Okay, got a code off of Twitter and played the demo. Some thoughts:
- A lot more dynamic conversations with people moving and taking action. If Bioware is diversifying from from the shoulders-up 3/4 view, then it should make dialogue a lot more fun to look at.
- Also, a lot of Shepard just saying stuff without me choosing it. I'm all for this. Making the player choose every line, even the most insignificant ones, just highlighted the hollowness of the whole system. I'm okay with fewer actual choices if scenes are more fluid as a result.
- Cover is still too sticky, and it's still a pain to navigate through spaces with a lot of furniture, etc., especially when under fire. Plenty of times when I just couldn't navigate around a corner smoothly and ended up getting shot.
- The thing with the little boy was unsubtle and waaaay on the nose. For shame, Bioware.
- Vanguard continues to be rad. My Charge detonated Liara's Singularity. I don't think it did that in ME2, but feel free to correct me. Excited to try out the other classes.
- Skill tree branches have me salivating just from looking at them. I already have my Vanguard build planned out, for some reason.
All in all, exactly what I expected it to be from preview coverage and footage. Which is a good thing. March 6th (my birthday) can't come soon enough.
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