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Game » consists of 21 releases. Released Jun 12, 2008
Your body is torn apart and your organs are falling out. But don't worry, you have the ability to pull yourself back together.
Some games have inspired the creation of literature.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Glass that can be broken and destroyed in real-time.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When characters largely go by code names or call signs to protect their identities during their missions. They are also adopted for conveniences sake.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
The ability for a player to control the motion and direction of the in-game camera.
In some situations, the default camera quickly switches to a different angle for a specific action. An example of this is when a first-person game shifts to third-person view for a rolling maneuver.
Camouflage is a means of staying hidden by altering the texture and/or pattern of a person, animal or object to conceal them against their environment. Camouflage can be found naturally in plants and animals, and it is commonly used by militaries to assist in covert operations.
The 3rd stage after being spotted in the Metal Gear Series.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
The Chicago Bears are a professional football team Based in Chicago Illinois.
A chicken is a small, domesticated flightless bird that can be white, yellow, brown or black. A female is a hen, a male a rooster, and a baby a chick.
A Prodigy is typically a young character who posses skills or intelligence far beyond their age. Some prodigies were born with this talent, while others had to work for it.
The new badass way to look, as seen on 90% of hit video game covers.
A Christian holiday widely celebrated in the western world. It is often associated with festive spirit and presents.
Allows the player to continue playing - even though they have finished the game. This allows the completion of unfinished side-quests or the results of the player's victory in the world to be seen.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
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