So recently I came across a translated document that outlines all the initial ideas that Kojima had for MGS2. The broad strokes and most of the general basic ideas made it into the final product, but a lot of stuff did not. For example:
-A two player split-screen versus mode, where players could either battle each other, or play hide and seek.
-An item called the "Mantis Mask", which would allow the player to hear the thoughts of, not only of enemies in gameplay, but character's minds in cutscenes.
-Split-screen cutscenes; one screen is the cutscene, the other screen allows the player to keep playing. (This happens in MGS4 one time in the last half of the game).
-Rose was initially going to be a character called "Maxine Work", and went by "Max". She would have saved your game and quoted Shakespeare.
-Two additional members of Dead Cell. "Chinaman", who would have controlled "his body weight at will through qigong". And "Old Boy", who was a Nazi war veteran and used WWII weapons and equipment.
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