I manged to spend some time with the game and I'm a little disappointed with the limited control customization. Having both the movement and the action buttons on the left side of the 3DS when not using the Circle Pad Pro feels awkward. I think I might just fold and get the damn thing because I really want to play this game. Check out the demo and post your thoughts.
Metal Gear Solid: Snake Eater 3D
Game » consists of 8 releases. Released Feb 21, 2012
Metal Gear Solid: Snake Eater 3D is an enhanced version of Metal Gear Solid 3: Snake Eater, originally released on the PS2, for the Nintendo 3DS including a new photo import camouflage feature and stereoscopic 3D support.
Metal Gear Demo Available in the E-Store
I played through it and thought it was fine without the circle pad pro. The only problem I found is it isn't always at a steady frame rate. I might pick up the full game or wait for the MGS HD Collection for Vita.
I don't know why anyone would want this over the HD collection. It plays ok with the CPP, but the game still has problems with item management... something that really shouldn't be the case with the second screen. I love this game a lot. This just seems completely irrelevant now you can get three full games for the price of this one. I wasn't fond of the forced gyroscope controls on the bridge, I'd even say they almost don't work at all.
@Hizang said:
I really don't understand this anymore, I mean this game costs more than the HD Collection, which not only looks and controls better but also has two other games as well.
Yeah. Its questionable that they would price this so high when there is the HD collection they released 4 months ago.
@GunstarRed said:
I don't know why anyone would want this over the HD collection. It plays ok with the CCP, but the game still has problems with item management... something that really shouldn't be the case with the second screen. I love this game a lot. This just seems completely irrelevant now you can get three full games for the price of this one. I wasn't fond of the forced gyroscope controls on the bridge, I'd even say they almost don't work at all.
Yeah I had the same problem on the bridge. I really wanted the HD collection but I don't have a PS3 so that's a no go for me. This is strange because on the one hand Snake Eater is a really great game. Being able to play it anywhere seems pretty awesome to me, and the 3D doesn't hurt, but there is something to be said about being able to get the HD collection and basically get 3 games for the price of one.
Another thing I noticed was that the 3D effect made the open areas kinda feel like a toy model or something. Not really sure how to explain it, but It definately looked better with it turned off.
I'm really tempted to buy Snake Eater on the 3DS because they incorporated some of the gameplay improvements from MGS4 and Peace Walker in it like being able to crouch walk and run and gun. However I agree with some of the posts above about the awkward action buttons placed under the circle pad and the frame rate being an issue. Now I really want to see how the HD Collection looks and runs on the Vita.
@Hizang said:
I really don't understand this anymore, I mean this game costs more than the HD Collection, which not only looks and controls better but also has two other games as well.
Well it's not the same as regular MGS3, the controls and gameplay features were changed to match Peace Walker, and they added in a couple other new features for the 3DS, as well as custom UI elements, and what have you, so it's not like it's just a straight HD port like the collection was, this is a whole new version of the game. Development costs, and thus the prices are going to be higher as a result.
Having just beaten MGS3 in the collection, I'm still rearing to play it again for some reason.
@joeq1159 said:
@MikkaQ: I'd really like to see some 3DS extras, like in the remake of the first Metal Gear Solid on the Game Cube. It would be a missed opportunity if they just changed some of the gameplay without adding any cool Easter eggs.
They could always change the little frogs you shoot into Yoshis or something. But yeah I hope they throw in something weird. Though the photo camo they're adding in could be pretty ridiculous.
@MikkaQ said:
@Hizang said:
I really don't understand this anymore, I mean this game costs more than the HD Collection, which not only looks and controls better but also has two other games as well.
Well it's not the same as regular MGS3, the controls and gameplay features were changed to match Peace Walker, and they added in a couple other new features for the 3DS, as well as custom UI elements, and what have you, so it's not like it's just a straight HD port like the collection was, this is a whole new version of the game. Development costs, and thus the prices are going to be higher as a result.
Having just beaten MGS3 in the collection, I'm still rearing to play it again for some reason.
Well, you killed any interest I had in this version of the game :(
It's a shame, because MGS3 is easily one of my favourite games ever made.
@Protome: You can still play it like MGS 3, first person shooting is still an option, and you don't have to walk while crouching if you don't want. I think what's taken away is the original Snake Eater classic MGS camera. It's basically Subsistence camera, with some optional additions.
Controls take a little bit of time to get used to, but I found it very functional, and I was holding up people and slitting throats in no-time.
@MikkaQ said:
@Protome: You can still play it like MGS 3, first person shooting is still an option, and you don't have to walk while crouching if you don't want. I think what's taken away is the original Snake Eater classic MGS camera. It's basically Subsistence camera, with some optional additions.
Controls take a little bit of time to get used to, but I found it very functional, and I was holding up people and slitting throats in no-time.
Oh, so it's not completely Peace Walker controls?
In Peace walker you couldn't move when against walls and you couldn't crawl.
I refuse to buy a circle pad pro, but the controls seem terrible without one.
Aiming with the face buttons makes no sense at all. They have the one circle pad on the 3DS already... so they decide use the face buttons to aim? What the shit is up with that? It's just baffling, whoever made that decision is dumb.
Plus, the framerate slowed down quite a bit during that grass scene... not a good sign considering it was literally about 2 minutes in. I was looking forward to this but now I'm skipping it for sure, I'll probably get the HD collection.
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