Mass Effect 2 ideas

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Smitatoe

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#1  Edited By Smitatoe

Now i could completly fill my post with what I would like to see in ME2 but I want to know what you guys think should go into Mass Effect 2.

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BigDo6

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#2  Edited By BigDo6

Take out all the driving sections.
Triple the games length.
Add the influence system from Kotor 2.
Make switching spells easier.

-------------------------------------------------
Big Do-six: "That's why they pay me."

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Oljud

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#3  Edited By Oljud

Space fight
More place in the Citadel
Better inventory system
I want me biotic to be more power full like in the force unleased

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ZimpanX

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#4  Edited By ZimpanX

Have the uncharted planets less empty
Space combat
More major planets
Being able to interupts someone mid conversation
Influence System from KOTOR II
More direct control of your squadmates
Rewamped inventory system
Lock the framerate

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Bennyishere

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#5  Edited By Bennyishere

Just make another one and I'll be happy.

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Homer

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#6  Edited By Homer
NO MORE DRIVING!Space combatMore big planets
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Thunder

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#7  Edited By Thunder

no more driving
longer main story
space combat
Better invetory system
A hot key system
Influence system from KOTOR2

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Link06

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#8  Edited By Link06

Include more vehicles for driving(different types like for flying, etc), more, fleshed-out, side-quests(this was confirmed), bigger and better planets to explore. 



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10MP

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#9  Edited By 10MP

more alien sex

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RedSox8933

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#10  Edited By RedSox8933

more places in the citadel
more side quests
more planets to land on^
longer story
more balanced classes
influence system from kotor 2
no more elevators
better framerate

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dwarfzilla

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#11  Edited By dwarfzilla

I am going to play this game so hard.

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YuXing

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#12  Edited By YuXing

More interesting side quests (No more generic bunker, kill everyone and get out missions.)
Longer main quest.
More depth to party member character development.
Eliminate elevators. (would rather have small load times.)
More combat.
No more driving sequence, or better mako movement and combat.
Planets should have totally different look and feel to it, like Noveria and Feros.
New alien races.

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suneku

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#13  Edited By suneku

Some way to continue your character from ME1 (because of the choices you make)
Fix the Mako
Fix the framerate
Longer main story
Unique sidequests
New abilities
New characters
More races
Bigger, more explorable universes.

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Dovien

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#14  Edited By Dovien
ZimpanX said:
"Have the uncharted planets less empty
Space combat
More major planets
Being able to interupts someone mid conversation
Influence System from KOTOR II
More direct control of your squadmates
Rewamped inventory system
Lock the framerate
"

"Have the uncharted planets less empty"
They're uncharted, what could be on them when so few know of them?
"More major planets" It's a huge universe, but I know what you mean. Instead of more planets, how about more areas on the planets, wider variety of cities and landscapes, and the ability to land the Mako wherever you want on these planets.

But yeah, the other stuff would be cool.
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AlucardaLaCarte

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#15  Edited By AlucardaLaCarte

Personally I'd like more dialogue from alien squad mates. I liked Wrex and Garrus more than Kaiden and Ashley, but apart from the evil doctor side-mission Garrus gives you, it felt like there wasn't as much to talk about with them as with the humans. Wrex doesn't even mention the Rachni queen after the mission.

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TheSnakeOfWar

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#16  Edited By TheSnakeOfWar
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grilledcheez

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#17  Edited By grilledcheez

More cities/people to talk to
Less or even better no driving at all
Longer

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Pibo47

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#18  Edited By Pibo47

Larger cites, alot more side quests, well written side quests (not the same thing over and over again, different things, like oblivion), long single player, more ablities, more classes, more races, cut out most of the criving sections, or make a better car, space battles, bigger fights.

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Bulldog19892

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#19  Edited By Bulldog19892

Better sound (the weapon sounds were a little weak)
Better driving control (or no driving at all)
Better character handling (felt less like Gears of War and more like GRAW, the later of which sucked)
Appropriately sized areas with more side quests and things to do (better to have smaller maps filled with more details than huge, bleak maps)
Endings based on what you do in the game, not your choices near the end

I'm sure there's more, I just don't feel like listing it all.

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dj

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#20  Edited By dj

Better Driving

More skills and weapons
Add more side quests that are worth doing
Make every planet different from the others
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Ice_Cold_Rayman

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#21  Edited By Ice_Cold_Rayman

-More planets (main and side quest)
-More variety on said planets
-Fleshed out sidekicks: I like Garrus and Wrex and Tali talking. Lets hear some more.
-Better sidekick AI/more control
-Less glitchiness
-"Bitch please" response option in conversation

There's more, but I can't think of it right now.

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ArchScabby

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#22  Edited By ArchScabby

I want planets that have ciities besides just main quest ones.  My biggest dissapointment with Mass Effect was that all the extra planets were barren.  I think it would be cool to go to a planet that had a civilization, and explore their city, and get sidequests from it and stuff.

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mike

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#23  Edited By mike

Here's an idea...make the gameplay good?

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deboer

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#24  Edited By deboer

A better freaking inventory system.
More squad control.
More to do on the planets.
Keep that length.

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AlucardaLaCarte

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#25  Edited By AlucardaLaCarte

How is it still ok in this day and age to have endings based on a single binary choice at the end? Now granted, in this the plot unfolded SORTA differently throughout, and the ability to go both Paragon and Renegade (instead of just 1 morality meter) was actually quite inspired, and I don't think gets enough credit, but a lot of the above comments nail it on the head: if you want to see both endings, save right before you make that "final" choice,  and then make the different one.

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ajarbuckle

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#26  Edited By ajarbuckle

make a longer story line with less sidequests, and being able to make an alien player.

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Kloreep

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#27  Edited By Kloreep
suneku said:
"Some way to continue your character from ME1 (because of the choices you make)"
This is the biggest thing for me. Seeing some real consequences from decisions carried over from the first game (the Rachni, the Council, etc.) rather than whitewashing them all onto one path would be very cool and something not often attempted. Problems like inventory management and cookie cutter sidequests are important too, but if they could simply add in a better feeling of consequence on top of some small improvements of what they already had, I admit I'd be quite happy already.
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Claude

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#28  Edited By Claude
10MP said:
"more alien sex"

dwarfzilla said:
"I am going to play this game so hard."

I like that... and some of the other stuff.
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deactivated-61665c8292280

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Please get rid of the fucking elevators.  Please.

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lightwarrior179

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#30  Edited By lightwarrior179

Greater detail to the planets

More space colonies in the planets and more alien population (seems as if all the places in ME1 were dominated by humans)
Make Mako driving more refined
Have the ability to build base on uncharted worlds
Ability to bring more members in the squad
Longer Main Story Arc
More deeper and complex sidequests
Lesser load times (no more elevator tricks,BioWare please)
More interaction between party members
More decisions which have far-reaching effect
and more that I couldn't remember right now.
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IncredibleBulk92

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#31  Edited By IncredibleBulk92

I'd like them to focus on fewer, more detailed side quest worlds and completely cut the collection quests or at least not have achievements that rely on completing them.

Also I'd like a Salarian party member, kinda random but I thought those guys were awesome

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daniel_beck_90

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#32  Edited By daniel_beck_90
they should put some live action pornography in the game and then send Fox News a playable demo
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Jedted

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#33  Edited By Jedted
IncredibleBulk92 said:
"

I'd like them to focus on fewer, more detailed side quest worlds and completely cut the collection quests or at least not have achievements that rely on completing them.

Also I'd like a Salarian party member, kinda random but I thought those guys were awesome

"

If your refering to those Ally achievements then you don't have to do the collection quests since half the time your on the ship when you find each of those items.  Only the missions where you land on a planet or dock with a ship count towards those achievements.
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Lieutenant

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#34  Edited By Lieutenant

Keep it at a stable framerate
Keep the texture pop in under control
A more diverse soundtrack
Make the sidequests more intriguing and fleshed out.
Use my character from my gamesave but allow me to change classes (I think this was confirmed on the Bioware podcast, but not entirely certain)
Classes should vary more, in ME it seemed like the classes were essentially the same but with one or two abilities removed/gained and other moves weakened

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citizenkane

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#35  Edited By citizenkane

Flesh out the main story and the Citadel.  Also, add more population to the planets.

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lodar011

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#36  Edited By lodar011

The core gameplay mechanics are solid, so not a whole lost needs changed, maybe just some minor tweaks.  The frame rate could use some work so there aren't constant dips and less texture pop in would be nice.  A better inventory system would help keep things more organized.  Other than that just adding a new class or two and some new skills/abilities.  And of course making sure the characters/story/dialogue is excellent, just like the first one.

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