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    Mass Effect 3

    Game » consists of 19 releases. Released Mar 06, 2012

    When Earth begins to fall in an ancient cycle of destruction, Commander Shepard must unite the forces of the galaxy to stop the Reapers in the final chapter of the original Mass Effect trilogy.

    In Defense of Mass Effect 3 and its ending

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    thetenthdoctor

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    Edited By thetenthdoctor
    No Caption Provided

    Considering the measured, low key responses to it on the Internet and social media, you may not be aware that a small contingent of folks are upset with the ending of Mass Effect 3.

    I’m sorry, I tried to keep a straight face and couldn’t- as you probably know by now, people lost their collective damned minds over it. From forum outrage and misguided fundraisers to BBB complaints and odd cupcake protests (?), the gaming community as a near whole is still consumed with the perceived shortcomings of this game’s finale. I disagree.

    I would assume this goes without saying since this is a discussion about the end of a game, but “spoilers and stuff”. So…yeah.

    I fall squarely into the camp of “Die Hard” Mass Effect fan. I bought the first game at launch and completed it somewhere in the neighborhood of 6 times. Ditto for the second installment, and my anticipation of the third was at a fever pitch I hadn’t experienced since my teen years, waiting for Mortal Kombat II to hit my local arcade. When Mass Effect 3 finally hit I spent every night after work playing through the final chapter of Bioware’s Magnum Opus, and loved nearly every minute of it. But my excited forum posts and Facebook updates about how everyone on the planet totally needed to play this game were replaced by shock and disbelief when the credits rolled. Did they really just kill Shepard off in a totally nonchalant fashion? Were my choices over the last six years really being ignored by presenting me with three equally distasteful final outcomes? Are they really not going to even tell me what happens to my crew? I was blown away, shocked, stunned, even mad. But as the weeks have passed and I’ve had time to reflect on the game, I’ve come to a realization: Everyone is complaining about “the end” of Mass Effect based on the last 15 minutes, when in fact “the end” of Mass Effect is the entirety of the third game.

    ME1 and 2 set up a colorful cast of characters, each with their own struggles and personal demons. Miranda had her daddy issues, Wrex was outraged over the genophage and slow death of his people, Mordin was wracked with guilt over his role in said genophage, Jack was drifting with no purpose in life after being brutally abused by Cerberus as a child, etc, etc. The decisions I made in the first two games fostered a close relationship with each of them (playing Paragon, that is), and Mass Effect 3 brought closure to those stories. Miranda rescues her sister and finally confronts dad; Wrex becomes the leader that will restore the Krogans to glory; Mordin atones for his crimes and cures the genophage, Jack finds a place helping other biotic orphans avoid the fate she suffered. It’s all there, that nice ending with a bow on top and “closure” that everyone is looking for- you experienced it, you saw what happens, you wrapped up their stories. How did you miss that?

    Okay, he sacrificed himself spectacularly to atone for his past sins. But what then? I need MORE CLOSURE!
    Okay, he sacrificed himself spectacularly to atone for his past sins. But what then? I need MORE CLOSURE!

    Imagine the Mass Effect trilogy as one long movie, and consider the traditional story structure. The beginning 1/3rd establishes the characters and their motivations, the middle 1/3rd introduces the central conflict and the final 1/3rd is the climax, bringing conclusion to the stories of the characters. Books don’t cram the outcome of every character onto the last page, nor do all movies end with a “where are they now” montage like Dolly Parton’s Nine to Five(Garrus left the Turian Army and became a country western singer, while Miranda was abducted by a tribe in Africa and never heard from again!). This lack of narrative “cram” in the final 15 minutes seems to be the main point of contention with fans (other than “choice”, which I’ll get to), and upon further reflection is really a criticism that makes no sense. The 40 hours of gameplay and story on this disc absolutely contains rich, happy, sad and poignant conclusions for each loyal crewmember on the Normandy.

    Pictured: A story with a real goddam ending
    Pictured: A story with a real goddam ending

    So that being said, by the time the player has reached the final 15 minutes of the game they’ve wrapped up just about every character arc except one- Shepard’s. It’s at this point that the outrage over lack of choice comes into play, with three (or two, if you’re terrible at Mass Effect) choices presented as your only options, all three resulting in the death of Shepard and some very bizarre leaps in logic. Questions such as how your crew ended up back on the Normandy so quickly, how the ship magically ended up flying away from Earth when they had no idea the explosion was about to happen and why the Mass Relay explosions don’t wipe out all life on the planets you just spent three games saving are all questions Bioware needs to answer in their upcoming “Extended Edition” DLC. Some can be explained away, while others make no logical sense or contradict the series’ fiction.

    But as far as those choices folks are complaining about, I have a hard time being upset. Tragic heroes have existed since people began writing stories, and I’ve had a sneaking suspicion for a long time that Shepard wasn’t going to make it through this series alive. In a way it’s a fitting end for a heroic character- that despite all the good they’ve done, everything from rebuilding families to saving entire species from extinction, it all comes down to one final sacrifice in the end. Sure it’s poorly explained exactly why Shepard has to die in order for the Citadel Deus Ex Machina to function, but the death itself makes sense given the overall tone of the trilogy. Besides, your choices over the first 3 games have never really been about Shepard in the first place, but rather your crew and the aliens you encounter.

    "A likable hero who people have invested tons of hours into dying at the end? Yeah, right, like that would happen..."

    Stop and consider the following: No matter what you do Shepard always gets the vision from the Beacon on Eden Prime, dies at the opening of 2, gets recruited by Cerberus, leaves and goes back to the Alliance, and eventually ends up on the Citadel talking to the AI at the end of 3. We’ve had hundreds of choices throughout these games that affected the lives of everyone surrounding Shepard from your teammates to entire civilizations, but when you stop and think about it, nothing we’ve ever done has changed the trajectory of Shepard’s journey. You can can change the trajectory of entire worlds and crew members through your choices, even deciding who lives and dies, but you never once have the ability to stop Shepard from hitting the story beats Bioware has written. EVER. To suddenly expect that ability in the final 15 minutes of a 150 hour saga is ridiculous. Heroes die in the end all the time, and it's often that final sacrifice that cements the character's heroism or closes out their story arc by having their past catch up with them despite their recent good deeds. And as for all the vagueness and incomprehensible explanations at the end of Mass Effect 3, the truth is it happens all the time in storytelling. Everywhere you look in film or literature, you can find amazing, award winnings stories whose endings still engender a rousing "Huh?", yet still became classics of storytelling. I'm not saying I like it, merely pointing out this isn't the first time a grand story has ended with a bit of a thud.

    Astronaut in a bedroom, space babies and kaleidoscopes? Nobody's ever going to give this piece of crap any awards.
    Astronaut in a bedroom, space babies and kaleidoscopes? Nobody's ever going to give this piece of crap any awards.

    So is the conclusion of Shepard's story in Mass Effect 3 full of bizarre mubo-jumbo, logical fallacies, plot holes and strange dramatic choices? Yes. But does that mean the ending of the Mass Effect saga is terrible? Does it truly rob you of choice or fail to give you closure? NO. I think the entirety of Mass Effect 3 is a tremendous ending to the series that, despite claims to the contrary, provides closure to all these personal stories based on your choices. Tali, Garrus, Wrex, Mordin and the rest of the crew all have the opportunity to overcome their demons and struggles in the end (again, based on your choices), but it’s Shepard who gets the short end of the stick in those final, frequently discussed 15 minutes. Despite what the outraged detractors tell us, our choices are respected and have an enormous impact on the fate of all these characters except Shepard. Yes, there are glaring holes in the fiction surrounding that finale which need to be addressed in the upcoming DLC, but I applaud Bioware’s decision to avoid retconning their story to appease folks who wanted a different explanation for the Reapers or a happier ending for the main character.

    To those of you who are angry there’s no way to save Commander Shepard, there’s nothing I can say to make you happy. But for those claiming that your choices are ignored and there’s no closure, I have to wonder what you were busy doing during the 40-50 hours that all those choices finally played out, wrapping up the saga of the Normandy’s crew.

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    thetenthdoctor

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    #1  Edited By thetenthdoctor
    No Caption Provided

    Considering the measured, low key responses to it on the Internet and social media, you may not be aware that a small contingent of folks are upset with the ending of Mass Effect 3.

    I’m sorry, I tried to keep a straight face and couldn’t- as you probably know by now, people lost their collective damned minds over it. From forum outrage and misguided fundraisers to BBB complaints and odd cupcake protests (?), the gaming community as a near whole is still consumed with the perceived shortcomings of this game’s finale. I disagree.

    I would assume this goes without saying since this is a discussion about the end of a game, but “spoilers and stuff”. So…yeah.

    I fall squarely into the camp of “Die Hard” Mass Effect fan. I bought the first game at launch and completed it somewhere in the neighborhood of 6 times. Ditto for the second installment, and my anticipation of the third was at a fever pitch I hadn’t experienced since my teen years, waiting for Mortal Kombat II to hit my local arcade. When Mass Effect 3 finally hit I spent every night after work playing through the final chapter of Bioware’s Magnum Opus, and loved nearly every minute of it. But my excited forum posts and Facebook updates about how everyone on the planet totally needed to play this game were replaced by shock and disbelief when the credits rolled. Did they really just kill Shepard off in a totally nonchalant fashion? Were my choices over the last six years really being ignored by presenting me with three equally distasteful final outcomes? Are they really not going to even tell me what happens to my crew? I was blown away, shocked, stunned, even mad. But as the weeks have passed and I’ve had time to reflect on the game, I’ve come to a realization: Everyone is complaining about “the end” of Mass Effect based on the last 15 minutes, when in fact “the end” of Mass Effect is the entirety of the third game.

    ME1 and 2 set up a colorful cast of characters, each with their own struggles and personal demons. Miranda had her daddy issues, Wrex was outraged over the genophage and slow death of his people, Mordin was wracked with guilt over his role in said genophage, Jack was drifting with no purpose in life after being brutally abused by Cerberus as a child, etc, etc. The decisions I made in the first two games fostered a close relationship with each of them (playing Paragon, that is), and Mass Effect 3 brought closure to those stories. Miranda rescues her sister and finally confronts dad; Wrex becomes the leader that will restore the Krogans to glory; Mordin atones for his crimes and cures the genophage, Jack finds a place helping other biotic orphans avoid the fate she suffered. It’s all there, that nice ending with a bow on top and “closure” that everyone is looking for- you experienced it, you saw what happens, you wrapped up their stories. How did you miss that?

    Okay, he sacrificed himself spectacularly to atone for his past sins. But what then? I need MORE CLOSURE!
    Okay, he sacrificed himself spectacularly to atone for his past sins. But what then? I need MORE CLOSURE!

    Imagine the Mass Effect trilogy as one long movie, and consider the traditional story structure. The beginning 1/3rd establishes the characters and their motivations, the middle 1/3rd introduces the central conflict and the final 1/3rd is the climax, bringing conclusion to the stories of the characters. Books don’t cram the outcome of every character onto the last page, nor do all movies end with a “where are they now” montage like Dolly Parton’s Nine to Five(Garrus left the Turian Army and became a country western singer, while Miranda was abducted by a tribe in Africa and never heard from again!). This lack of narrative “cram” in the final 15 minutes seems to be the main point of contention with fans (other than “choice”, which I’ll get to), and upon further reflection is really a criticism that makes no sense. The 40 hours of gameplay and story on this disc absolutely contains rich, happy, sad and poignant conclusions for each loyal crewmember on the Normandy.

    Pictured: A story with a real goddam ending
    Pictured: A story with a real goddam ending

    So that being said, by the time the player has reached the final 15 minutes of the game they’ve wrapped up just about every character arc except one- Shepard’s. It’s at this point that the outrage over lack of choice comes into play, with three (or two, if you’re terrible at Mass Effect) choices presented as your only options, all three resulting in the death of Shepard and some very bizarre leaps in logic. Questions such as how your crew ended up back on the Normandy so quickly, how the ship magically ended up flying away from Earth when they had no idea the explosion was about to happen and why the Mass Relay explosions don’t wipe out all life on the planets you just spent three games saving are all questions Bioware needs to answer in their upcoming “Extended Edition” DLC. Some can be explained away, while others make no logical sense or contradict the series’ fiction.

    But as far as those choices folks are complaining about, I have a hard time being upset. Tragic heroes have existed since people began writing stories, and I’ve had a sneaking suspicion for a long time that Shepard wasn’t going to make it through this series alive. In a way it’s a fitting end for a heroic character- that despite all the good they’ve done, everything from rebuilding families to saving entire species from extinction, it all comes down to one final sacrifice in the end. Sure it’s poorly explained exactly why Shepard has to die in order for the Citadel Deus Ex Machina to function, but the death itself makes sense given the overall tone of the trilogy. Besides, your choices over the first 3 games have never really been about Shepard in the first place, but rather your crew and the aliens you encounter.

    "A likable hero who people have invested tons of hours into dying at the end? Yeah, right, like that would happen..."

    Stop and consider the following: No matter what you do Shepard always gets the vision from the Beacon on Eden Prime, dies at the opening of 2, gets recruited by Cerberus, leaves and goes back to the Alliance, and eventually ends up on the Citadel talking to the AI at the end of 3. We’ve had hundreds of choices throughout these games that affected the lives of everyone surrounding Shepard from your teammates to entire civilizations, but when you stop and think about it, nothing we’ve ever done has changed the trajectory of Shepard’s journey. You can can change the trajectory of entire worlds and crew members through your choices, even deciding who lives and dies, but you never once have the ability to stop Shepard from hitting the story beats Bioware has written. EVER. To suddenly expect that ability in the final 15 minutes of a 150 hour saga is ridiculous. Heroes die in the end all the time, and it's often that final sacrifice that cements the character's heroism or closes out their story arc by having their past catch up with them despite their recent good deeds. And as for all the vagueness and incomprehensible explanations at the end of Mass Effect 3, the truth is it happens all the time in storytelling. Everywhere you look in film or literature, you can find amazing, award winnings stories whose endings still engender a rousing "Huh?", yet still became classics of storytelling. I'm not saying I like it, merely pointing out this isn't the first time a grand story has ended with a bit of a thud.

    Astronaut in a bedroom, space babies and kaleidoscopes? Nobody's ever going to give this piece of crap any awards.
    Astronaut in a bedroom, space babies and kaleidoscopes? Nobody's ever going to give this piece of crap any awards.

    So is the conclusion of Shepard's story in Mass Effect 3 full of bizarre mubo-jumbo, logical fallacies, plot holes and strange dramatic choices? Yes. But does that mean the ending of the Mass Effect saga is terrible? Does it truly rob you of choice or fail to give you closure? NO. I think the entirety of Mass Effect 3 is a tremendous ending to the series that, despite claims to the contrary, provides closure to all these personal stories based on your choices. Tali, Garrus, Wrex, Mordin and the rest of the crew all have the opportunity to overcome their demons and struggles in the end (again, based on your choices), but it’s Shepard who gets the short end of the stick in those final, frequently discussed 15 minutes. Despite what the outraged detractors tell us, our choices are respected and have an enormous impact on the fate of all these characters except Shepard. Yes, there are glaring holes in the fiction surrounding that finale which need to be addressed in the upcoming DLC, but I applaud Bioware’s decision to avoid retconning their story to appease folks who wanted a different explanation for the Reapers or a happier ending for the main character.

    To those of you who are angry there’s no way to save Commander Shepard, there’s nothing I can say to make you happy. But for those claiming that your choices are ignored and there’s no closure, I have to wonder what you were busy doing during the 40-50 hours that all those choices finally played out, wrapping up the saga of the Normandy’s crew.

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    James_Giant_Peach

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    #2  Edited By James_Giant_Peach

    Did not read.

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    deactivated-57aaaa9329732

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    Obviously, you're a paid employee of EA doing damage control.

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    thetenthdoctor

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    #4  Edited By thetenthdoctor

    Thank you for your insightful commentary, James. My condolences for clicking on the thread.

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    AlexanderSheen

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    #5  Edited By AlexanderSheen

    Can't we just end the ME3 ending threads? Please?

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    thetenthdoctor

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    #6  Edited By thetenthdoctor

    @odintal said:

    Obviously, you're a paid employee of EA doing damage control.

    Dammit, I've been discovered.

    Actually, I've read so much of the criticism (that I initially agreed with, btw) that I thought perhaps a different opinion would be an interesting read.

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    FulgoreSenpai

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    #7  Edited By FulgoreSenpai

    Who is this article for? this isn't going to change anyone's mind, just make people who disagree angrier.

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    thornie

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    #8  Edited By thornie

    @thetenthdoctor:

    To those of you who are angry there’s no way to save Commander Shepard, there’s nothing I can say to make you happy. But for those claiming that your choices are ignored and there’s no closure, I have to wonder what you were busy doing during the 40-50 hours that all those choices finally played out, wrapping up the saga of the Normandy’s crew.

    Umm... You can save Shepard. If your battle readiness meter is as high as it can go and you choose the destroy option, Shepard lives. Have you not watched the copious amounts of youtube videos out there that elegantly and convincingly IMO refute all of your points?

    In case you haven't... Here you go.

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    zeforgotten

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    #9  Edited By zeforgotten
    @FulgoreSenpai said:

    Who is this article for? this isn't going to change anyone's mind, just make people who disagree angrier.

    Is that even possible? I've worked with kids (age 1-4) and those combined didn't whine enough to even come close to the bandwagon haters. 
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    thetenthdoctor

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    #10  Edited By thetenthdoctor

    Well it's a shame to assume people are incapable of changing their mind about something upon reflection. I initially despised the ending and felt cheated, but if you read the blog post you'll see what made me change my opinion on it. I know it's been discussed to death and a large majority all agree on their anger, but I haven't seen anyone approach it from this point of view and I thought it made for an interesting counterpoint.

    I though the blog feature here was for posting blogs and discussing game related topics. My bad, apparently?

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    thetenthdoctor

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    #11  Edited By thetenthdoctor

    @thornie said:


    Umm... You can save Shepard. If your battle readiness meter is as high as it can go and you choose the destroy option, Shepard lives. Have you not watched the copious amounts of youtube videos out there that elegantly and convincingly IMO refute all of your points?

    In case you haven't... Here you go.

    I've seen all that. Yes, I know you can get a 2 second shot of Shepard stirring in the rubble, but I've seen a lot of people who seemingly want a barbecue scene with Shep grilling some dogs on Tuchanka while hanging with Wrex and his 10 kids.

    The logical fallacies addressed in that video are mentioned in my blog post, and I agree they need fixing in the DLC. No video however, can refute the fact that the "closure" everyone complains about not getting is what the entire third game is comprised of. My thoughts on the issue aren't good skimming material- actually read it before you say a YouTube video rebuts my point.

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    Jay444111

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    #12  Edited By Jay444111

    Sorry to say mate. But ME3's ending is literally undefendable. Completely so. The amount of shit that spews in at you in the last 5 minutes cannot be guarded against. It is one of the shittiest endings in current fiction. Something so bad that I could sit a baby in front of it. (a random baby that still doesn't even know what words are. also good tempered as well.) They would automatically cry upon just seeing a scene of the ending.

    No need to defend it. Because it doesn't deserve it.

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    thornie

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    #13  Edited By thornie

    @thetenthdoctor: The problem with your argument is that it hinges on the idea that people are upset that Shepard "dies" at the end. Firstly, he doesn't die at the end. Secondly, no one would care if he did die if the ending was executed better. This has been talked about to death, and frankly, I really don't even care any more. It just boggles my mind when people still hang on to this belief that fans are upset because we didn't get a "happy" ending. It's far more complex than that, and the video I linked above I feel gives a good primer and represents all of the criticisms in a fairly concise manner.

    I do agree with your point that the ending is the entire third game. The game/story IMO doesn't fall flat until the final act. So I guess "final act" is more appropriate than "ending".

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    mordukai

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    #14  Edited By mordukai

    @thetenthdoctor said:

    I though the blog feature here was for posting blogs and discussing game related topics. My bad, apparently?

    Yes it is. But at this point everyone here are kinda sick of this issue. Seriously man. It's not that your input is less valid, you actually bring up some interesting points, but this issue is kinda done at this moment. Maybe you could have kept it until this new extended cut dlc comes out. You just have bad timing.

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    thetenthdoctor

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    #15  Edited By thetenthdoctor

    @thornie said:

    @thetenthdoctor: The problem with your argument is that it hinges on the idea that people are upset that Shepard "dies" at the end. Firstly, he doesn't die at the end. Secondly, no one would care if he did die if the ending was executed better. This has been talked about to death, and frankly, I really don't even care any more. It just boggles my mind when people still hang on to this belief that fans are upset because we didn't get a "happy" ending. It's far more complex than that, and the video I linked above I feel gives a good primer and represents all of the criticisms in a fairly concise manner.

    I've seen three distinct reasons people hate the ending:

    1. Supposed lack of feedback from your choices

    2. Logical screwups that contradict the canon

    3. Shep dying.

    My post was mainly about the first one, with a small paragraph dedicated to the third. On the second issue, I completely agree about 8 of the 10 things in that video, and hope they have some answers to things like the Mass Relay explosions and Normandy escape. Not everyone is accusing it of all three issues though, so not all of my post is aimed at everyone hating the ending.

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    thetenthdoctor

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    #16  Edited By thetenthdoctor

    @mordukai said:


    Yes it is. But at this point everyone here are kinda sick of this issue. Seriously man. It's not that your input is less valid, you actually bring up some interesting points, but this issue is kinda done at this moment. Maybe you could have kept it until this new extended cut dlc comes out. You just have bad timing.

    Thanks for that. I've been meaning to put this down in writing on my blog, but haven't had the time till now. Not the first time I've been accused of bad timing, and surely won't be the last. :)

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    DragonsRrealLoL

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    #17  Edited By DragonsRrealLoL

    I finished the game a week after launch and I honestly can say that I didn't hate the ending.

    My complaints only concern the vagueness that plagues it, and how it didn't feel personal or attuned to my decision in the slightest. I don't want it changed, or for there to be more gameplay truthfully - all I want is for an explanation or closure for the universe (and particular story / save file) I plugged over 100 hours into. Just give me a two to five minute additional cutscene where even the smaller decisions in the game are reflected in some way. For instance, have a memorial of some kind for Shepard Commander and - if you took the shot on Garrus' personal quest in ME3 - have Garrus make some remark about how you may have been the only better shot in the galaxy. Just something that defines the universe I created, not just sums up the universe EA wrote.

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    FulgoreSenpai

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    #18  Edited By FulgoreSenpai

    @ZeForgotten: my bad, I meant angrier at the moment as opposed to piled on to their previous anger. Don't underestimate how immature people can be.

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    SpaceInsomniac

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    #19  Edited By SpaceInsomniac

    @thetenthdoctor said:

    The decisions I made in the first two games fostered a close relationship with each of them (playing Paragon, that is), and Mass Effect 3 brought closure to those stories. Miranda rescues her sister and finally confronts dad; Wrex becomes the leader that will restore the Krogans to glory; Mordin atones for his crimes and cures the genophage, Jack finds a place helping other biotic orphans avoid the fate she suffered. It’s all there, that nice ending with a bow on top and “closure” that everyone is looking for- you experienced it, you saw what happens, you wrapped up their stories. How did you miss that?

    All of those characters are part of your battle assets, so it's assumed that all of those characters are SOMEWHERE fighting the Reapers in the final battle for the citadel / catalyst. That battle takes place in and on the area around earth, the citadel, and the catalyst. Every possible ending leads to the destruction of the mass relays, which means traveling to anywhere outside of Earth's solar system is out of the question. Wrex will never see his home planet again, and they will never know his leadership. Jack will never be able to return to her school again. Miranda will never see her sister again, and so on, and so on.

    All of that closure that you've been creating throughout all three games? The last 5 minutes of Mass Effect drops a big seaming pile on almost all of it. How did you miss that?

    You can can change the trajectory of entire worlds and crew members through your choices, even deciding who lives and dies, but you never once have the ability to stop Shepard from hitting the story beats Bioware has written. EVER. To suddenly expect that ability in the final 15 minutes of a 150 hour saga is ridiculous.

    No one is asking for the ability to somehow create story beats that don't exist in the game. We're saying that the story beats BioWare gives us in the last 15 minutes are shit.

    So is the conclusion of Shepard's story in Mass Effect 3 full of bizarre mubo-jumbo, logical fallacies, plot holes and strange dramatic choices? Yes. But does that mean the ending of the Mass Effect saga is terrible?

    Yes. No, wait.

    Fuck yes.

    And for the record, I thought RDR had perhaps the best ending I've ever experienced in a video game.

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    thetenthdoctor

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    #20  Edited By thetenthdoctor

    I acknowledge all those issues- check the paragraph next to the hot 9 to 5 ladies. Those contradictions in the series fiction can (hopefully) be explained in the upcoming DLC, like simply saying that the intentional self destruct sequence of the relays doesn't release the catastrophic shockwave that a forcibly destroyed relay does. But whatever- I'm not wanting to debate science in a fictional universe.

    My main goal was just pointing out the insane amount of "closure" already in the game for those people who claimed it was so lacking. I agree 100% that the end of Shepard's story was a mess, but in the end Shepard's role ends up being little more than a player surrogate on an immovable path through which we experience all the cool stories of the crew mates. It's not what most of us expected, but looking at it that way has given me a new appreciation for the game. Just food for thought.
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    Sackmanjones

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    #21  Edited By Sackmanjones

    ifaofjaiofjn;uifnhauivgavnjavk;jnafvuundsfuoi;anj;on3

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    EXTomar

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    #22  Edited By EXTomar

    The argument "...it is the journey not the ending that matters..." always seems to be a poor way to defend any story let alone the ending. The ending doesn't fit logically, thematically, or even aesthetically. It is their opinion on whether or not they like any ending let alone Mass Effect 3 but I usually see why I would disagree with them. In this instance, I can not figure out where, how, or what proponents are happy with about the ending.

    Posts like this seem to miss that point: It isn't that Shepard lives or dies or this or that happens but that it just plainly doesn't fit or make sense in any framework setup by the previous games where in fact the ending can contradict parts of Mass Effect 3 itself. I'm not sure how that is defensible and posts like this never explain it and defer to hand waving which just like the ending of the game is an entirely unsatisfying explanation.

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    Ares42

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    #23  Edited By Ares42

    Like many others before you you focus on the wrong things. Yes, there are a lot of people nitpicking details (that you can easily argue against), but it's all just a symptom of the major issue. The ending to the main story-line just doesn't make sense. Not for a trilogy, or for a single game. If the main story-line wasn't flawed, most of the issues you talk about would just be minor complaints from people here and there who wasn't that into the game anyways.

    The problem with looking at all of ME3 as the ending is that it depends on your investment in the franchise. If you absolutely loved the side-story aspect of ME2 it makes sense, but if you're a long time-time fan who enjoyed the main-plot and only a few of the companions (or a new-comer) it doesn't.

    This edit will also create new pages on Giant Bomb for:

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