@artisanbreads: It really is proof that you can't make that kind of game anymore. MGS4 was the logical conclusion of that formula, massive cut-scenes filled with insane revelations which lasted for (what felt like) hours. You can't top the way that game was made; if Kojima wanted to make MGSV in the same vein as MGS4, it'd be a huge letdown. What would he do, just direct a movie and press it to disks? That game is the perfect expression of what those earlier Metal Gear games wanted to be (anime action movies with a message), and nothing can improve upon it.
So he HAD to take it in a different direction, and I'm really glad he did, in the same way that I'm really glad we got a MGS4. I don't think one way is undeniably better than the other (I'm positive MGSV will be a better game to play, but MGS4 may be a better game to experience) as everyone has their own personal preferences, but I think even those people would be disappointed in "MGS4++" or whatever the attempt to enhance the traditional Metal Gear formula would result in.
It needed to do something else, and Peace Walker was the perfect thing to build on; that expression of Metal Gear was always going to be held back by the platform it was on and the fact that it was their first time making a "different" Metal Gear formula. Removing the limitations (seamless open world maps, rendering your Mother Base for you to explore, far better controls, crank the graphical fidelity to 11, jack up the AI, adversarial multiplayer) and taking what they learned from their first outing and refining it was the best path to making something really great, and the reviews seem to agree.
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