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    Medal of Honor

    Game » consists of 22 releases. Released Oct 12, 2010

    Step into the boots of Tier 1 Operatives Rabbit and Deuce in this modern take on EA's long-running Medal of Honor series; the game features separately-developed single player and multiplayer modes.

    No Prone = No Purchase

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    SocietySays

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    #1  Edited By SocietySays

    A few quick points on why prone makes sense in military shooters. 
     
    - When someone is shooting at you and you have not cover you hit the ground, not crouch and hope that he was aiming for your head. 
    -  When protecting a flag/base it's nice to have the ability to lay down out of sight instead of crouching in a corner.  
    - Sniping - enough said.
    -  It would be much easier to get to a fallen soldier and revive him (If this new MOH game even has a medic class) 
     
    Does it not bother anyone else that this feature is not in EA/Dice console games?

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    EpicSteve

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    #2  Edited By EpicSteve

    Typically you will go into the prone with lack of cover/concealment. Bullets have a nasty habit of hitting people whom are standing.

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    Hamz

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    #3  Edited By Hamz

    I disagree with you. That is all I will say.
     
    Now imagine me shaking my head in solemn dismay at your post....

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    NekuCTR

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    #4  Edited By NekuCTR

    From a gameplay standpoint going prone could give a camper an advantage, but not so much to unbalance the game. I agree it is an unnecessary exclusion and actually does retract from the game play for me. I mean prone is an absollutuely neccessary military tactic and excluding it is opposing the realistic atmosphere they are attempting to create.

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    Blueman

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    #5  Edited By Blueman

    Bad Company 2 was brilliant despite not having prone, so i think your over reacting a bit.

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    shadows_kill

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    #6  Edited By shadows_kill

    can you lay down in bad company 2? i dont have it but its being made (online part at least) by dice.

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    OmegaPirate

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    #7  Edited By OmegaPirate
    @Hamz: I actually imagine you more like this!
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    Marz

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    #8  Edited By Marz

    Prone i don't miss much,  I would like to see Lean make a comeback to PC games since that's what i mainly play.

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    The_Laughing_Man

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    #9  Edited By The_Laughing_Man
    @KrypticKiller said:
    " A few quick points on why prone makes sense in military shooters.   - When someone is shooting at you and you have not cover you hit the ground, not crouch and hope that he was aiming for your head.  -  When protecting a flag/base it's nice to have the ability to lay down out of sight instead of crouching in a corner.   - Sniping - enough said. -  It would be much easier to get to a fallen soldier and revive him (If this new MOH game even has a medic class)   Does it not bother anyone else that this feature is not in EA/Dice console games? "
    Does not bother me at all. But what does bother me is that "Prone" is the only thing you see wrong with this agme at this time. 
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    FireBurger

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    #10  Edited By FireBurger

    I'd like prone, but having gotten used to not having it BFBC 1/2, I don't really need it. Still, would be nice to have.
     
    The original claim from DICE, if I remember correctly, is that prone would slow the game down. However, MW is much faster than BC and has prone, so...

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    deactivated-57aaaa9329732

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    xMP44x

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    #12  Edited By xMP44x

    I don't think crouching is that big of an omission in a game. Yes, it could save you if you were able to drop quickly enough, but I don't see it being too big a loss. When under fire a soldier doesn't typically think to drop to the ground as much as they think of shooting back. I don't mind if some people disagree with DICE's actions, but I still look forward to the game and cannot see the reasoning in not purchasing the game for not having a different stance.

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    Vinny_Says

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    #13  Edited By Vinny_Says

    Does  not having prone have anything to do with bullet drop/real time bullets? perhaps getting realistic hit detection on a target that is essentially on a horizontal grid instead of a regular vertical grid (standing/crouching) is much harder to do engine wise...I dunno I'm just saying crazy stuff...no prone is definitely not a reason to ditch a game...

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    deactivated-5ba16609964d9

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    No prunes is a good thing. You don't want your solider having to drop a deuce in the middle of combat.

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    Pie

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    #15  Edited By Pie

    I really dont get these type of posts...

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    Jimbo

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    #16  Edited By Jimbo

    It doesn't bother me, because that isn't the game they're making.  You're supposed to run around all over the place like headless chickens.  Beyond the textures, these games really have nothing to do with what they are supposedly portraying, so making 'realism' concessions for the sake of gameplay isn't really an issue at all, imo.

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    TheGreatGuero

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    #17  Edited By TheGreatGuero

    It's not that big of a deal. I've never been a big fan of laying down while shooting. I'm more of a... MANNNN ON THE RUNNN.

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    jkz

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    #18  Edited By jkz
    @bartok said:
    " No prunes is a good thing. You don't want your solider having to drop a deuce in the middle of combat. "
    I had a total spit-take when I read that. It's not particularly clever or inventive, nor is it especially funny, but I couldn't stop myself. 
     
    Well done, I suppose.
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    DrPockets000

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    #19  Edited By DrPockets000

    Prone=camping. 
     
    I do NOT want this.

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    meteora

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    #20  Edited By meteora

    From a gameplay point of view, it makes sense to remove prone. Having prone normally caused some problems, such as dolphin diving, making snipers harder to kill and making camping easier. 
     
    Of course, in real life you'd absolutely want to either crouch or prone if possible when shooting.

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    FakePlasticTree

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    #21  Edited By FakePlasticTree

    It's ok OP, I refuse to buy games that have prone, so the universe balances itself out. 

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    Vitamin_Dei

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    #22  Edited By Vitamin_Dei

    A quick search of the official BFBC2 boards will turn up an awful lot of discussion about this. Removing prone isn't, IMO, the most elegant solution to the problem*,  but when you get down to it it does solve some issues. 
     
    Anyone who has played much BFBC2 will know that snipers do not seem to be terribly hurt by the omission of prone -- that game is sniper infested. 
     
    SPOILER WARNING: Click here to reveal hidden content.

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    Bennyishere

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    #23  Edited By Bennyishere

    It's OK that you like prone and am disappointed about the omission, but not buying a game solely for that reason sounds silly to me.

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    TwoOneFive

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    #24  Edited By TwoOneFive
    @Blueman said:
    " Bad Company 2 was brilliant despite not having prone, so i think your over reacting a bit. "
    i think you are overrating Bad Company 2 a bit.  
     
     
     
     
    anyways, i think this game is fucking retarded it.  
     
    the first thing i noticed when i booted it up was....wow this feels just like battlefield...wtf?! 
     who the fuck knows what the single player will be like.this is soooo stupid.  
     it feels like te framerate sucks, it movement is too slow for this style and yeah...nowhere near as good as MW2. 
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    ChillyUK7

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    #25  Edited By ChillyUK7

    I don't think it would matter that much if it was included in the Team Deathmatch modes, maybe the larger maps where snipers could use it and become difficult to spot due to no kill cam but I feel like im splitting hairs over that argument. Comparing the smaller Team Deathmatch maps to Cod 4, a game that has similar sized maps, killstreaks etc, prone wasn't a problem, in fact it was barely used at least by me. Where I can genuinely see prone becoming an issue is whether or not it is instant i.e Battlefield 2 (dolphin diving). As far as camping is concerned it probably wouldn't be an issue as objects or walls would restrict your movement. Overall I think it should probably be in the game but im not that bothered if it isn't.

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    mikemcn

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    #26  Edited By mikemcn

    Prone is good for sniping only really, or when you really need more accuracy, its fun in BF2, but it usually leads to this...... 
     
    @DrPockets000 said:

    " Prone=camping.  I do NOT want this. "
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    GrahamMaster

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    #27  Edited By GrahamMaster

    So do you only own CoD games then?

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    FireSketch

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    #28  Edited By FireSketch
    @Marz: Prone > Lean for me. I only ever lean when it's funny ;D
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    MrKlorox

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    #29  Edited By MrKlorox

    No it doesn't bother me it's not in the console games. However what does bother me is that the PC games are simply console ports instead of actual games made for the platform.
     
    With the craters from explosives in Bad Company, prone would be the perfect way to advance on a target while staying covered. I hate camping and campers, but I don't let those exploiters ruin a great concept.

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    l3eaudacious

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    #30  Edited By l3eaudacious

    The elimination of prone also cause to speed up the feel of the game, which i believe was also intentional to appeal to a larger crowd including some COD fans. Any battlefield veteran can tell you that BF:BC2 is a faster paced game then any battlefield game. I believe this is accomplished in the sense that a crouching camper even with kill cam off is more likely to be spotted, forcing players to move and advance creating a much more dynamic feel.  I'd also like to say playing in rush mode as attackers, i would probably tk every prone bum camping our surrounding spawn area.

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    MrKlorox

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    #31  Edited By MrKlorox
    @l3eaudacious said:
    " Any battlefield veteran can tell you that BF:BC2 is a faster paced game then any battlefield game. "
    Not only due to the omission of prone but also the fundamental changes in map design. Things are much smaller and way more channeled in comparison to older BF games.
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    evanbrau

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    #32  Edited By evanbrau
    @Jimbo said:
    " It doesn't bother me, because that isn't the game they're making.  You're supposed to run around all over the place like headless chickens.  Beyond the textures, these games really have nothing to do with what they are supposedly portraying, so making 'realism' concessions for the sake of gameplay isn't really an issue at all, imo. "
    This is true, games like MW2, MoH, Battlefield etc are todays equivalent of the twitch multiplayer shooters like Quake 3 and Unreal Tournament. That they happen to have realistic textures and feature modern military equipment is purely an aesthetic or narrative decision. If you want to see what these games would be like if played "realistically" then play on one of those awful realism servers for CoD 4 or the even worse realism mod for Battlefield 2.
    Also when prone was in Battlefield it just led to dolphin diving which I'm sure isn't a standard military tactic.
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    RaceKickfist

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    #33  Edited By RaceKickfist

    since there are valid arguments from both sides of this issue, i cant help but feel the problem is implementing everything together. players who like to run-and gun-and go rambo (like me) absolutely HATE snipers (well, i do.) and while im sure for the sniper its loads of fun to take your enemy out with a well-placed head shot, it makes my dramatic frontal assault with a pistol and knife between my teeth really disappointing. Whereas, no prone makes sniping kind of dumb and unrealistic, taking away from the immersion. would different game types solve this issue? disabling prone in one game type for action junkies like me, and enabling prone in more hardcore realistic game modes for the cold-hearted, patient killers?

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    A_Wet_Shamwow

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    #34  Edited By A_Wet_Shamwow

    with the longer ranges in some games *BC2* it would not be fun to try and plink campers from across the map if they went prone 

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    damswedon

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    #35  Edited By damswedon

    if this were much more of a tactical game I would agree with you but it is an arcadey game so there is no real need.

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    ChillyUK7

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    #36  Edited By ChillyUK7
    @evanbrau said:

    " @Jimbo said:

    " It doesn't bother me, because that isn't the game they're making.  You're supposed to run around all over the place like headless chickens.  Beyond the textures, these games really have nothing to do with what they are supposedly portraying, so making 'realism' concessions for the sake of gameplay isn't really an issue at all, imo. "
    This is true, games like MW2, MoH, Battlefield etc are todays equivalent of the twitch multiplayer shooters like Quake 3 and Unreal Tournament. That they happen to have realistic textures and feature modern military equipment is purely an aesthetic or narrative decision. If you want to see what these games would be like if played "realistically" then play on one of those awful realism servers for CoD 4 or the even worse realism mod for Battlefield 2. Also when prone was in Battlefield it just led to dolphin diving which I'm sure isn't a standard military tactic. "
     Dolphin diving in BF2 was a result of the game having an instant prone, prone in Cod 4 isn't instant thus no dolphin diving.
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    Red

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    #37  Edited By Red

    I like prone, and I never really find it to be too much of a problem.  
     
    Then again, I've never cared for Bad Company or Medal of Honor, so I've already made up my mind about MoH's quality.

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