For the most part I can't take issue with much of the story telling in this game so far (I just reached motherbase for the first time and Ocelot is waiting to show me the ropes). The opening an extremely tense memoriable affair. During this scene I almost felt like you could attribute Big Bosses relatively quite demeanor as him being in shock or the affects of everything going on around him.
As the game goes further and they leave that madness behind )I'm still not really sure what to make of all that....am I supposed to know who was consumed by fire and causing all that mayhem or is it all in his head after the end of Ground Zeroes? Who knows.) is where I start to have problems.
During the first episode and your interactions with other key characters it becomes clear to me that this dialogue was not written or intended to be used for a silent protagonist, Big Boss is asked loaded open ended questions that he simply stars blankly in response to. One such instance occurs in a an helicopter ride where everything that has occurred over the 9 years of Big Bosses coma, how Mother Base was wrecked and taken away etc... Big Boss didn't reply at all. He doesn't reply until the same character is being carted on a bed in a much more open scene with other characters where his reply wasn't even necessary.
Now I have no problem with exploring new methods of story telling and if they genuinely felt that they needed to move away from huge cut scenes then so be it. Peace Walker did this to some extent with it's more open gameplay style but it still had 3 hours + of cutscenes. I feel like there is plenty of story telling in there still from what I've played of the opening moments, just it's delivered in some different ways. The binoculars zooming and providing intel works well, the tapes for me are hit and miss, you look at something like Bioshock and how much it fleshed out that world but you still had a sense of the story without those audio logs. I don't think it is ideal to have huge parts of dialogue locked behind collectibles. However what I do object to is Big Boss being an almost silent protagonist in a script not designed for it.
I feel writing for a silent protagonist is a very nuanced form of writing, the Zelda series has got by for many years by it's characters assuming answers from Link and also by outright just not giving Link a voice and allowing the player to pick dialogue choices without them being portrayed on screen. The modern iterations of the Fallout games have just not had your character have an audible voice but still having agency within the world through what they say to other characters. Dragon Age Inquisition is the evolution of a franchise that started with a similar situation then had an actual character your played in 2 and then finally settled on letting you creating a character that could ultimately be bland and you felt like you were applying your own role play on to, for example my Inquisitor took no shit but would still lend a sympathetic ear to those who deserved it. The we have Half Life a series that effectively defines the silent protagonist Gordon Freeman is talked at a lot and has no freedom of his own but because of how excellently the surrounding cast are written it works, the same even goes for how Borderlands work although it papers over the cracks somewhat with it's humour.
For me Metal Gear's writing hasn't evolved in anyway, the dialogue is still written as if someone should be replying and for what has been billed as a defining chapter in the Big Boss story I'm struggling to see how this transformation will be portrayed in a manner that does it justice.
I get it people complained there were too many cut scenes and too many info dumps and I feel like there were other ways around this than to just cut back (majorly) and have tapes.
I've head the "oh Keifer was too expensive for multiple sessions and pick up recordings" If that was the case then it was a massive mistake casting him as he brings nothing new to the table. I'm all for recasting roles if necessary so if Hayter wasn't going to be part of this then fine but they could have at least brought in someone who you could record enough to do the character justice."