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    Mass Effect 2

    Game » consists of 21 releases. Released Jan 26, 2010

    After a violent death by an unknown force and a timely reanimation by the human supremacist organization Cerberus, Commander Shepard must assemble a new squad in the seedier side of the galaxy for a suicide mission in the second installment of the "Mass Effect" trilogy.

    The Mako

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    skullduggerman

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    #1  Edited By skullduggerman

    Please tell me the Mako won't be making a return. I haven't seen it in any of the preview videos so far so maybe there is hope?
     
    Video game developers have seriously got to put a stop to horrific vehicles in otherwise epic video games.
     
    Half Life 
    Mass Effect 
    Borderlands
    Tons more
     

    All outstanding games with horrific vehicle levels.

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    Geno

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    #2  Edited By Geno

    You didn't like the Mako? I LOVED the Mako. How is riding a dune buggy on Mars-like planets not cool? 

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    gamer_152

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    #3  Edited By gamer_152  Moderator

    At first the Mako really annoyed me, the controls felt broken. Then after a while with the vehicle I learned how to drive it properly and just had no problems with it from then on.

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    Skald

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    #4  Edited By Skald

    If you`re gonna make a RPG shooter, don`t add a boring, uncustomizable vehicle! 
    And at least give it some splatter-power!

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    xyzygy

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    #5  Edited By xyzygy

    I liked it because the jets had a learning curve and was really fun once you got the hang of it.

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    Icemael

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    #6  Edited By Icemael

    I would really like to see it replaced with a hovership. I mean, think about it. No annoying terrain problems, no floaty controls and no ridiculous bouncing. 
     
    Oh, and did I mention that hoverships are the epitome of badassery?

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    Reuben

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    #7  Edited By Reuben

    I don't mind if the mako returns, just if they fixed the controls a bit and made the shooting a tad more simple. Still it wasn't that much of a problem.

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    EvilTwin

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    #8  Edited By EvilTwin

    Vehicles in Half-Life 2 are fine. 

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    Colonel_Fury

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    #9  Edited By Colonel_Fury

    I'm fairly neutral on the Mako. It could've used alot  of improvement.

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    Adamantium

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    #10  Edited By Adamantium

    Vehicles are fine in games, but in a game like ME where the majority of your time is spent in story and combat, I think they'd have to beef up the vehicle and streamline both the controls and the explorable worlds to justify using it as much as they did in the last one. Just driving around looking for resources got seriously boring for me in the last one, but I'm such a completionist that I couldn't forgo it in favor of just moving on with the storyline.
     
    Thankfully, from the sounds of things in the interviews, that's exactly what they did: made the random explorable worlds more interactive and rewarding. No word on the Mako or it's possible controls though.

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    beomoose

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    #11  Edited By beomoose

    The Mako's controls took some getting used to, and it could get bogged down by the sometimes-janky terrain on random planets. But on the linear-path Main Story planets it was fine and plowing through Geth was quite entertaining. If it's in ME2, I'd like to see:
     

    • Tweaked controls. Not a massive change, just making the steering more situation-intelligent would help.
    • Customization. No need to go crazy, just add some options to make it more interesting.
    • Combat fixes. The shields on Mako took forever to recharge, and to repair even minor damage you had to sit put forever.
    • Squad swap option at the Mako. She looks big enough to hold more than 3 people,and being able to run back and swap your combat team for a hacking/salvage team without the extra time of making a trip back to the ship would be nice.
     
    If it's gone, I'd like to see what they cook up to replace it. I sure as hell don't want to slog around ME-sized planets on foot.  A flying craft might be too "easy" to get around with.

     
    P.S. If you don't like the vehicles in HL2 and Borderlands I can't relate to you, because I found them rather enjoyable and looked forward to their missions.
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    MattyFTM

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    #12  Edited By MattyFTM  Moderator

    The driving sections of Mass Effect made me stop playing it. I loved the main gameplay and the universe was fantastic - but I just couldn't play through the absolutely dreadful driving sections, so I stopped playing it. I keep meaning to go back to it and attempt to make it through the Mako sections, but I haven't so far.

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    maxszy

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    #13  Edited By maxszy

    The Mako was horrible. I am not opposed to it being in the game again, albeit they HAVE to improve the controls. I loved the game, played it numerous times but the Mako was always the worst part of the game. I agree, it definitely needs improvement.

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    Andorski

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    #14  Edited By Andorski

    I found controlling the Mako to be cumbersome, but overall manageable.  Once you compensate for the fact that the turret cannot shoot under it's plane, fighting enemies was a breeze.  My issue with the vehicular combat was that it lacked variety and any real depth.  Every time you saw and enemy, you would either circle it while firing, or rock back and forth as you dodge enemy fire.
     
    I wouldn't mind if the Mako comes back in ME2 (which I think it does -- a video clip in one of the trailers shows Shepard on an explorable planet with the Mako in the background), but they need to figure out how to make the combat more tactical.

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    Cazamalos

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    #15  Edited By Cazamalos

    Mako, was a really bad ass planetary exploration space vehicle, but when you need it to shoot, it fails, i think that in some of  the interviews from Brad with Bioware doc's , they talked about totally remaking the Mako and the space exploration

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    Ulong

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    #16  Edited By Ulong

    As someone who played through mass effect multiple times, I have 2 opinions on the mako.
     
    1) The mako is fine in it's limited interaction with the main story. Going down the tunnel on Ilos(I think), fun. Driving to the ruins to get Liara, fun. Etc.
     
    2)However, the mako was a huge part of the larger problem that makes almost all the side questing in Mass effect one unplayable and mind numbing. Akwardly bumping around on a planet for a couple minutes to get to a room you've seen a dozen times before, to kill guys for a minute than more akward bumbing around in the mako was not fun, at all. I could not do most of the side quests on repeat playthroughs because it was too boring. How they managed to make exploring planets on a dune buggy mind numbingly boring is amazing.

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    Origina1Penguin

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    #17  Edited By Origina1Penguin
    @Gamer_152 said:
    "

    At first the Mako really annoyed me, the controls felt broken. Then after a while with the vehicle I learned how to drive it properly and just had no problems with it from then on.

    "
    This.
     
    If anything, do something about those damn thresher maws.  Instant death if they pop up too close to you.  They go underground and come back up often if you don't stay relatively still, so you either eat acid or risk instant death.  I guess they succeeded at making me dread them and avoid open flat areas.
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    Dany

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    #18  Edited By Dany

    They said for the side missions is that they are more linear and so are the planet missions. You arn't given a square piece of land, and i thnk they said they have an  new vehicle....

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    vendetta

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    #20  Edited By vendetta

    I agree. Vehicle combat for me was only ever fun in two franchises -- Halo and Unreal Tournament. 
     
    In Mass Effect in particular... I was so bored to death of the vehicle sequences. Way too much time spent driving from one location to the other.
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    Gota

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    #21  Edited By Gota

    The Mako was fine on the PC, though I couldn't stand it on the 360.  And they weren't exactly ideal on the PC, either.  It's a good thing we're seeing a change in vehicle design.

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    Lies

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    #22  Edited By Lies

    Interpret as you will
    Interpret as you will
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    Gota

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    #23  Edited By Gota

    Where did you find that?  I've found this: 
     
     http://i14.photobucket.com/albums/a311/estelindis/ME2/gttv_tungel_N51.jpg
     
    They seem entirely different to me, and Bioware posted the N51 pic on their forums.

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    bacongames

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    #24  Edited By bacongames

    I found the MAKO to drive pretty well, but then again I played it on the PC and happened to get used to it fairly quickly.  I never had one moment where I felt it was the MAKO's fault.  The weapons on it were quite powerful and I often resorted to staying inside, thinking Shepard was eating tacos while Geth were being blasted.
     
    I look forward to the MAKO, although I would love it if it had improvements.

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