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Term used in first person shooters where most of the game takes place in tight closed quarters.
A location that prevents the player from progressing, unless they follow a specific path or perform certain actions.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
A type of gameplay where the main goal is to eat or collect a certain amount of stuff. At the same time, enemies will try to eat the player character.
A locked door blocks your way, but the key is in a locked chest, whose key is in another locked chest, whose key is in another locked chest...
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
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