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A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
When the spikes are so sharp that even the sides are deadly
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
A game with deceptively simple goals and deliberately convoluted controls. Examples include: QWOP, CLOP, Girp, Surgeon Simulator 2013, and Probably Archery.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
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