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Anarchism is the rejection of all government authority.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The usually self-appointed leader of a region with totalitarian control. Usually will come into power through violence and will stay in power until he dies or is killed.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
Law is a rule or a system of rules, usually enforced through a set of institutions, applied to govern a group.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
A militia is a group of regular citizens that work, often without pay, to enforce laws and provide defense for a community.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
A way of attempting to control a population via media.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
One man's terrorist, another's freedom fighter.
The hindrance of an operation and destruction of property.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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