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When characters make conversation during normal gameplay, rather than a dialog-focused scene.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A gameplay mechanic allowing players to store their items and freely carry them around.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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