Thoughts on Multiplayer?

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#1 Posted by The_Last_Starfighter (439 posts) -

Thought I would start a thread to see what people thought of the multiplayer in Andromeda compared to ME3.

I was a huge fan of the multi in 3 and sunk way too many hours in it doing gold and platinum runs with a small, dedicated group.

I feel like I'm in the minority but I've really enjoyed the new auto cover system, I think the freedom of movement it gives is excellent.

Originally, after seeing gameplay I was a little concerned that it would be a Quake fest, run, jump and gun affair but after playing it myself I've found that still falls well within the "hunker and hold" camp.

I see a lot of potential in it and think it could be as good as 3's multiplayer, it's a shame that we can't create a custom character and get armor drops, etc but I'm ok with that.

Some more maps need to drop quickly as 5 is pretty low for now but I've got faith that this will be as much of a fun and addicting lootgrind as 3.

What do you guys think?

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#2 Posted by inevpatoria (7061 posts) -

Really excited to hear this!

Everyone I know personally who adored Mass Effect 3's multiplayer has thus far really, really liked Andromeda's as well. It's a good sign for a game otherwise getting pummeled in the court of public opinion.

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#3 Posted by AlisterCat (7362 posts) -

I loved it in 3. First impressions here are not great. Something about it feels off but I don't know what (even though I enjoy the single player combat a lot).

That said, I have only tried it with a turian soldier which is far from how I play Mass Effect. I only really enjoy Vanguard and even charging in on Platinum in 3 I could do well so maybe I just need to get the Krogan Vanguard class to start enjoying it.

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#4 Edited by ArtisanBreads (8074 posts) -

I am having a whole lot of fun with it and I never played the multiplayer in 3.

Seeing your characters progress is really fun (and gives you that progression fix over and over since you can switch characters match to match). Everything about the character and weapon/item progression and how it works with the chests feels perfectly fine and balanced so it does not feel cheap on EA's part (because of course you can buy chests). It has a mix of consumable stuff and long term unlocks and I think both work. The consumables are fun and life savers that aren't so hard to find and have been nice to use.

The basic gameplay is just very fun in this game and working together with others is great. I think each class has felt quite unique.

My only issues are the game has crashed a few times in multiplayer and the small number of maps is definitely a factor. Some tougher enemies can be annoying like in other co-op modes of this ilk but nothing as annoying as say the boss characters in the Uncharted 4 Horde mode levels of bullet sponge, if anyone has played it. I also save the consumable RPG for the toughest enemies of the ME:A multiplayer so far and it's satisfying to blast them. If your team also combos abilities it can be a huge factor so teamplay matters.

After getting a bit into singleplayer, I decided I wanted to remake my character anyways (not feeling the default Nathan Drake esque guy) so I have just been playing the multiplayer (that will all carry over so feels more useful). I've been playing for about 6 hours and it's been great.

If some guys on GB want to play when this comes out I definitely should be on PC.

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#5 Posted by Dispossession (83 posts) -

This is good to hear because I know I have a few friends that are grabbing it with mindset of playing the multiplayer a bunch.

Is there still a feel of competitiveness to it to score the most points? Is the XP still divided across the team?

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#6 Edited by OurSin_360 (4445 posts) -

I downloaded 3 on pc and the gamepad mod and after comparison the new multiplayer is definitely an improvement. The 2 button special move is still bad though and i hope that i can somehow just map it back to Y, and just map melee to the right stick or something. The cover system isn't great though, often times it would put me facing the wrong way so it's impossible to pop out and shoot which led to some frustration. I could it causing major problems when at the higher difficulties when one or 2 shots means instant downs. Movement and stuff is better though and the shooting is snappier but it's a bit jarring with the added verticality especially when playing infiltrator. I'll chop that up to me needing to "git guud* though lol.

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#7 Posted by Blackout62 (2036 posts) -

@dispossession: It is not. Everyone gets the same accumulated XP of the entire team.

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#8 Posted by MezZa (2671 posts) -

The cover system isn't great though, often times it would put me facing the wrong way so it's impossible to pop out and shoot which led to some frustration. I could it causing major problems when at the higher difficulties when one or 2 shots means instant downs.

This was the exact same problem I was running into. Other than that its really fun though.

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#9 Edited by ArtisanBreads (8074 posts) -

I really enjoy the dodge and jump in this game too, as well as the float. I actually wish the game was a bit more vertical as I play it more because that gets pretty interesting. My favorite map is the one that is the complex where you can hang out up on the roof if you like.

It makes the Charge awesome to use at the end as you're floating. The dodge is awesome on the ground and really useful I have found as a way to quickly get into cover as a guy is shooting at you. In moments with the charge and the jump and boost it actually gives me Vanquish vibes.

Overall I think the cover is an improvement but at times is a little janky. Certainly not the best system I've seen in any TPS.

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#10 Posted by csl316 (13913 posts) -

Haven't played it yet, but the improvements to basic combat seem tailor-made for multiplayer. I'm personally disappointed that you can't get tactical with your squad in the campaign, but I'm all for a better playing ME 3 multiplayer component.

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#11 Posted by haxdax (88 posts) -

Spent all of my trial time on the multiplayer. Seasoned Vet of ME3 Multiplayer. Two big differences for me are that leveling a character actually takes a very long time now (it took like 1.5 hours in me3) and the game is much more difficult. Both points sort of go hand in hand though. I appreciate the leveling process though because you kind of figure out your character better with different teammates.

Bronze difficulty is actually challenging. Silver is damn tough and I haven't even tried Gold yet. I've spent probably 5 hours just on my Krogan Vanguard and he is level 13. I can't give a full review of it because I pretty much only did gold in me3 and I can't even try it yet in Andromeda. The game requires a bit more teamwork or at least good teamwork makes the game smoother and better. Still possible if you are a loner jerk. Already met an Indian guy who appreciated how many times I picked him up and invited me to his party.

I don't like the level of jank that there is in the movement especially the jetpack. I get stuck in areas that I shouldn't be in too much. The jank is not that big of a deal to me because a lot of the time it's influenced by lag. Speaking of lag, I don't have much playing as not-host. Never got disconnected from a game so far. The only thing affected by lag is dashing which can be frustrating at times.

Objectives. Easy ones are hack, and target. HARD AS SHIT ONES are devices disabled and the three hack area ones. I just wish they were a bit easier. Maybe just 3 devices and two hack areas. They are so incredibly difficult sometimes. Really appreciate that multiplayer is now 7 rounds instead of 11. Games just took too long in me3.

COMBO EXPLOSIONS ARE THE BOMB! They look great, they feel great, they are great. I appreciate how much work they put into telling you with abilities prime and detonate. They even put a little icon next to your powers so you know which do which. Tech explosions leave behind a pool of electricity at the target. That's pretty neat.

The enemy types (palettes as they call them) are really good. As a Gears of War horde fan, I didn't like the new enemy is Gears 4 so horde suffered for me. Just didn't like Gears 4 as much as 3 because of the enemies even though it was a bigger and better horde. I actually like fighting all three in Andromeda. I thought I'd hate the robots but I really like fighting the Destroyer. Reminds me of a small Brumak. The Outlaws feel like you are fighting PVP. They use powers against you which feels really cool. The Kett are terrifying. Terrifying.

The multiplayer in Andromeda is not a huge improvement. It's about the same as ME3 and that's fine for me. My opinion is not fully formed yet. I need to play and unlock more. The reason ME3 multiplayer was so replayable was because of the hundreds of customizations of characters (and big, impacting, free dlc). This guy with this spec with this gun with this team. It was so so so big and I hope Andromeda is still that big. I think it's on the right path.

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#12 Posted by mems1224 (1614 posts) -

I only played a match with an Asari sentinel and it was really fun. It's a lot more of the same but the new movement system makes zipping around the maps a blast

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#13 Edited by SpaceInsomniac (5944 posts) -

@dispossession: It is not. Everyone gets the same accumulated XP of the entire team.

Are you sure? I thought XP was per-character based on performance, but everyone earned the same amount of credits. XP being how your character powers get stronger, and credits being how you unlock new characters, weapons, and attachments.

Either way, the game is definitely still competitive in that it ranks each player by their performance at the end of the match. You can also earn medals for things like 25 headshots in a match, or most revives. I think those might also give bonus XP.

@haxdax said:

Spent all of my trial time on the multiplayer. Seasoned Vet of ME3 Multiplayer. Two big differences for me are that leveling a character actually takes a very long time now (it took like 1.5 hours in me3) and the game is much more difficult. Both points sort of go hand in hand though. I appreciate the leveling process though because you kind of figure out your character better with different teammates.

This doesn't sound surprising, seeing as there's no longer an option to 'prestige' your character for a small bonus at the expense of resetting their stats. I kind of expected leveling would take longer now. Can you easily respec, then? Once a class is unlocked, can you create several characters with it, and put different points into different powers with each? I could probably guess how that will work, but it's been a long while since I played ME3 multiplayer. I'm betting it's the same, but I don't remember.

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#14 Posted by Sackmanjones (5508 posts) -

It's pretty similar to ME3 but the combat is hugely improved so naturally it's better. I've only played a match or two but I can see myself digging in deep here, the combat just feels very fluid in this game.

Online
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#15 Posted by Deathstriker (495 posts) -

It's basically the same MP as ME3, which I liked a lot and put time into (I had every character). My only problems with it would be that biotics seem to be a little lame now, since they used to be anti-armor and that's no longer the case because they got rid of warp, reave, and dark channel. I'll have to get used to playing as a tech character, since I used to prefer biotics. Also, the UI at the character select screen needs some work, grouping the characters by class made more sense and looked better in ME3.

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#16 Posted by Litation (17 posts) -

All I can say is all of the above is making me happy..I actually only bought ME:A for the multiplayer, Its the only game this year im really psyched for (Ive even told my Overwatch buddies that they may have to find a new Rein!)

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#17 Posted by Dispossession (83 posts) -

Are there still resource crates you purchase with in game currency and is that the only way you acquire new characters and weapons? To this day, that was the only micro transaction that I fell for.

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#18 Edited by SpaceInsomniac (5944 posts) -

@dispossession said:

Are there still resource crates you purchase with in game currency and is that the only way you acquire new characters and weapons? To this day, that was the only micro transaction that I fell for.

Yep, that's pretty much how the game is designed. I'm a strong believer that you should never pay for a CHANCE to get anything. I'd pay 20 dollars for a single in-game weapon before I would pay 50 cents for the chance to unlock that weapon. But really, I won't be doing either. I played ME3 for months, and never spent a dime after buying the game itself.

The multiplayer really is looking good, though. It's ridiculous that so many reviews barely mention that it exists.

Here's a gold difficulty match from someone who is new to the series:

Loading Video...

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#19 Edited by audioBusting (2517 posts) -

I'm honestly very disappointed by it. I mean, it's good that it's like the old Mass Effect 3 multiplayer, but it's too much like it. It's been 5 years since Mass Effect 3 came out (five years!!), so I hoped they could have addressed the many problems Mass Effect 3 had. But they didn't.

The larger structure and issues are almost identical. The blind boxes and consumables were my least favourite part before, and they still are now (especially with colour customisation options locked behind blind boxes). The UI is still nigh unusable, maybe even worse this time around. For one, having a couple seconds of "connecting to server" wait-time at every little change you make to your loadout is simply insane. The netcode is... boy. When it lags, it really lags. At least host migration works, I guess? And there is still no text chat. Jeez. It's also even more difficult to identify who's playing what class, which doesn't benefit the combo system when everyone's jumping all over the place. The in-game scoreboard thing even looks identical. To this day, I still don't know what those score numbers are supposed to mean.

These are just some of the major issues I have with it, off the top of my head. It's so heartbreaking, since the game's actually still very fun to play. I just can't do this again. After five years, the Mass Effect multiplayer deserves better than this, dammit.

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