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    Mass Effect: Andromeda

    Game » consists of 20 releases. Released Mar 21, 2017

    Set in a galaxy far from the Milky Way, Mass Effect: Andromeda puts players in the role of a Pathfinder tasked with exploring new habitable worlds and investigating mysterious technology.

    How will Bioware address Andromeda's reception in the sequel?

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    EthanielRain

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    #51  Edited By EthanielRain

    I'm really only familiar with the main Dragon Age guys, but the next DA game should give a clearer image of what the second ME:A game would be. Since DA2 the teams started sharing and talking lot more, you can see it plainly. I'd expect the same formula that they've found here in DA:I & ME:A, but with a smaller scope for improved quality of content.

    But it wouldn't shock me if Montreal got relegated to doing DLC for BioWare's new IP and ME gets put on the back burner for a while, either.

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    Hayt

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    #52  Edited By Hayt
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    GundamGuru

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    @hayt: He's probably talking about a PC Gamer article that was posted today. FWIW, Kotaku's Jason Schreier shot the rumor down on Twitter, so it's probably nothing but hearsay.

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    Ungodly

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    @pyrodactyl: I'm a huge fan of Mass Effect, and I have no problem recommending it to people I know will probably like it. I liked the setting, characters, and play mechanics. The villain was lame, but that's true for almost every game.

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    StrikeALight

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    They should give it a rest for a few years.

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    RoboticTrifle

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    I imagine they won't be making another Mass Effect game, this one didn't sell very well so I see no reason why they would green light a sequel, at least not for a while.

    As for what they could learn, a lot of the complaints I have seen have been about some of the animation and story/characters. They seemed to do pretty well on the gameplay part. But anything they could learn depends on what they are working on next, which might not necessarily be as big a project as a Mass Effect game.

    But to people saying just give it more time, how much time is actually needed? It's not like they are forcing out Mass Effect games, it seems like they were given time to make a game considering the last ME related thing before Andromeda came out in 2013, which I don't think they worked on.

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    pyrodactyl

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    #57  Edited By pyrodactyl

    @ungodly: I know a few people who did like it. That's just completely unfathomable to me since EVERYTHING I've seen of this game (hours and hours of GB videos) has made the game look very rough, boring, bland and without any of the good world building I've come to expect since ME1. Even the combat, which some people hold as the saving grace of the game, looks bad and a step back from ME3. Not being able to command your squad's powers is a huge bummer for me and it kind of shows the designers have no idea what this franchise is actually about.

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    Brackstone

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    #58  Edited By Brackstone

    @whitestripes09 said:

    Hearing the devs talk about this game made them seem pretty cocky. I remember in an interview when asked if this was going to take some aspects of DA:I, they just answered by saying "Well DA:I was game of the year and it's the same people working, so there's nothing wrong with that." Which makes sense, but also feels like they aren't willing to try anything new because they're comfortable with where they are.

    I remember something similar from Bioware way back during the Mass Effect 1/Dragon Age 1 days. People were complaining about the bioware structure and basically all character types continually get reused, whether it's Dragon Age, Mass Effect, Jade Empire, or even Kotor. Their response was pretty much "well it works and it's easy to do, so deal with it".

    Since then they've diversified some, but the parallels are there. To their credit, they usually take more risks in sequels than they do in new ips, so maybe an Andromeda sequel could change enough.

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    Ungodly

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    @pyrodactyl: As someone who has played it. I do not Share your opinion. It wasn't rough for me, I wasn't bored, I didn't think it was bland, and I thought it had decent world building. I wanted more Mass Effect, and got more Mass Effect. Whether or not you can fanthom that doesn't detract from my enjoyment of the game.

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    GundamGuru

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    #60  Edited By GundamGuru

    @ungodly: Hey now. I've completed the game and came away from it profoundly disappointed. Not quite as bad as Brad, but close. It's entirely possible for diehard fans of the original trilogy to not like ME:A. For me it's not really about the technical issues, but the lack of attention to detail, the tone of the writing, the uninspired overall plot, extremely tedious side quest design, the consistantly spotty line delivery, and some unfortunate voice acting casting choices.

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    Sinusoidal

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    @sinusoidal said:

    Re-unite team Bondi and have them do faces. Hire Alastair Reynolds to write them some decent sci-fi. Teach their programmers to script cutscenes properly. Hmm. Maybe just hand the franchise off to competent developers entirely.

    Team Bondi's face tech was super limited and at this point, outdated when it comes to full body animation.

    And it still looks much better than most stuff out there. Especially ME: Andromeda. Imagine what they could do now!

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    Ungodly

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    @freedom4556: I'm not trying to imply the game is perfect, or that every one will like it, and I also don't mean to sound hostile if that's how you're reading my responses. There were a couple of side quest that I thought were way shitty. I mean pretty much any of the side quests that made you hop to several planets just to talk to a person, were tedious. But I remember all of the Mass Effect games having at least a handful of bad side quests. Really though most games have bad side quests. Take Horizon and Witcher 3's, non stop follow the trail quests, they got tedious too.

    As far as the narrative, yes the Archon is lame, but I liked the discoveries in between, the questions about the "benefactor", and the potential reveals about the scourge. It's all part of the pulpy sci-fi that I like with Mass Effect. I don't think it's the best writing in the series, but it's on par with what exists in my opinion.

    To add to the actual thread discussion. I say that I hope to see some great reveals in the DLCs, and then wait about four or five years for a sequel. There's plenty of game in Andromeda, and I'm quite alright with waiting for more.

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    Rothbart

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    What makes you think there will be a sequel?

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    pyrodactyl

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    @vonocourt said:
    @sinusoidal said:

    Re-unite team Bondi and have them do faces. Hire Alastair Reynolds to write them some decent sci-fi. Teach their programmers to script cutscenes properly. Hmm. Maybe just hand the franchise off to competent developers entirely.

    Team Bondi's face tech was super limited and at this point, outdated when it comes to full body animation.

    And it still looks much better than most stuff out there. Especially ME: Andromeda. Imagine what they could do now!

    You really need to watch this

    Loading Video...

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    sammo21

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    #65  Edited By sammo21

    Well, for one the real Bioware didn't make this game. "Bioware" Montreal made this game which was just a random EA studio they slapped the name on. In my opinion they need to get real Bioware to work on the next game, if a game at all, and have it set back in the Milky Way Galaxy either before/during 1 or after 3. I think they should totally abandon every single character, plotline, and new species from Andromeda. That's literally how much I dislike this game in its entirely in comparison to the first 3. Every character, including both Ryders, suck. I can't even believe they put two stoners upset about a broken heat lamp in this game.

    /rantover

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    Sinusoidal

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    @pyrodactyl: A 20-minute video about ME:A is going to convince me that L.A. Noire's facial animation isn't still some of the best there is?

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    pyrodactyl

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    @pyrodactyl: A 20-minute video about ME:A is going to convince me that L.A. Noire's facial animation isn't still some of the best there is?

    It's a 20 minute video about facial animation in games. The first part is about why doing LA Noire type animation in Mass Effect is basically impossible.

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    GERALTITUDE

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    I'm not expecting a sequel I guess.

    Once BioWare Edmonton releases their new Sci Fi game no doubt it's the end of Mass Effect as we know it. Expect a revival in another 5-10 years.

    Frankly, BioWare has been lapped by a number of developers on pretty much every front that applies to them. It just hasn't happened in the same sci fi package.

    A lot of what I read about the state ME:A talked about the management style of Edmonton vs this Montreal crew and it squared with a lot of what I'd heard locally about BioWare. You'd think in a city like Edmonton they would be heroes but the two people I knew who worked there never had anything nice to say, and the guys I know at digital schools think BioWare is just a world of heads-up-their-own-asses. It was described to me as a classic, defensive old boys club. Frankly, my general reaction to talk like that is to blame it on jealousy, etc. So this is all very negative and all very hearsay, but just wanted to say: my BioWare expectations are very low going forward. :(

    DA:I proved to me that I am just not on the same wavelength as them. Who knows if I'll even try Andromeda... (which is CRAZY to say).

    Really I am just waiting for CDPR's Cyberpunk to save us, so far as giant, sci-fi rpgs go.

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    Hewitt

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    @sinusoidal said:

    @pyrodactyl: A 20-minute video about ME:A is going to convince me that L.A. Noire's facial animation isn't still some of the best there is?

    It's a 20 minute video about facial animation in games. The first part is about why doing LA Noire type animation in Mass Effect is basically impossible.

    La Noire, naughty dog, quantic dream, they all use very specialised tools because theres never any variation to what you see on screen (random or filler responses), so yeah you're right, it wouldn't work. But why Bioware thought they could just coast on their current system is beyond many of us. They seem ('seem') like a studio that isn't able to produce a game of ME:A's size and scope and still keep quality levels to where they should be. I think I'd prefer a smaller ME where they know quality levels could be kept high, rather than shooting for the moon and hitting the launch pad...

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    pyrodactyl

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    #70  Edited By pyrodactyl

    @hewitt said:
    @pyrodactyl said:
    @sinusoidal said:

    @pyrodactyl: A 20-minute video about ME:A is going to convince me that L.A. Noire's facial animation isn't still some of the best there is?

    It's a 20 minute video about facial animation in games. The first part is about why doing LA Noire type animation in Mass Effect is basically impossible.

    La Noire, naughty dog, quantic dream, they all use very specialised tools because theres never any variation to what you see on screen (random or filler responses), so yeah you're right, it wouldn't work. But why Bioware thought they could just coast on their current system is beyond many of us. They seem ('seem') like a studio that isn't able to produce a game of ME:A's size and scope and still keep quality levels to where they should be. I think I'd prefer a smaller ME where they know quality levels could be kept high, rather than shooting for the moon and hitting the launch pad...

    I agree with you there. DAI also failed to meet my expectations because it seems like a lot of ressources went to making the game bigger instead of better. I'm not saying they need to make Uncharted. It just seems like they had a way better balance of scope/quality going last generation. Hopefully they get another shot at making a dialogue driven RPG this generation and learn some things from DAI and MEA

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    LawGamer

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    @hewitt said:
    @pyrodactyl said:
    @sinusoidal said:

    @pyrodactyl: A 20-minute video about ME:A is going to convince me that L.A. Noire's facial animation isn't still some of the best there is?

    It's a 20 minute video about facial animation in games. The first part is about why doing LA Noire type animation in Mass Effect is basically impossible.

    La Noire, naughty dog, quantic dream, they all use very specialised tools because theres never any variation to what you see on screen (random or filler responses), so yeah you're right, it wouldn't work. But why Bioware thought they could just coast on their current system is beyond many of us. They seem ('seem') like a studio that isn't able to produce a game of ME:A's size and scope and still keep quality levels to where they should be. I think I'd prefer a smaller ME where they know quality levels could be kept high, rather than shooting for the moon and hitting the launch pad...

    Off topic, but dammit, that made me think of this.

    Loading Video...

    Footage of Mass Effect: Andromeda's development?

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    pyrodactyl

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    @lawgamer: Now I want a season 2 so bad. I bet Dan would be totally ok in this series. As long as he's not the one playing of course

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    Corwag

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    #73  Edited By Corwag

    Finished the game, and am now doing a second play through to mop up a few trophies to get the platinum. Not the best game ever, but certainly not the worst.

    I would very much like a direct sequel to this. The main story line is pretty generic, but I did enjoy the loyalty missions enough to want to see more of about half the crew.

    How about this for a sequel: First scene The Kett full on Nuke Andromeda and the Tempest goes BACK to the Milky Way
    (after ANOTHER 600 year trip), and we see what a post-ME3 world looks like 1200ish years later. I'd buy that for a dol......sixty dollars.

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