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consists of 18 releases.
Released Apr 29, 2010
Games that feature co-operative play for 4 players.
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Anarchism is the rejection of all government authority.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A person who travels into space.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Usually caused after a fatal blow, when a character is bleeding out they will have only a limited amount of time to live as their health slowly depletes. They must quickly seek assistance or die.
Glass that can be broken and destroyed in real-time.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
The act of using your buddy as a platform to reach higher ground or cover more distance.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
When characters largely go by code names or call signs to protect their identities during their missions. They are also adopted for conveniences sake.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
Nothing says edgy new approach like some five o'clock shadow or a nice bushy beard.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
CQC and CQB are close range combat techniques.
Codec is the communication system used by Snake in the Metal Gear series of games.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
The cutscenes are nothing but the pages of a comic book. Audio is usually dubbed over to give them a little more life.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Games which the creative minds, or rather their marketing departments, saw fit to put their name on the box.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
A non-interactive sequence within a game most often used for plot advancement.
Cutscenes that do not take into account the specific gear that the player has equipped.
Don't you just love it when a game lets you view all the cutscenes without having to play it all over again? Every game should have this feature.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
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