The long-awaited third Max Payne game finally arrived in May 2012, courtesy of Rockstar Vancouver. Eight years after the end of Max Payne 2, an aging, burnt-out Max finds one last chance to redeem himself while working as a bodyguard for a rich family in Brazil.
Depends on how it's structured. Since it's using the Rockstar Advanced Game Engine it's not out the question. Although L.A. Noire had a lot of encrypted files so we'll see.
No, sadly modding is a dying trend and because developers and publishers wants to ring as much money out of you as possible. They will continue to push out sequels instead of letting you mod games to let you create your own sequels if you wished. :P
I had an MP 1&2 run in the last 3 days (14 hours total) and after doing that in anticipation of 3, they sadly showed me the great things about old games and old Max Payne that I sincerely doubt will be in MP3, like the deep and thought-provoking noir writing, the tons of subtle hints and touches integrated in the game, and the proper PC development and coding.
Depends on how much emphasis they put on the PC version, Max was more a PC franchise than console the fact Rockstar are actually launching the PC version within a couple of weeks of the console version seems to indicate that are placing more emphais on the PC version than any other Rockstar game of this generation. So who knows, I'd expect it to be but you can never be sure with Rockstar.
I had an MP 1&2 run in the last 3 days (14 hours total) and after doing that in anticipation of 3, they sadly showed me the great things about old games and old Max Payne that I sincerely doubt will be in MP3, like the deep and thought-provoking noir writing, the tons of subtle hints and touches integrated in the game, and the proper PC development and coding. I doubt it'll support shit.
Max Payne is more of a noir satire than anything else. I'm sure Rockstar can handle that aspect just fine.
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