005
Blight Club
Game Mess Mornings 04/17/24
GrubbSnax
Addicted to the shindig (Diamond is Unbreakable 06)
JeffJeff's Bizarre Adventure
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
The Community Spotlight 2024.04.06
Game » consists of 27 releases. Released Feb 19, 2013
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
Plotting and scheming, usually for wealth or power.
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A non-interactive sequence within a game most often used for plot advancement.
The ability to pause a story scene. This avoids missing plot points if you are interrupted or take a break, or let's you call someone to show off a game's FMV or real time animation.
Cybernetics is a broad concept encompassing a range of mechanical devices meant to enhance or replace biological limbs or organs. They are commonly featured in science fiction, particularly in cyberpunk.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
An organism consisting of both natural and artificial systems.
High-tech exoskeleton wearing, sword wielding warriors featuring prominently in the Metal Gear and Mortal Kombat franchises. Several characters assume the identity of a Cyborg Ninja throughout several console generations.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A quick burst of speed that propels the player slightly forward or backwards.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Decapitation is the removal of the head of a person or animal.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A Directed Escape is an interactive gameplay sequence where the player is unable to successfully fight back or otherwise survive, and is forced to flee to the next checkpoint to resume normal play.
The severing of limbs is a good way for designers to make every battle a bloodier, gorier mess. Or sillier in the right situations.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
The ability to dodge an attack, making the player untouchable for a brief period.
A mechanic in character action games where the player can pause their combo to dodge an incoming attack, then continue the combo upon completion of said dodge.
The ability to freely slice or chop, based on a physics engine instead of predetermined spots. Slicing where you cut instead of where the game "lets" you cut.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
The 2009 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 2-4.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment