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    Mega Man X3

    Game » consists of 16 releases. Released Dec 01, 1995

    The third installment of the Mega Man X franchise has both Mega Man X and the rebuilt Zero (playable for the first time) hunting down the Maverick scientist Dr. Doppler, who has congregated the reformed Mavericks for a more sinister purpose.

    Short summary describing this game.

    Mega Man X3 last edited by ronindrummer200 on 01/22/19 10:52AM View full history

    Overview

    No Caption Provided

    Mega Man X3 (known in Japan as Rockman X3) is a side-scrolling action platformer developed and published by Capcom for the Super Nintendo Entertainment System on January 1996.

    The third game in the Mega Man X series (and the sequel to the Mega Man X2), players control android Mega Man X and, for the first time, his Reploid ally Zero (who can be called in to deal with tough situations thanks to his energy sword). It is the last game in the franchise to feature the original art and gameplay style of Mega Man X (as well as the password system).

    Set sometime after the events of Mega Man X2 (where X and the rebuilt Zero defeat the Maverick Sigma for the second time), the Maverick rebellion becomes neutralized due to the technology of Reploid scientist Dr. Doppler. Reformed Mavericks form an utopia near the scientist (named Dopple Town) and lived peacefully before they suddenly go berserk and cause mayhem. Believing Doppler to be responsible, X and Zero must defeat the eight Maverick leaders of Dopple Town and foil the mad scientist's plans (while surviving his henchmen, Bit and Byte, and a mysterious Maverick).

    An enhanced version of the game was released for the Sega Saturn and PlayStation in Japan (on April 26, 1996) and Europe (published by Virgin Interactive on March 1997). While the core game remains the same, it includes animated full-motion video cutscenes, a rearranged soundtrack, and new sound effects. This version was later released for the PC in Japan (on March 28, 1997) and North America (on October 5, 1998) and is included in the Mega Man X Collection compilation for the PlayStation 2 and GameCube (released on January 10, 2006). Mega Man X3 was re-released again as part of the Mega Man X Legacy Collection.

    Gameplay

    The gameplay has only somewhat differed from Mega Man X2 by making the wall jumping slightly easier to preform while reploids become tougher. The gameplay compared to the Mega Man series is much more fast paced with more tricky and more powerful mavericks than ever giving rise to more difficult battles. As a side point, their battles can be completed faster than other bosses in previous games, as they are more susceptible to their weakness, and take more damage from their attacks.

    Boss Robots(Mavericks)

    At the end of every level X must fight a boss to proceed, and after fighting all 8 bosses he goes to the final fight against Doppler and his army. Here is a list of the boss robots in order to exploit all of their weaknesses.

    Boss selection
    Boss selection

    Boss- Blizzard Buffalo

    Weapon: Frost shield

    Power-9200rp

    Speed-3200rp

    Weakness-Parasitic Bomb

    Boss- Toxic Seahorse

    Weapon: Acid Burst

    Power-5800rp

    Speed-4300rp

    Weakness-Frost Shield

    Boss- Tunnel Rhino

    Weapon: Tornado Fang

    Power-4200rp

    Speed-8000rp

    Weakness-Acid Burst

    No Caption Provided

    Boss- Volt CatfishWeapon: Triad Thunder

    Power-8200rp

    Speed-1600rp

    Weakness-Tornado Fang

    Boss- Crush CrawfishWeapon: Spinning Blade

    Power-4000rp

    Speed-7600rp

    Weakness-Triad Thunder

    Boss- Neon Tiger

    Weapon: Ray Splasher

    Power-3600rp

    Speed-9900rp

    Weakness-Spinning Blade

    No Caption Provided

    Boss- Gravity BeetleWeapon: Gravity Well

    Power-6200rp

    Speed-3600rp

    Weakness-Ray Splasher

    Boss- Blast Hornet

    Weapon: Parasitic Bomb

    Power-3400rp

    Speed-8600rp

    Weakness-Gravity Well

    Upgrades

    Armor Capsules

    Dr. Light has once again hidden some secret capsules that will enhance Mega Man X's abilities. When Mega Man X steps into one of these capsules, it will come to life and change the appearance of Mega Man X. Here are descriptions of some of the Capsules:

    Boots(Nothing required)

    Gives X the ability to dash again while in the air

    Location-Blizzard Buffalo's lair

    Gun

    (Boots and T.Fang)

    Allows X to charge up one level and fire two powerful shots; also X can charge special weapons.

    Location-Neon Tiger's lair

    Helmet

    (Gun and Triad T.)

    A map will appear at the beginning of the level to show X where hidden items are located.

    Location-Drill Rhino's lair

    Armor

    (Boots, G. Well and Gun)

    Automatically creates a defense shield on Mega Man X's chassis that reduces damage by 50%. After getting hurt a shield will automatically form around X to lessen damage by 1/2

    Location-Volt Catfish's lair

    Robot Ride Armor

    In addition to the armor capsules, Dr. Light has set out 4 different armors known as robot ride armor. Mega Man X and Zero must find these 4 armors, each with different capabilities and functions. The armor looks like a giant robot that they can activate by jumping into it. Once X finds an armor, he may use the armor in any stage where he may find the Robot Ride platforms.

    If X has found an armor, the platform will activate. A menu will appear just to the left of the platform, so use the game pad or the arrow keys to select which armor X would like to use. While in the robot ride armor, Mega Man X and Zero will not be damaged. The armor can be damaged, but can be healed by returning to the platform. If the armor is destroyed, X cannot use it again until he enters a new stage. He can also jump out if need be by jumping while holding up on the D-pad.

    Robot Ride Armors

    Chimera

    Hawk

    Frog

    Kangaroo

    Soundtrack

    Cover Art
    Cover Art

    In 2005 Capcom released a 5-disc box set called Capcom Music Generation Rockman X1~6. It contains the original music of Mega Man X through Mega Man X6 as well as some unused tracks. Mega Man X3 tracks span the entire second disc containing both the SNES (tracks 1-29) and Saturn/Playstation (tracks 30-69) arranged tracks. The track listing is as follows:

    Track #TitleLength
    1.OPENING0:54
    2.TITLE0:12
    3.PASS WORD0:41
    4.OPENING STAGE0:44
    5.ZERO1:13
    6.STAGE SELECT0:21
    7.STAGE START0:14
    8.EXPLOSE HORNECK STAGE1:42
    9.FROZEN BUFFALIO STAGE1:35
    10.GRAVITY BEETBOOD STAGE1:57
    11.ACID SEAFORCE STAGE1:49
    12.ELECTRO NAMAZUROS STAGE1:52
    13.SCISSORS SHRIMPER STAGE1:33
    14.SCREW MASAIDER STAGE1:58
    15.SHINING TIGERD STAGE2:10
    16.VAVA STAGE1:27
    17.BOSS 10:24
    18.BOSS 20:34
    19.STAGE CLEAR0:06
    20.STAGE SELECT 20:31
    21.DOPPLER STAGE 11:17
    22.DOPPLER STAGE 22:31
    23.DOPPLER STAGE BOSS0:40
    24.SIGMA 1st0:47
    25.SIGMA 2nd1:14
    26.DOPPLER DEMO1:09
    27.Dr.RIGHT0:49
    28.ENDING1:28
    29.CAST ROLL2:31
    30.OPENING1:18
    31.TITLE0:14
    32.PASS WORD0:41
    33.OPENING STAGE DEMO0:28
    34.OPENING STAGE2:00
    35.ZERO0:52
    36.STAGE SELECT 10:19
    37.EXPLOSE HORNECK DEMO0:25
    38.EXPLOSE HORNECK STAGE1:52
    39.FROZEN BUFFALIO DEMO0:29
    40.FROZEN BUFFALIO STAGE1:49
    41.GRAVITY BEETBOOD DEMO0:26
    42.GRAVITY BEETBOOD STAGE1:58
    43.ACID SEAFORCE DEMO0:25
    44.ACID SEAFORCE STAGE1:53
    45.ELECTRO NAMAZUROS DEMO0:23
    46.ELECTRO NAMAZUROS STAGE1:52
    47.SCISSORS SHRIMPER DEMO0:23
    48.SCISSORS SHRIMPER STAGE1:36
    49.SCREW MASAIDER DEMO0:22
    50.SCREW MASAIDER STAGE1:48
    51.SHINING TIGERD DEMO0:23
    52.SHINING TIGERD STAGE1:36
    53.VAVA STAGE1:30
    54.BOSS 10:45
    55.BOSS 20:36
    56.STAGE CLEAR0:10
    57.DEMO0:21
    58.STAGE SELECT 20:28
    59.DOPPLER STAGE 11:37
    60.DOPPLER STAGE 22:20
    61.DOPPLER STAGE BOSS0:36
    62.SIGMA 1st0:50
    63.SIGMA 2nd0:59
    64.DOPPLER DEMO1:13
    65.Dr.KEIN DEMO0:32
    66.Dr.RIGHT DEMO0:48
    67.ENDING 12:00
    68.ENDING 20:22
    69.CAST ROLL2:41
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