Except for a few nuances, I haven't found much in MoH to be particularly authentic. I know they were going for authentic rather than realistic, but I'm not certain what differentiates the two in their minds. Here are a few things that I noticed, which may fall into the category. However, overall, the experience felt much like every other recent modern combat game, except a little less "super warrior saving the world from an evil stereotype with a nuclear weapon" stuff.
I'd also like to hear from those who are in a position to know better than myself. If you were in the military -- particularly afghanistan -- how do you feel this came across? What was authentic about it? What was realistic, about it? In particular, in ways that differentiate it from other previous shooters. What are some major lapses in authenticity?
- One in the chamber. I liked that when you reloaded your weapon, it counted the round in your chamber. So you'd have 31, instead of 30.
- Explosions. I liked that when bombs were dropped and buildings collapsed, the sky went dark and filled with dirt and smoke and debris in a way I haven't really experienced in other games, that I can recall. On the other hand, I hated the "environmental destruction". Shoot at a huge defensive boulder and huge chunks of it just vanish.
- Audio. When one of the guys with you is talking over the headset, but is also in the room with you, he can be heard through both means. Not sure I've experienced that, before. Usually a game just plays his "over the headset" audio.
- I liked that I was just playing dudes. Skilled, exceptional, special forces dudes, but just dudes. Sometimes over the top stories are exciting and fun, but I appreciate that they were trying for more of a "day in the life" experience, here. Even if I don't think they totally nailed that.
- Importance of support. I'm just guessing, but I get the impression that the emphasis placed on the importance and timely value of support (air support, etc) is accurate...ish. I especially liked the moment, which I'll describe as loosely as possible as not to spoil for others, when you are in a thing and so certain that the end is coming and the odds are insurmountable -- and perhaps the next thing will be your own scripted death as a part of the story. . . and then the gunships come. Something about that struck me in a way events in similar games haven't. I think it's because they waited until the last moment to come to your aid so it was a bit of a surprise.
There are countless absurdities, too, but they're obviously compromises made for the game mechanics (the unlimited ammunition, etc).
Anyway, since they were constantly railing on how they were going for "authentic", I'm just curious to hear from those who have had the real experience and have also played the game. Perhaps that would help the rest of us who may be judging the game harshly on merits that we're in no place to hold it against. The only person I've heard with that kind of background discussing the game was on one of the Sarcastic Gamer podcasts, this week, but he was the same guy that they consulted to make the game in the first place, so . . .
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