Grubb is going to throw Dark Mitch at all of his problems.
Game Mess Mornings 03/28/24
GrubbSnax
004
Blight Club
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JeffJeff's Bizarre Adventure
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Game » consists of 21 releases. Released Jun 12, 2008
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Eavesdropping as a gameplay mechanic usually involves stealth gameplay, where the player might be required to overhear vital information to advance in the game. Or they may just receive a benefit by doing so.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
Often referred to as an EMP, an electromagnetic pulse is a short burst of high-intensity electromagnetic radiation, most commonly used to short out electrical devices.
The boss is always on the top floor.
When a song is played over the end-credits, often by a famous artist.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
Hostile marksmen who shoot people from a concealed place. Tactics and quick reflexes are often necessary in order to defeat them.
When the main character at some point has to escape from a confined area, be it a dungeon, a prison cell, or a penal colony.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
The 2nd stage after being spotted in the Metal Gear Series.
Many video game villains oftentimes laugh in evil ways, be it a vicious cackle, a sneering chuckle, or a booming laugh. Common evil laughs often include "Bwa-ha-ha", "Mwa-ha-ha", or "Ho ho ho".
Mustaches are often found on the evil villain of cartoons to let the audience know just how evil they are, or used in parody of them.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
A dark version of a game's hero, featuring many of the same powers. Usually wears black. Male evil twins often have goatees.
A punctuation mark that is used to express intense emotion.
NPCs in many games who serve no purpose but to die, sometimes in vast numbers or sometimes alone in a dramatic fashion. They often lack names and aren't valuable to the story in any way.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A 'Game Over' screen that turns out to be fake.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
Receiving damage or dying as a result of falling.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
A game has "faux credits" when the credits start rolling, making the player think the game is over but then suddenly get interrupted to continue the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
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