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    MechWarrior 4: Mercenaries

    Game » consists of 2 releases. Released Nov 07, 2002

    In this standalone expansion for MechWarrior 4, players create a mercenary unit, hire pilots, build up a lance of powerful BattleMechs, and take contracts from the highest bidder. You'll have to choose which side you fight for in the looming FedCom Civil War.

    Short summary describing this game.

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    Overview

    Developed by Cyberlore Studios and published by Microsoft, Mechwarrior 4: Mercenaries is a standalone expansion to Mechwarrior 4: Vengeance. The game mirrors Mechwarrior 2: Mercenaries with the ability to manage a mercenary company.

    Campaign

    In MechWarrior 4: Mercenaries, you lead lances of 'Mechs into combat for private and House contracts for C-bills. Players assume the role of "Spectre" a fledgling mercenary 'Mech pilot, as he attempts to start up his own mercenary company and achieve riches and fame. The player must choose one of four established mercenary units as a sponsor.

    • Wolf Dragoons: One of the most famous mercenary companies, companies sponsored by the Dragoons start with Clan technology and have greater purchasing power of Clan tech. However they start with the least amount of money and Clan tech is very expensive.
    • Kell Hounds: Another famous mercenary company and a potential employer and ally in future missions, companies sponsored by the Kell Hounds have early access to Clan tech but do not start with it like the Dragoons do.
    • Northwind Highlanders: A mercenary group with a Scottish ancestry, companies sponsored by the Highlanders start with more money and earn 20% more C-bills each mission.
    • Gray Death Legion: A mercenary unit in the process of rebuilding, companies sponsored by the Legion gain early access to Lostech weapons and have greater purchasing power of these weapons

    The gameplay is based on using the money you earn by completing contracts to purchase new 'Mechs and weapons for you and your lancemates. Your weekly costs to repair 'Mechs and drop into missions will increase based on the weight and number of your 'Mechs, but more advanced missions require heavier equipment, so striking a balance is very important in the campaign. The Free Market is introduced, allowing players to buy or sell unwanted 'Mechs and weapons. Players can now command a secondary lance, allowing up to eight 'Mechs to participate in a mission. Furthermore there is Solaris VII, a 'Mech fighting sport planet that the player can participate in to earn more C-Bills and gain points towards Steiner or Davion factions.

    There is a point system in this game's story similar to moral choice systems in other games. When you take a mission you will earn points toward either Steiner or Davion loyalty in the FedCom civil war. After a certain point it will be impossible to keep taking missions from both sides of the war and your unit will be forced to choose an allegiance to one side or the other.

    The ending of the game's campaign varies depending on which side of the civil war you have decided to support, as your help will ultimately sway the outcome of this conflict. Players who chose to side with Steiner have access to two endings, making a total three possible endings. Regardless of which ending the player takes, the story ends with an ominous warning about the Word of Blake invasion. To date, there has been no continuation of this story in the form of another MechWarrior game, though various novels in the BattleTech universe have explored story elements of the years after the events in the game.

    Free Release

    On the 25th Anniversary of BattleTech, Mechwarrior 4: Mercenaries became free to play via the MekTek website. MekTek also provides the servers for multiplayer and also released the MekTek MechPak 3.1, a large mod adding an additional Mechs, Power Armors, weapons and more. MechPak 3.1 is required to play on MekTek servers.

    New 'Mechs

    Mercenaries contains all the 'Mechs from Vengeance and Black Knight as well as 10 new 'Mechs for a combined total of 36 'Mechs. Mercenaries also contains data from the Clan and Inner Sphere 'Mech Paks although the 'Mechs are unplayable if the Mech Paks are not installed. Furthermore, the 'Mechs from the Clan and Inner Sphere 'Mech Paks cannot be salvaged or bought in the campaign and can only be played in Instant Action and Multiplayer. Including the 'Mechs from the 'Mech Paks, Mercenaries contains a total of 44 playable 'Mechs.

    Light

    NameInformation
    FireflyManufacturer: Coventry/Earthwerks Combine
    Introduced: 2790
    Model: FFL-4B
    Class: Light
    Cost: 2,342,600 C-bills
    Mass: 30 tons
    Chassis: Earthwerks Firefly
    Armor: StarSlab/1
    Engine: GM 150
    Communications System: Datacom 18
    Speed: 86.4 km/h
    Jump Jets: Lexington Lifters
    Armament: 3xMedium Lasers, 1xLRM-5, 1xAnti-Missile System
    Owens
    Owens
    Manufacturer: Luthien Armor Works, Irian BattleMechs Unlimited
    Model: OW-1
    Class: Light
    Cost: 7,882,875 C-bills
    Mass: 35 tons
    Chassis: Alshain Class 48 Omni
    Armor: Starshield
    Engine: VOX 280 XL
    Speed: 129.6 km/h
    Jump Jets: None
    Armament: 1 x TAG, 1 x C3 Slave Unit, 1 x Active Probe, 1 x Medium Laser, 2 x Small Lasers, 2 x LRM-5s
    Puma
    Puma
    Manufacturer: Sheridan LM-TA 8-10, W-7 Facilities, Wolf Clan Site 3
    Introduced: 3010
    Model: Prime
    Class: Light
    Cost: 7,021,688 C-bills[2]
    Mass: 35 tons
    Chassis: Hooded Endo-Lite Endo Steel
    Armor: Star Lite Ferro-Fibrous
    Engine: Great Father 210 XL
    Speed: 97.2 km/h
    Jump Jets: None
    Armament: 1xFlamer, 2xER PPCs

    Medium

    NameInformation
    Hellhound
    Hellhound
    Manufacturer: Irece Alpha, others
    Introduced: 2826
    Model: Hellhound
    Class: Medium
    Cost: 5,320,500 C-bills
    Mass: 50 tons
    Chassis: Puma Type Medium Endo Steel
    Armor: Alpha Plate Special Ferro-Fibrous
    Engine: 300 Standard
    Speed: 96 km/h
    Jump Jets: BMP Mk. XXI
    Armament: 1x Large Pulse Laser, 2x ER Medium Lasers, 2x Streak SRM-2s

    Assault

    NameInformation
    Victor
    Victor
    Manufacturer: HildCo Interplanetary, Independence Weaponry, Tao 'Mechworks, General Motors
    Introduced: 2510
    Model: VTR-9B
    Class: Assault
    Cost: 8,044,320 C-bills
    Mass: 80 tons
    Chassis: HildCo Type V
    Armor: Durallex Heavy
    Engine: Pitban 320
    Speed: 64.8 km/h
    Jump Jets: HildCo Model 12
    Armament: 1xAutocannon/20, 2xMedium Lasers, 1xSRM-4
    Longbow
    Longbow
    Manufacturer: StarCorps Industries
    Model: LGB-7Q
    Class: Assault
    Cost: 7,408,325 C-bills
    Mass: 85 tons
    Chassis: StarCorp 100
    Armor: StarSlab/9.5 Mk II
    Engine: Strand 255
    Speed: 54.0 km/h
    Jump Jets: None
    Armament: 2xLRM-20s, 2xLRM-5s, 2xMedium Lasers
    Templar
    Templar
    Manufacturer: Kallon Industries
    Model: TLR1-O
    Class: Assault
    Cost: 25,338,448 C-bills
    Mass: 85 tons
    Chassis: Kallon Type XIX Endo Steel
    Armor: Starshield A with CASE
    Engine: KalTek 340 XL
    Speed: 64.8 km/h
    Jump Jets: None
    Armament: 1xGauss Rifle, 1xLarge Pulse Laser, 1xMedium Pulse Laser, 1xStreak SRM-4, 2xER Medium Lasers
    Hauptmann
    Hauptmann
    Manufacturer: Coventry Metal Works
    Introduced: 3060
    Model: HA1-O
    Class: Assault
    Cost: 12,938,860 C-bills
    Mass: 95 tons
    Chassis: Standard
    Armor: Standard
    Engine: 285 Fusion
    Speed: 54.0 km/h
    Jump Jets: None
    Armament: 2 x ER Large Lasers, 2 x Medium Pulse Lasers, 1 x ER Small Laser, 1 x LB-X Autocannon/20, 2 x Streak SRM-2s
    Gladiator
    Gladiator
    Manufacturer: Alshain BattleWorx
    Introduced: 3001
    Model: Prime
    Class: Assault
    Cost: 35,713,073 C-bills
    Mass: 95 tons
    Chassis: Clan Series Assault SXE
    Armor: Arcadia Compound Delta VII Ferro-Fibrous
    Engine: Heavy Force 380 XL
    Communications System: Dash-2 Optima
    Speed: 64.8 km/h (86.4 km/h with MASC)
    Jump Jets: Pryzhok WM10
    Armament: 1xGauss Rifle, 2xER Large Lasers, 2xMachine Guns
    Fafnir
    Fafnir
    Manufacturer: Defiance Industries of Hesperus II
    Introduced: 3063
    Model: FNR-5
    Class: Assault
    Cost: 11,470,000 C-bills
    Mass: 100 tons
    Chassis: Foundation Type 220 Endo Steel
    Armor: Durallex Speical Heavy V2 with CASE
    Engine: Vlar 300
    Communications System: Angst Discom /w Guardian ECM
    Speed: 54 km/h
    Jump Jets: None
    Armament: 1xMedium Pulse Laser, 2xER Medium Lasers, 2xHeavy Gauss Rifles
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