@Meowshi: I tolerate them I guess. Games are so much more immersive when they fully explore what the medium is capable of. Could never get my grip on Fahrenheit and Heavy Rain for example, see them both as exceptionally bad video games. The gameplay is just a transport mechanic from QTE to cutscene and back. Awful.
I really, really hate that, and that's sort of how it's done in MP3. Sort of. The gameplay in MP3 is however actual gameplay and is totally excellent, but no story, ever, is told through gameplay. It always cuts to you not in control, watching a movie. That's bad design in my book. I understand the need for some cutscenes, some times, if in-engine, but not every single time. I didn't give a shit about Max and his destiny because of this.
I'd much prefer, and I think we would see much, much better games out of it, if cutscenes was not commonplace any more. I think devs need to work so much harder to create believable and relatable characters and worlds if they just can't place them in a scriped, stale, enviroment, and I also think that's why GLADOS, Alyx and Eli are such amazing, lively, believable characters. You - the player - are always interacting with them. You never become a camera. Deus Ex (the first one) did an exceptional job with this as well, and BioWare usually do it okay (overdone in ME3).
BioShock did allright with the cutscenes as well since you were kept in character, largely, and had something to relate to. Except for the fact that it was PC crispness 1080p and then cut to shitty looking 720p, but I think pretty much every game today has come past the cutscene that is not done in-engine, seeing as it was five years ago.
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