Born in 1986 in Gränna, Sweden.
Started his career within the games industry with an internship at Coldwood Interactive, doing rigging, skinning, animation, propwork and modelling.
Later moved on to employment at Massive Entertainment, where he worked as animator (animation, rigging, skinning) on World in Conflict: Soviet Assault.
Worked at Grin as an animator (key frame animation, motion capture, etc) on Terminator Salvation as well as an unannounced, presumably cancelled project for PSN/XBLA.
Most recently, he's relocated to Warsaw, Poland to work as an animator at People Can Fly for the upcoming game Bulletstorm.
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