Metal Gear Solid: Snake Eater 3D - Hud Explained

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Contro

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#1  Edited By Contro
Kojima-san was feeling generous yesterday, he revealed two pictures of the Metal Gear Solid: Snake Eater 3D demo that's due to be presented during E3. From it, we learn that like a Zelda: Ocarina Of Time 3D, players no longer have to go through a pause menu to change items, everything's done using screen Touch Panel, freeing up the entire top screen for gorgeous 3D visuals in the process.
 
Konami's Pre-E3 conference is due to start very soon now....
     
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    (1) Submenu healing - (2) Sub-menu food - (3) Life Bar and Stamina -   (4) Bar silent - (5) Camouflage - (6) Ammunition - (7) Display camo / facepaint -   (8) Backpack - (9) Muffler - (10) Weapon - (11) Equipment    
  (1) Submenu healing - (2) Sub-menu food - (3) Life Bar and Stamina -  (4) Bar silent - (5) Camouflage - (6) Ammunition - (7) Display camo / facepaint -  (8) Backpack - (9) Muffler - (10) Weapon - (11) Equipment    
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ArcBorealis

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#2  Edited By ArcBorealis

So all HUD items on the touch screen leaving the top screen uncluttered. Sounds good.

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