
"Marvel vs. Capcom: Infinite's gameplay lives up to its predecessors, but in most other ways, it takes you for a ride."

Marvel vs. Capcom: Infinite is a 2.5D tag-team fighting game developed and published by Capcom (Company) for the Xbox One (Platform), PlayStation 4 (Platform), and PC (Platform) (digitally) on September 19, 2017.
The seventh installment of the Marvel vs. Capcom crossover series (and sequel to Ultimate Marvel vs. Capcom 3), Infinite returns to the series's traditional 2-on-2 style. It also features a new semi-realistic art style, cinematic story mode, freeform tag system (to replace traditional "assist attacks'), simplified mechanics (including optional auto-combos), and a unique "Infinity Stone" system (where players choose one of six special color-coded gems prior to the start of the match, each with their own unique ability). It is also the first game in the series to not include any characters from the X-Men series (due to legal disputes).
The game's story involves a sudden convergence between the Marvel universe and numerous Capcom universes, which is caused by the robotic Ultron Sigma (Character): a merged form of Ultron (Character) (a nemesis of the Avengers) and Sigma (Character) (the arch-enemy of Mega Man X (Character) and Zero (Character)). With a new form of the Sigma Virus infecting the merged world (due to his use of two of the Infinity Stones), it's up to a new team of heroes to find the remaining Infinity Stones and stop Ultron Sigma.
The game plays similar to its predecessors. Unlike the previous two games (which utilizes three generic attack buttons of different strength, a special attack button, and two assist buttons), the game's control scheme uses a traditional 4+2 layout similar to Marvel vs. Capcom 2: two Punch buttons of different strength, two Kick buttons of different strength, and two specialized buttons (one for the "Active Switch" mechanic and one for the "Infinity Surge" mechanic).
Along with the traditional Super Meter (Concept), the game also introduces an Infinity Gauge used for the Infinity Stone system.
In addition to the standard Arcade, Versus, and Training modes, the game includes a dedicated Story Mode, a Mission Mode (for tutorials and character challenges), and an online Lobby system.
Taking cues from Tatsunoko vs. Capcom and Street Fighter X Tekken (Game), players of MvCI have the option to tag characters in a wide variety of situations. Not only can a character in MvCI be tagged in a neutral situation, teams with be able to tag cancel their special moves and even super moves in order to create offensive pressure, extend combo, and maximize damage.
Additionally, players have access to the Counter Switch mechanic where, for the cost of two meters, they can tag a character while their other character is being hit, in an attempt to disrupt the opponent's combo or even capitalize on an opening to start a combo of their own.
By selecting one of six color-coded Infinity Stones in addition to their two characters, players have access to two unique abilities: the "Infinity Surge" and the "Infinity Storm".
The basic function of each Stone is its basic Infinity Surge, which can be activated at any time by pressing the Infinity Surge button. This can range from a powerful attack that causes those hit by it to bounce against a wall (the Power Stone) to a teleporting dash that phases through projectiles (the Time Stone).
By using Infinity Surges and taking damage, players build up the Infinity Gauge, which can be used to activate a special Infinity Storm boost (by pressing both Infinity Surge and Active Switch buttons). Each Stone gives a unique effect when in this state, which drains over time. Infinity Storms can only be activated when the player's Infinity Meter is at least half-full and can be used to cancel out of certain animations (such as an attack recover or block).
In an effort to make the game a less intimidating prospect to newcomers, Capcom introduced a few new changes and features to the series in order to make the game more accessible:
The game includes 30 playable characters (36 with all DLC unlocked).
