Mario Party, Bowser is locked inside of the Gamepad by dice numbers. Whenever a player rolls a number (1-6, naturally) for the first time that game, the corresponding lock is unlocked. Whoever unlocks the last lock will free Bowser, causing him to take half of their Mini Stars and create multiple Bowser Spaces throughout the board. As the Gamepad is keeping Bowser locked up, all players are required to use Wii Remotes in this mode.

    Bowser Party

    This mode supports up to five people playing at the same time, four on Wii Remotes and one taking on the role of Bowser with the Wii U Gamepad. Whoever plays as Bowser will be working against the other players, trying to deplete their supply of hearts (which take the place of Mini Stars) before they can reach the end of the board. At the beginning of the game, the four players all take their turn before Bowser, who then rolls four dice in an effort to catch up with everyone else. Should he be successful, a randomly selected 1-on-4 minigame that will be played, which is where hearts can be subtracted from non-Bowser players.

    Amiibo Party

    Another new mode, this time making use of the amiibo figures. When a compatible amiibo (see below) is pressed to the Gamepad, it unlocks a special board themed after that character that players can use. That amiibo and the ones of other players then become game pieces that move around the board. The general gameplay in this mode is closer to that of Mario Party games prior to 9, with players once again able to move around individually, albeit with boards that are much smaller and less intricate than the ones featured in those earlier games.

    Amiibo Support

    The six Mario series specific amiibo and the boards they unlock
    The six Mario series specific amiibo and the boards they unlock

    Alongside the release of this game, Nintendo put out a series of Super Mario themed amiibo that can be used with this game. Each one unlocks a board that can be used in amiibo Party mode as well as serve as a game piece in said mode.

    The list of compatible amiibo for Mario Party 10 includes:

    • Mario
    • Luigi
    • Peach
    • Bowser
    • Yoshi
    • Toad
    • Rosalina
    • Donkey Kong
    • Wario

    With the exception of Toad (who was not part of that game's roster and therefore did not already have an amiibo), the Super Smash Bros. series variations of these characters can preform the same functions in Mario Party 10 that the Super Mario versions do and vice versa. However, Mario Party 10 is also the first game after Super Smash Bros that writes data to amiibo figures rather than just reading it, meaning that the same amiibo can not be used for both games. While they did not receive new figures as part of the Mario series, the Smash Bros. versions of Rosalina, Donkey Kong, and Wario are compatible with this game.


    Mario's Wii U party-debut has sold 1.94 million copies worldwide as of September 30 2016.


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