I played that game for the first time relatively recently, when Drew and Dan were doing their let's plays of the whole series. I jumped in during 3 and finished that, and then went on to play MGS4.
There are things I don't like in it. The graphics are all monochrome and full of bloom, which has aged it quite a bit now that games have largely stopped doing it. The game looks great other than that though, Bioware still hasn't made one face that's better than the faces in MGS4. I felt lost and confused at the beginning, which is appropriate, but not a very welcome feeling. The new enemy team is just duuulll. I'm not offended or anything, but while the robot fights are really cool, the crazy women inside of them is a pretty boring type of crazy repeated four times. I found myself thinking Vamp was one of the good villains in this, and I don't like Vamp at all! The whole retconning of MGS3 support characters into the Patriots, with two of them having been killed already? That was an asspull I didn't enjoy. Raiden is turned into a cyborg, and I haven't got a freaking clue how you're supposed to know how it happened. I have vaguely understood from internet osmosis that he tried to save Sunny from the Patriots and got turned into one in the process, but none of that appeared in the game itself for me. And after the first two stages, the rest are sort of small and short, which means you do a lot of gameplay at the beginning and a lot of cutscenes at the end. Trying to process which side Ocelot is on and why is completely hopeless until the end, and same for EVA. Drebin drags on and on. Some characters, like Rose, would have been improved with a stray bullet inbetween games. They made the best out of Raiden, though.
But the parts I enjoy are bigger than that. I love how Kojima used his retconning skills for good and tied everything up and together, uniting characters from all of the games and paying homage to every memorable moment of that great series. It's a story that was obviously made up on the spot, but still felt satisfying to me in how it finished things. I especially appreciated how he turned every chapter into reference to a game in the series in chronological order(Including Twin Snakes), using characters, locations(Damn, isn't Shadow Moses revisited great?) and concepts from those games. The gameplay was better than ever, with interesting stuff like sleep mines, running while squatting and using the octocamo. The turret sections were fun, as were the special combat bits with Ocelot/Ray. I like the near-future military aspect of it, with the robots and nanobots. As much as they drag ooon and ooon, I enjoyed most of the cutscenes a lot, and I for one am happy it didn't end with Snake blowing his brains out. Although I didn't need to see Big Boss again. Poor Solidus, as boring as that guy was I felt for him. I love how rough Snake has it during this whole game, it made him very easy to sympathize with and I had a hard time not rooting for him at every turn even as he's a bitter old chainsmoker.
MGS4 also made me retroactively uncertain about Metal Gear Rising Revengance, which I played before MGS3 and 4. It's an awesome little game, but it makes no sense coming straight after Raiden's ending, as anything other than a bummer.
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