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Strategy games which encourage users to eXplore, eXpand, eXploit, and eXterminate.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
A Build Queue allows a production unit or structure to immediately build a new unit once the current unit is finished building.
An in-game application that allows the user to edit or create new content. Including character customization, items customization, artwork etc...
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Games that fit this category involve characters that can traverse different dimensions.
A game mechanic in which you can interact with another country/civilization. Usually games allow you to declare war, offer peace, trade, etc. using diplomacy.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Games which allow players to interact with others over the internet.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Classic form of numbering that gives things a more regal feel.
Space is usually empty, but sometimes it's filled with virtual death machines.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
A "Tech Tree" is a concept used mainly in strategy and role playing games. Unlocking a node in the tree generally unlocks some effect (example: a new ability in a role playing game or new unit in a strategy game). Unlocking a parent node allows access to its child nodes.
Terraforming describes the process of altering an environment in order to sustain human life. This is commonly seen in science fiction, where terraforming adds oxygen to the environment, flora and fauna, and even water.
A government that restricts the flow of information, or willingly subjugates it's people.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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