Please tell me the Mako won't be making a return. I haven't seen it in any of the preview videos so far so maybe there is hope?
Video game developers have seriously got to put a stop to horrific vehicles in otherwise epic video games.
Half Life
Mass Effect
Borderlands
Tons more
All outstanding games with horrific vehicle levels.
Mass Effect 2
Game » consists of 21 releases. Released Jan 26, 2010
After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.
The Mako
Vehicles are fine in games, but in a game like ME where the majority of your time is spent in story and combat, I think they'd have to beef up the vehicle and streamline both the controls and the explorable worlds to justify using it as much as they did in the last one. Just driving around looking for resources got seriously boring for me in the last one, but I'm such a completionist that I couldn't forgo it in favor of just moving on with the storyline.
Thankfully, from the sounds of things in the interviews, that's exactly what they did: made the random explorable worlds more interactive and rewarding. No word on the Mako or it's possible controls though.
The Mako's controls took some getting used to, and it could get bogged down by the sometimes-janky terrain on random planets. But on the linear-path Main Story planets it was fine and plowing through Geth was quite entertaining. If it's in ME2, I'd like to see:
- Tweaked controls. Not a massive change, just making the steering more situation-intelligent would help.
- Customization. No need to go crazy, just add some options to make it more interesting.
- Combat fixes. The shields on Mako took forever to recharge, and to repair even minor damage you had to sit put forever.
- Squad swap option at the Mako. She looks big enough to hold more than 3 people,and being able to run back and swap your combat team for a hacking/salvage team without the extra time of making a trip back to the ship would be nice.
If it's gone, I'd like to see what they cook up to replace it. I sure as hell don't want to slog around ME-sized planets on foot. A flying craft might be too "easy" to get around with.
P.S. If you don't like the vehicles in HL2 and Borderlands I can't relate to you, because I found them rather enjoyable and looked forward to their missions.
The driving sections of Mass Effect made me stop playing it. I loved the main gameplay and the universe was fantastic - but I just couldn't play through the absolutely dreadful driving sections, so I stopped playing it. I keep meaning to go back to it and attempt to make it through the Mako sections, but I haven't so far.
I found controlling the Mako to be cumbersome, but overall manageable. Once you compensate for the fact that the turret cannot shoot under it's plane, fighting enemies was a breeze. My issue with the vehicular combat was that it lacked variety and any real depth. Every time you saw and enemy, you would either circle it while firing, or rock back and forth as you dodge enemy fire.
I wouldn't mind if the Mako comes back in ME2 (which I think it does -- a video clip in one of the trailers shows Shepard on an explorable planet with the Mako in the background), but they need to figure out how to make the combat more tactical.
As someone who played through mass effect multiple times, I have 2 opinions on the mako.
1) The mako is fine in it's limited interaction with the main story. Going down the tunnel on Ilos(I think), fun. Driving to the ruins to get Liara, fun. Etc.
2)However, the mako was a huge part of the larger problem that makes almost all the side questing in Mass effect one unplayable and mind numbing. Akwardly bumping around on a planet for a couple minutes to get to a room you've seen a dozen times before, to kill guys for a minute than more akward bumbing around in the mako was not fun, at all. I could not do most of the side quests on repeat playthroughs because it was too boring. How they managed to make exploring planets on a dune buggy mind numbingly boring is amazing.
"This.At first the Mako really annoyed me, the controls felt broken. Then after a while with the vehicle I learned how to drive it properly and just had no problems with it from then on.
"
If anything, do something about those damn thresher maws. Instant death if they pop up too close to you. They go underground and come back up often if you don't stay relatively still, so you either eat acid or risk instant death. I guess they succeeded at making me dread them and avoid open flat areas.
I found the MAKO to drive pretty well, but then again I played it on the PC and happened to get used to it fairly quickly. I never had one moment where I felt it was the MAKO's fault. The weapons on it were quite powerful and I often resorted to staying inside, thinking Shepard was eating tacos while Geth were being blasted.
I look forward to the MAKO, although I would love it if it had improvements.
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