@Fredchuckdave said:
@project343: I guess a follow up on the JRPG vs Western RPG, I've played both quite extensively. The biggest issue is that the main character being a silent protagonist almost always weakens the narrative considerably. It's rare for an RPG to have particularly outstanding gameplay (Vagrant Story being an exception) so I go for a better storyline in general. Master Li is probably the best Bioware character, but ultimately you still defeat him without saying a word or having a retort for him (though he's clearly your superior intellectually). I hate the moral choice system not having a "gray" center or just having offshoot points like Witcher 2 did. I also think the perfect length for an RPG, if only to have an interesting and comprehensive plot, is 40 hours; and while that amount of content is extremely expensive to produce nowadays I still feel a little "let down" when every RPG except Skyrim is 20ish hours (I realize the first Dragon Age can be a little longer, but man that game is just plain boring)
On length, I'd say that the majority of WRPGs are longer than you're stating. Mass Effect 1, 2 and 3 all took me around 30-35 hours to finish. Dragon Age 1 was around 60, Dragon Age 2 was around 45. Jade Empire was around 35. KOTOR was around 50. Personally, I never find length to be a real factor in playing games. JRPGs tend to overstay their welcome via terrible plot contrivances, grinding and repeated content. There are certainly some instances where WRPGs employ these tactics, but it always seemed less frequent in WRPGs. Also, I have a lot less time nowadays than I did when I was young. I'd much rather have a concise 20 hour experience over a convoluted and exhausting 100 hour experience.
On silent protagonists, all Bioware actually have non-silent protagonists. While the protagonist may not audibly speak or animate to the dialogue, there is certainly dialogue there--it's what you're choosing through after all. The design choice caters more to role-players who would rather envision their character's voice/tone rather than hear an execution that may not jive with what they imagined (a common complaint for the Mass Effect series is the mis-matched option-to-execution for dialogue choices). I think my big issue with Witcher-styled games here is that I tend to dislike playing characters, and would rather play myself within a world filled with great characters. I love the Witcher's writing, and I love Geralt as a character, but there are certainly times when I feel so disconnected from both him and the world around him that I personally find it very off-putting.
On morality, while I prefer the series of grey choices like Dragon Age or Witcher, I'm not as offended by the binary choices as you. It's comical and fun, but the illusion of choice is an illusion that I will gladly bend over for and let it mystify me.
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On JRPGs, I think my biggest issue is that they tend to be convoluted as fuck, hit you over the head with 'themes' and 'lessons', rely way too heavily on shallow character and premise archetypes, and tend to involve 0 player input on the narrative. They just feel like exhaustively long, poorly written stories. The voice acting is typically terrible. I also hate the majority of anime for that same reason (exceptions being Mushi-Shi, Fullmetal Alchemist, the Avatar series', Darker Than Black, Ghibli stuff).
As for the non-narrative aspects of JRPGs, I tend to dislike Asian monster design within a more 'animated' art style. Most of the monsters in, say, anything resembling the Tales series feel overly designed, and entirely disconnected from the world itself. Dark/Demon Souls are actually two of the rare exceptions where the world feels really grounded and real, and the monsters themselves feel like they're part of it. But then you go back to any other JRPG and they all feel like hybridized and mis-matched Pokemon rejects that awkwardly walk around the world waiting to be killed by players.
I'm trying to think of JRPGs that I don't hate. I've got: the Pokemon series, Final Fantasy XII, Persona 3/4 (mostly for the style and interpersonal relationships), and Nier (which I admit is a fucking awful, terrible game, but some aspects of it really resonate with me--it's the best worst game I've ever played).
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