Sound Mixing A Bit Off in HD Collection?

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#1 Posted by CraigAA1028 (651 posts) -

I just got the HD collection today and started playing through MGS2. I've played MGS2 and MGS3 to death before so maybe a newcomer wouldn't notice these issues, but two things related to sound design bug me. First is the rerecorded dialouge. Now only a few lines have been rerecorded to mention the new controller layouts during Codec conversations, but they stand out. The actors were either directed poorly or just didn't care about recording 10 or so long from a game they worked on a decade ago, but the quality from one line to the next in these instances is very distracting to me. Secondly, it seems to me that music drowns out the dialouge sometimes. If you try to have a Codec conversation while the music is going, it's really hard to hear the characters and without any way to adjust sound levels in the options screen, its an issue that can't ever be fixed. I don't recall this being an issue in the original release. Minor complaints overall as MGS2 still holds up rather well, but I'm curious if either of these things bug someone else.

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#2 Posted by OllyOxenFree (5015 posts) -


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#3 Posted by Error1355 (109 posts) -

Make sure your system isn't setup to play in surround sound when you don't have a surround sound system. I know my codec convos were really damn quiet until I fixed that.

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#4 Posted by CannonGoose (401 posts) -

Are you using the normal built-in TV speakers? I'm pretty sure they remastered the sound to support 5.1 channels and unfortunately 5.1 mixes can sound pretty off on stereo speakers.

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#5 Posted by Vegetable_Side_Dish (1773 posts) -

Oh man. MGS needs to get some Deadly Premonition music whenever Ocelot does his thing. Oh man.

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#6 Edited by Dolphin_Butter (1985 posts) -

The only issue I've had regarding audio is that the "Snake Eater" theme for the MGS3 intro credits is off by three to four seconds. Shame, really, since that intro is my most favorite late title card ever.

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