A few quick points on why prone makes sense in military shooters.
- When someone is shooting at you and you have not cover you hit the ground, not crouch and hope that he was aiming for your head.
- When protecting a flag/base it's nice to have the ability to lay down out of sight instead of crouching in a corner.
- Sniping - enough said.
- It would be much easier to get to a fallen soldier and revive him (If this new MOH game even has a medic class)
Does it not bother anyone else that this feature is not in EA/Dice console games?
Medal of Honor
Game » consists of 22 releases. Released Oct 12, 2010
Step into the boots of Tier 1 Operatives Rabbit and Deuce in this modern take on EA's long-running Medal of Honor series; the game features separately-developed single player and multiplayer modes.
No Prone = No Purchase
From a gameplay standpoint going prone could give a camper an advantage, but not so much to unbalance the game. I agree it is an unnecessary exclusion and actually does retract from the game play for me. I mean prone is an absollutuely neccessary military tactic and excluding it is opposing the realistic atmosphere they are attempting to create.
can you lay down in bad company 2? i dont have it but its being made (online part at least) by dice.
" A few quick points on why prone makes sense in military shooters. - When someone is shooting at you and you have not cover you hit the ground, not crouch and hope that he was aiming for your head. - When protecting a flag/base it's nice to have the ability to lay down out of sight instead of crouching in a corner. - Sniping - enough said. - It would be much easier to get to a fallen soldier and revive him (If this new MOH game even has a medic class) Does it not bother anyone else that this feature is not in EA/Dice console games? "Does not bother me at all. But what does bother me is that "Prone" is the only thing you see wrong with this agme at this time.
I'd like prone, but having gotten used to not having it BFBC 1/2, I don't really need it. Still, would be nice to have.
The original claim from DICE, if I remember correctly, is that prone would slow the game down. However, MW is much faster than BC and has prone, so...
I don't think crouching is that big of an omission in a game. Yes, it could save you if you were able to drop quickly enough, but I don't see it being too big a loss. When under fire a soldier doesn't typically think to drop to the ground as much as they think of shooting back. I don't mind if some people disagree with DICE's actions, but I still look forward to the game and cannot see the reasoning in not purchasing the game for not having a different stance.
Does not having prone have anything to do with bullet drop/real time bullets? perhaps getting realistic hit detection on a target that is essentially on a horizontal grid instead of a regular vertical grid (standing/crouching) is much harder to do engine wise...I dunno I'm just saying crazy stuff...no prone is definitely not a reason to ditch a game...
No prunes is a good thing. You don't want your solider having to drop a deuce in the middle of combat.
It doesn't bother me, because that isn't the game they're making. You're supposed to run around all over the place like headless chickens. Beyond the textures, these games really have nothing to do with what they are supposedly portraying, so making 'realism' concessions for the sake of gameplay isn't really an issue at all, imo.
It's not that big of a deal. I've never been a big fan of laying down while shooting. I'm more of a... MANNNN ON THE RUNNN.
From a gameplay point of view, it makes sense to remove prone. Having prone normally caused some problems, such as dolphin diving, making snipers harder to kill and making camping easier.
Of course, in real life you'd absolutely want to either crouch or prone if possible when shooting.
A quick search of the official BFBC2 boards will turn up an awful lot of discussion about this. Removing prone isn't, IMO, the most elegant solution to the problem*, but when you get down to it it does solve some issues.
Anyone who has played much BFBC2 will know that snipers do not seem to be terribly hurt by the omission of prone -- that game is sniper infested.
* SPOILER WARNING: Click here to reveal hidden content.
It's OK that you like prone and am disappointed about the omission, but not buying a game solely for that reason sounds silly to me.
" Bad Company 2 was brilliant despite not having prone, so i think your over reacting a bit. "i think you are overrating Bad Company 2 a bit.
anyways, i think this game is fucking retarded it.
the first thing i noticed when i booted it up was....wow this feels just like battlefield...wtf?!
who the fuck knows what the single player will be like.this is soooo stupid.
it feels like te framerate sucks, it movement is too slow for this style and yeah...nowhere near as good as MW2.
I don't think it would matter that much if it was included in the Team Deathmatch modes, maybe the larger maps where snipers could use it and become difficult to spot due to no kill cam but I feel like im splitting hairs over that argument. Comparing the smaller Team Deathmatch maps to Cod 4, a game that has similar sized maps, killstreaks etc, prone wasn't a problem, in fact it was barely used at least by me. Where I can genuinely see prone becoming an issue is whether or not it is instant i.e Battlefield 2 (dolphin diving). As far as camping is concerned it probably wouldn't be an issue as objects or walls would restrict your movement. Overall I think it should probably be in the game but im not that bothered if it isn't.
No it doesn't bother me it's not in the console games. However what does bother me is that the PC games are simply console ports instead of actual games made for the platform.
With the craters from explosives in Bad Company, prone would be the perfect way to advance on a target while staying covered. I hate camping and campers, but I don't let those exploiters ruin a great concept.
The elimination of prone also cause to speed up the feel of the game, which i believe was also intentional to appeal to a larger crowd including some COD fans. Any battlefield veteran can tell you that BF:BC2 is a faster paced game then any battlefield game. I believe this is accomplished in the sense that a crouching camper even with kill cam off is more likely to be spotted, forcing players to move and advance creating a much more dynamic feel. I'd also like to say playing in rush mode as attackers, i would probably tk every prone bum camping our surrounding spawn area.
" Any battlefield veteran can tell you that BF:BC2 is a faster paced game then any battlefield game. "Not only due to the omission of prone but also the fundamental changes in map design. Things are much smaller and way more channeled in comparison to older BF games.
" It doesn't bother me, because that isn't the game they're making. You're supposed to run around all over the place like headless chickens. Beyond the textures, these games really have nothing to do with what they are supposedly portraying, so making 'realism' concessions for the sake of gameplay isn't really an issue at all, imo. "This is true, games like MW2, MoH, Battlefield etc are todays equivalent of the twitch multiplayer shooters like Quake 3 and Unreal Tournament. That they happen to have realistic textures and feature modern military equipment is purely an aesthetic or narrative decision. If you want to see what these games would be like if played "realistically" then play on one of those awful realism servers for CoD 4 or the even worse realism mod for Battlefield 2.
Also when prone was in Battlefield it just led to dolphin diving which I'm sure isn't a standard military tactic.
since there are valid arguments from both sides of this issue, i cant help but feel the problem is implementing everything together. players who like to run-and gun-and go rambo (like me) absolutely HATE snipers (well, i do.) and while im sure for the sniper its loads of fun to take your enemy out with a well-placed head shot, it makes my dramatic frontal assault with a pistol and knife between my teeth really disappointing. Whereas, no prone makes sniping kind of dumb and unrealistic, taking away from the immersion. would different game types solve this issue? disabling prone in one game type for action junkies like me, and enabling prone in more hardcore realistic game modes for the cold-hearted, patient killers?
with the longer ranges in some games *BC2* it would not be fun to try and plink campers from across the map if they went prone
Dolphin diving in BF2 was a result of the game having an instant prone, prone in Cod 4 isn't instant thus no dolphin diving." @Jimbo said:
" It doesn't bother me, because that isn't the game they're making. You're supposed to run around all over the place like headless chickens. Beyond the textures, these games really have nothing to do with what they are supposedly portraying, so making 'realism' concessions for the sake of gameplay isn't really an issue at all, imo. "This is true, games like MW2, MoH, Battlefield etc are todays equivalent of the twitch multiplayer shooters like Quake 3 and Unreal Tournament. That they happen to have realistic textures and feature modern military equipment is purely an aesthetic or narrative decision. If you want to see what these games would be like if played "realistically" then play on one of those awful realism servers for CoD 4 or the even worse realism mod for Battlefield 2. Also when prone was in Battlefield it just led to dolphin diving which I'm sure isn't a standard military tactic. "
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