Follow

    Mega Man 6

    Game » consists of 14 releases. Released Oct 05, 1993

    When a mysterious billionaire sponsors an international robot fighting tournament only to reprogram the eight finalists to help him conquer the world, it's up to Mega Man to foil his plans in the last NES installment of the original Mega Man series.

    Short summary describing this game.

    Mega Man 6 last edited by Nes on 02/19/21 03:26PM View full history

    Overview

    No Caption Provided

    Mega Man 6 (known in-game as Mega Man VI, and known in Japan as Rockman 6: Shijou Saidai no Tatakai!!, which loosely translates to "Rockman 6: The Greatest Battle in History!!") is a side-scrolling action platformer developed and published by both Capcom (in Japan on October 5, 1993) and Nintendo (in North America on March 15, 1994) for the Nintendo Entertainment System. The game was not published in Europe prior to the Virtual Console release.

    It is the sixth installment of the original Mega Man series (and the sequel to Mega Man 5). It is the last game in the series to be developed for the NES (and is one of the last games officially released for the system). Along with a new secret item (the Energy Balancer, which allows Mega Man to recover energy for the Special Weapons without needing to equip one beforehand), the game changes Rush's abilities into "Rush Adaptors" (transforming Mega Man's armor to grant him the abilities to fly and punch certain blocks, both of which opens up new paths in each level).

    Like Mega Man 4 and Mega Man 5, each of the eight Robot Masters were designed from contests. However, two of these bosses, Knight Man and Wind Man, were from winners of a Nintendo Power magazine contest in North America, making them the only two official Robot Masters to be initially designed outside of Japan.

    Set in the year 20XX, the game takes sometime after the events of Mega Man 5 (in which the humanoid robot hero Mega Man defeats the evil roboticist Dr. Wily a fifth time). A mysterious billionaire, named Mr. X, has sponsored an international tournament where robots from the world's most gifted engineers do battle in a series of tests. When Mr. X reprograms the eight remaining finalists to help him conquer the world, it's up to Mega Man to foil his plans.

    Gameplay

    Blizzard Man
    Blizzard Man

    Mega Man 6 carries over much of what the series is known for, action and platforming, with a few new elements. Mega Man has a few new forms, such as Jet Mega Man, which allows him to hover, although he cannot use charge shots in this form. Another is Power Mega Man, who can punch through massive blocks to demolish them with very limited attack range. Neither adapter allows him to use the slide move.

    As is the series norm, Mega Man will travel through eight stages freely, collecting the special weapons of each robot master, discovering their weakness, and defeating them.

    Bosses

    Blizzard Man

    Blizzard Man
    Blizzard Man

    Weapon: Blizzard Attack

    Weakness: Flame Blast

    Centaur Man

    Centaur Man
    Centaur Man

    Weapon: Centaur Flash

    Weakness: Knight Crush

    Flame Man

    Flame Man
    Flame Man

    Weapon: Flame Blast

    Weakness: Wind Storm

    Knight Man

    Knight Man
    Knight Man

    Weapon: Knight Crush

    Weakness: Yamato Spear

    Plant Man

    Plant Man
    Plant Man

    Weapon: Plant Barrier

    Weakness: Blizzard Attack

    Tomahawk Man

    Tomahawk Man
    Tomahawk Man

    Weapon: Silver Tomahawk

    Weakness: Plant Barrier

    Wind Man

    Wind Man
    Wind Man

    Weapon: Wind Storm

    Weakness: Centaur Flash

    Yamato Man

    Yamato Man
    Yamato Man

    Weapon: Yamato Spear

    Weakness: Silver Tomahawk

    Ports & Re-releases

    While the original game was released as a Virtual Console title for the Nintendo 3DS (on June 20, 2013) and Wii U (on August 21, 2014), and Wii U (on May 2, 2013), the game received some ports:

    • An enhanced port, developed for the 1999 Japan-only PlayStation series Rockman Complete Works, retained the graphics and music from the original. However, this version includes an optional arranged soundtrack, the option to switch weapons without requiring the weapon sub-menu, an updated HUD, and a special "Navi Mode" that guides players in certain parts of the game. This version was later released in North America as part of the Mega Man Anniversary Collection compilation for the PlayStation 2 and GameCube on June 23, 2004 and the Xbox on March 15, 2005.
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.