@ll_exile_ll: Nice to hear that SMGs are still in.
On repetition: maybe I'm expecting too much of the radical setting change/much longer development time, but I felt like this was a perfect opportunity to go a bit crazy with the whole thing. Development time/resources aren't infinite, and I would have much rather them toss out all of the old shit if it meant more new shit; I'm replaying ME3 in preparation for Andromeda, and my FemShep is rocking a Black Widow, biotic Lift and Overcharge, and running around with a Turian and an Asari, whereas in the new game, it seems like I can have my FemNotShep use a Black Widow with Lift and Overcharge while running around with a Turian and an Asari.
That's fine if there's a ton of new stuff on top of the old, but Eurogamer is saying we've seen all six new party members and only one of them isn't a returning race, and there's only two other new races besides. That doesn't make me confident in the amount of new shit we're actually going to see, especially story-wise, and I would much rather have them sacrifice all of the old weapons for more all new ones (because, let's be honest, there's only a handful of guns in ME3 that are actually different from each other. Most just are variations on damage/reload/clip size/weight.)
Of course, like you pointed out, there's three different categories of weapons and only one (or two if you count the fact that those are just ME1 weapons) should have the returning stuff in it, so perhaps I'm worried over nothing.
They weren't trying to make the overheat system sound like some new hotness. The literal quote was "(the remnant weapons) use the overheat system." If your interpretation of that is "These weapons use this amazing, kickass, and ENTIRELY NEW overheat mechanic," I don't know what to tell you.
Oh, I thought at 1:41 in that video he said "brand new" but if he actually said "remnant" than I stand corrected.
I want to play a Mass Effect game without overload and singularity about as much as I'd want to play a Zelda game without the Master Sword, a Star Wars game without force pushing and lightsabers, or a Halo game without the Battle Rifle.
Never played the first two Zeldas, or Four Swords Adventure, or Minish Cap, or Rogue Squadron, or X Wing vs Tie FIghter? You can have a great experience in those universes without relying on all of the established tropes. Hell, you could play all the way through ME1-3 without ever using singularity once, so those abilities aren't quite as core to ME as you make them seem to be.
I was just hoping for something very different this time around. It's cool if you're excited to see a lot of that return, I'm not trying to crush anyone's enthusiasm or anything like that. It's just with this radical setting change and the long development time, I expected to get away from gravel-voiced alien threats and the usual "you're the captain of a ship and here's your crew" framework. This seemed like the perfect opportunity to strand you far away from anything we've seen in the old games, and really shake the structure up.
Then again, I'm just complaining about what I wanted it to be (and something they never promised) rather than what it is, so there's that.
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