First off, I respect your opinion. I think you are wrong, and I'll do my best to explain why, but at the end of the day it's all personal preference and it's ok if this game isn't for you.
I just finished mission 31 and saw the ending credits for chapter one, so I feel like I'm qualified to render some amount of judgement on this game.
A load of shit is going to go down in Chapter 2. Whether or not you feel that makes up for Chapter 1, and whether or not you feel anything is adequately explained is, again, up to you.
This is not what I wanted from a Metal Gear game; by that I mean there was virtually no story. I feel like very little of importance happened, and when it did I didn't know why I was doing it. It's real possible that I missed something, but I don't know who the Man on Fire is or why he matters. I don't know who that Psycho Mantis type kid is or why he matters. Hell, I don't even really know who Skull Face is. This doesn't need to be explained in the first chapter, but I feel like I've earned some story reveals at this point in the game and I haven't gotten them. I feel like Kojima, who generally gets in the habit of over-explaining, instead completely under-explained the story of this game, and it really hurt the experience for me. And having a Snake that almost never talks severely hurts the experience for me.
- Man on fire: Clearly explained in Chapter 2.
- Psycho Mantis Type Kid: Sorta explained in Chapter 2. It's heady, MGS2 style stuff, though.
- Skull Face: Sorta explained in Chapter 2. I wish they did more with him, though.
- Silent Snake: Totally explained and I'm one of the people who think that putting up with Quiet Snake is absolutely worth the pay-off.
In terms of gameplay, yeah it's a really good open world stealth action game. But guess what, so is Farcry. I don't get why this game, to quote Brad, "redefines the notion of what open-world gameplay can be." It feels iterative and sorta generic, two words I NEVER thought I would use to describe a Kojima joint.
Well, for one thing, it's how many different ways you can tackle the same outpost. In Far Cry, you either sneak around and kill guys or go in loud and kill guys, plain and simple. Here, you can do both of those, or you can not kill anyone, or you can use your buddy as a distraction, or you can fly straight in on your helicopter, or bring in a tank, or...
My point is that I've put in over a hundred hours into MGSV and am still finding new ways to tackle outposts, and above all, each one of those ways is fun. The day/night cycle has far more of an impact than in Far Cry, and the weather plays a major factor as well.
On top of that, the open world in MGSV does far more than facilitate checkboxes to fill up by collecting random crap. Hitting outposts over and over again remains relevant, thanks to Mother Base's demand for able bodied troops and resources.
Don't get me wrong. I enjoy this game. I put 70 hours into it thus far. I love developing new tools and seeing my numbers get bigger. But to me, it's no 10 out of 10. To me, it fails as a Metal Gear game (the Kojima weirdness is there, but, like your soldiers thanking you when you punch them, it's usually funny exactly once) and the mechanics are cool, but not groundbreaking.
I played all the numbered Metal Gear games in the last year (Metal Gear Scanlon inspired me) and I was waiting for this crucial part of the story to be explained in a way Metal Gear fans should have become accustomed to. But as of mission 31 that hasn't happened. Please tell me what I'm missing, cause based on how everyone talks about this game I'm sure missing something.
No, it's totally possible that you aren't missing anything. I hate to say it, but you may have gotten yourself overhyped, or let yourself down by expecting the same kind of story delivery you got in the older MGS games. Kojima decided to take this one in a different direction, and you don't have to enjoy that. I did, quite a lot actually, but I can see why you wouldn't. It raises a lot of questions and doesn't tie up everything with a neat bow like MGS4 did, but honestly I felt that 4 tried too hard to explain all of it's loose ends and suffered for it, which may be why I'm more ok with V's story than you are.
The gameplay is so stellar though, especially in comparison to the older MGS games, that I can't see where you are coming from in that respect. To me, it blows Far Cry or Assassin's Creed out of the water with one CQC-enabled hand behind its back.
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