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    Marvel vs. Capcom 3: Fate of Two Worlds

    Game » consists of 10 releases. Released Feb 15, 2011

    After a decade-long hiatus, Marvel vs. Capcom 3 continues the popular crossover fighting game series characterized by fast-paced gameplay, complex tag teams, and elaborate combos.

    chaossebba's Marvel vs. Capcom 3: Fate of Two Worlds (Xbox 360) review

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    Marvelous, but overwhelming

    Marvel VS Capcom fans have been waiting for this game for 10 years, and will be immediately familiar with all of its systems and feel right at home. But what about the newcomers such as myself?
    The last time I touched a fighting game was a year (Maybe two?) back at original SFIV, and my god being used to Street Fighter pace did NOT help. If you are completely new to this series or don't know what the fighting system is like, you'll have to go into the Training mode and basically just get a feel for combo's by wailing on a dummy of choice - I feel a small tutorial of sorts could REALLY have improved the learning curve for completely new players.
    But enough of the beginning, lets talk: 


    The singleplayer isn't anything to write home about. Even though you don't come to fighting games for story, I wish they at least tried. Basically Galactus wants to mess up earth, and none of these superpowered people and Capcommunists are going to let that happen. The only resolution you get at the end is a small little comic showing what your winning character does right after beating the crap out of Galactus. After you're done with that you can go into Mission Mode and learn how to do character specific combo's, ranging from simple special attacks to crazy 20 input-commands for a 38 hit combo which drains 60% of your opponents health.
    Visually this game looks amazing. Especially combined with the fast pace, MVC3 is an epileptic man's worst nightmare: SOMETHING IS ALWAYS FLASHING. They actually did of making the characters look visually the same without looking like anyone doesn't belong. Since I don't think Ryu, Chris Redfield, Super Skrull and Arthur were originally intended to be in the same game.
    I should also say I am completely in love with some of the character themes (Oh man Captain America.) and some are a little less impressive, but to each his own and the music does its job of setting an accurate pace and speed.
    And now for the main course:


    Online mode at time of writing is currently jacked up. Quick matching for a ranked match will have a 99.9% chance of failure and player-made lobbies with more then 4 people aren't interesting, because for some reason they decided it would be cool to not see other people fighting. But in a crazy game like MVC3 I WANT to see the fighting, I want to see crazy shit happening all the time so I can keep being pumped up for when its my turn and I don't really get the same excitement from watching two dudes' playercards humping while life bars are draining. The rumor going around is that they'll eventually patch this feature in, but how you ship a fighting game in 2011 without it is a bit mindboggling to me. 

    However when you do get into a game via Custom Searching, the experience has been enjoyable. People are using a varied pattern of characters despite some inherently evil character choices and playstyles (I'm looking at you, Sir Sentinel-Saving-All-Hyper-Bars-So-I-Can-Just-Spam-The-God-Damn-Missiles-with-XFactor-On). But personal hatreds aside, there will always be characters you hate fighting against in any kind of fighting game, and all the characters feel very different in the way they handle and play so you'll be able to experiment for a while before deciding on your final teammembers.
    Overall I'm enjoying my time with Marvel Versus Capcom 3. It has quite a few moments where you put down the controller and go "FUCK THAT, IM OUTTA HERE". But the fact I'm picking it back up after an hour says something about the appeal of the game. 

    While MVC3 demands you invest some serious time into it before getting good, Capcom has made a fun and interesting game to play which lots of people will enjoy, albeit on different levels of skill.

    Chaossebba approves of Marvel VS Capcom 3, and frowns heavily upon you sinners using Sentinel. You know who you are.

    Other reviews for Marvel vs. Capcom 3: Fate of Two Worlds (Xbox 360)

      A Decade of Hype 0

      With its bright flashing colors, screen filling super moves, overwhelmingly loud sounds and infamous gigantic roster of characters, it's easy to see why Marvel vs. Capcom 2 remained a popular "money match" game for over a decade; the arcade cabinet might as well have been a giant fighting game slot machine. For some people, Capcom's decision to tone some of this insanity down a notch sounded like heresy. Ten less characters? A simpler control scheme? Are the people at Capcom complete, to quote G...

      4 out of 5 found this review helpful.

      Your names zero, hope you don’t fight like one 0

        I should probably start this with a little background on myself as regards fighting games, I would call myself a fan of fighting games but defiantly a player in the casual bracket of players and my only experience with versus games is a few matches of the MVC2 demo on xbla. I was drawn to MVC3 due to its roster as I am a big fan of marvel and Capcom and the game didn’t look quite as ridiculously crazy hard to play as MVC2. I have two brothers and a few friends who in the past I have played fi...

      2 out of 2 found this review helpful.

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