Hey guys. I'm a little stuck for content to give you this week, since I didn't really play enough Dragon's Dogma to form any cogent opinions about it. Though I feel I should elaborate by saying that I actually poured quite a few hours into it, it's just that I got so very little done because of how intensely ponderous that game is to play. What I would've have given for a horse or a jetpack or something to get around with. I also played a little Pullblox, which I'm loving, but I can't really think of any way to form a cohesive blog around that either. Best deviations of Sokoban?
Instead, I'm going to do this mini half-LP/half-guide/all-cop for a DOS favorite of mine - Master of Magic. Follow the link for a further clarification, but it's essentially a fantasy-based Civ clone from the same people that brought you the Master of Orion games.
Reason being is that the GOG sales are in full swing and because they're running a popularity contest of sorts for which game gets the better discount, I'm going to do my part by exhibiting some of the better titles they may or may not include in future contests to convince folk to vote for (and purchase) them instead of something stupid, like FahrenheitPostal 2 nothing in particular. Perhaps I'll make it a temporary blogging theme while these sales are on, though conventional wisdom might suggest that I only cover the games that are actually on sale right this moment. "Pfah!" is what I say to you, conventional wisdom.
(Though for the record, you should probably vote for Arx Fatalis this week. Gothic is likely as not going to be in the imminent Steam sale with at least two of its sequels, since it has been before.)
In short, a hero (who are traditionally not as magically-inclined as the wizards they serve) decides to antagonize a wizard with glowing red eyes, who has grown so powerful that he has learned the spell that wins the game. It goes about as well for Fu Manchu as could feasibly be expected.
As for the actual game itself, though, I'll just jump right into the pre-amble here:
So I guess that's a suitably cliffhanger-y place to leave things. I'll show off more of this game tomorrow and will probably continue throughout the week highlighting some other decent GOG items you might want to consider voting for. Should they come up. You know, just in case.
Hey guys. I'm a little stuck for content to give you this week, since I didn't really play enough Dragon's Dogma to form any cogent opinions about it. Though I feel I should elaborate by saying that I actually poured quite a few hours into it, it's just that I got so very little done because of how intensely ponderous that game is to play. What I would've have given for a horse or a jetpack or something to get around with. I also played a little Pullblox, which I'm loving, but I can't really think of any way to form a cohesive blog around that either. Best deviations of Sokoban?
Instead, I'm going to do this mini half-LP/half-guide/all-cop for a DOS favorite of mine - Master of Magic. Follow the link for a further clarification, but it's essentially a fantasy-based Civ clone from the same people that brought you the Master of Orion games.
Reason being is that the GOG sales are in full swing and because they're running a popularity contest of sorts for which game gets the better discount, I'm going to do my part by exhibiting some of the better titles they may or may not include in future contests to convince folk to vote for (and purchase) them instead of something stupid, like FahrenheitPostal 2 nothing in particular. Perhaps I'll make it a temporary blogging theme while these sales are on, though conventional wisdom might suggest that I only cover the games that are actually on sale right this moment. "Pfah!" is what I say to you, conventional wisdom.
(Though for the record, you should probably vote for Arx Fatalis this week. Gothic is likely as not going to be in the imminent Steam sale with at least two of its sequels, since it has been before.)
In short, a hero (who are traditionally not as magically-inclined as the wizards they serve) decides to antagonize a wizard with glowing red eyes, who has grown so powerful that he has learned the spell that wins the game. It goes about as well for Fu Manchu as could feasibly be expected.
As for the actual game itself, though, I'll just jump right into the pre-amble here:
So I guess that's a suitably cliffhanger-y place to leave things. I'll show off more of this game tomorrow and will probably continue throughout the week highlighting some other decent GOG items you might want to consider voting for. Should they come up. You know, just in case.
As I have said elsewhere, Master of Magic is pretty rad. I could do with more specific information when it comes to enemy encounters and the AI is somewhat... lacking, but buffing the hell out of an army comprised entirely of paladins and proceeding to steamroll is one of the more enjoyable things one can do. It also helps that the game totally has tooltips when you right-click stuff, which is pretty progressive for 1994.
Also I still maintain that GOG's community is kind of stupid in that way. Really, you're going to vote for Myst despite the fact that the game is dirt cheap and The 7th Guest hasn't been on sale yet? Arx Fatalis seems like my kind of game, but I don't think I ever got more than an hour in. Probably should rectify that at some point.
@ArbitraryWater: The scout reports are meant to be deliberately vague, because there's a greater degree of risk vs reward on the harder difficulties, as you'll probably get murdered while escaping. This is, of course, ignoring the player's probable course of saving the game before going in and reloading if the battle is unfavorable, but it's still a neat idea.
The issue I have with the AI is that the difficulty is rather vertical in its spiking on harder settings. Intro or Easy is too much of a cakewalk, since they'll rarely come near any of your towns. In Normal they're aggressive but stupid. Anything higher and I believe it follows a creative strategy (i.e. cheating) to beat you every time, unless you're taking the equally cheap route I am above.
I was kind of hoping The 7th Guest would get the bigger discount too. It was on my list of games that I predicted would see the Random PC Game treatment (though that list is getting battered with its incorrect predictions. It's becoming The Amazing Criswell of lists).
The big difference I see between this and Age of Wonder, substantially, seems to be the combat. Otherwise it feels like a combination of MOO2 and AoW, even of those two came later. Still, this opinion isn't really qualified by much experience (I vaguely remember wandering around through the wilderness in MOM and getting killed).
@ArbitraryWater: I think these votes may turn into popularity contests rather than smart economic decisions. So much for rational economic theory.
I'm surprised that there hasn't been any sort of real sequel to MoM given how popular it is (and for good reason). Then again the same could be said about Alpha Centauri. With CivV being a success you'd think that more 4X games would be about. I suppose most people are happy enough with the mod tools in Civ. Speaking of MoM, have toy played Warlock: Master of the Arcane? From what I've heard it scratches that itch pretty well.
@ahoodedfigure: @eroticfishcake: I'm going to have to play Age of Wonders and Warlock at some point, after reading about them. To be honest, I don't really play a lot of these empire sims. Their resource-management multi-tasking juggling is a lot more bearable than it is in RTS games, which I'm terrible at, but I still find myself swamped with options and crippled with indecision on harder difficulties. For some reason MoM just struck me the right way, possibly because it has a bit more of an RPG bent to it (especially with its tactical battles, which I plan to show off more in part 2). It's why this is less of a master-class LP and more of me just trying to promote it to people who haven't played it before.
Huge thanks for the recommendations though. I'll look into them, even if I'm not sure this PC can handle something as new as Warlock. I really need to fork out for a system with parts made in this decade.
@Russcat: It's not a great looking game then and it's not any better now but overall it's a well designed game and it still holds up very well in the game play department. Honestly the graphics are probably the only weakest part of the game. Of course, you're talking to someone who's a massive fan of the game (I'm actually playing now funny enough) so there's obviously going to be some bias but I also like to think I'm a realistic person.
So yes, you should play it, now. Furthermore, if you get the chance the to get the expansion pack then you should since it adds a lot without compromising the core ideas. If you've any other questions I'm happy to answer them for you.
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