Metroid Dread - Reviews & Discussion

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glots

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#1  Edited By glots

The galaxy will no longer be at peace this friday, as the first, entirely new 2D Metroid in 19 years comes out.

I'm fairly excited for this and to blow off the cover of dust that has settled on the top of my Switch. While I have never finished a 2D Metroid before (I've played Super Metroid several times, but the very unguiding nature of it has always made me stop at some point), I've always enjoyed certain aspects of the series a lot. I did play through Metroid Prime some years ago and had a blast with it, so I'm definitely going to jump at MP4 whenever that happens, but I've also grown to appreciate metroidvanias a lot more in recent years, so I'm more than ready to jump right in with Dread too.

It *would* have been nice, if Nintedo currently had some sort of console where they could put all their 2D Metroid games out on, but I suppose I can settle for the story synopsis that this game offers...and eh, maybe I would've overdosed on Metroid before Dread, if I could've played all of them easily on Switch. Or maybe I would be even more hyped, who knows!

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Ginormous76

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@glots said:

It *would* have been nice, if Nintedo currently had some sort of console where they could put all their 2D Metroid games out on,

Also excited for Dread. The WiiU is close. It has Metroid 1, 3 & 4 (Metroid, Super Metroid, Metroid Fusion) on it. I thought Metroid 2 was available, but the eShop website seems to say that's only on 3DS. I really thought there were GB games available on WiiU, but even wiki is saying there are not. Also interesting, you can play 1, 2 & 3 on the 3DS. It is really weird.

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FugitiveJ

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@ginormous76: If you have the ambassador program on the 3DS you have Fusion as well.

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BisonHero

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@ginormous76: Also worth noting that SNES Virtual Console only works on *New* 3DS systems. So Metroid 1, 2, and 3 are listed in the 3DS eShop, but it literally won’t allow you to purchase or run Metroid 3 if you’re using a normal 3DS or normal 2DS.

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wollywoo

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#5  Edited By wollywoo

Looks good. I might pick it up this weekend. I will say though, that the Metroid formula ought to evolve a bit, so I hope this one isn't too similar to past outings. I want a lot of new items and mechanics. There have been a ton of indie Metroidvanias like Hollow Knight that show where the genre can go when done right. There's only so many times I want to collect the missiles, super bomb, screw attack, etc.

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Rejizzle

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This is one of the few games I really wanted that special edition for, but they sold out first hour they were available. Resellers got them for like. $300 on Amazon now. I swear Nintendo only made like, 12 of those things.

Whelp, it'll play the same when I download it. Super pumpeed.

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ghost_cat

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You know, I thought there would be more fervor around a new, official Metroid game, but there doesn't seem to be any crazy hype. Maybe there's only loud fan voices and not much more than that.

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Shindig

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I think you'd only get one with Prime was still warm. It feels forever since an official, new Metroid and not long at all since Samus Returns.

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jacksmedulla

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@ghost_cat: I mean, the problem for me is that this looks like an indie game. It just seems nuts to be charging 60 dollars for it. Visually it also just looks really bland to me.

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altdimension

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I think of myself as a Metroid fan but for whatever reason this game, despite the reviews, just doesn't get me excited. Perhaps that's just because I was hoping we'd see something about Prime 4 this year; and this is very much not that.

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D_W

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I'm at the second major boss and my impressions so far are not particular positive because of the games terrible control layout. All I have is joycons since I don't really play switch games much, but this game was not made for them. For example if you want to shoot a bunch of missiles at a boss you gotta hold L1 to aim, R1 to enable missiles (which is not a toggle), and then mash the one face button. There's no loose lock-on or anything either while aiming. It ends up really hurting my hands. I could consider getting another controller but that's money and what they should have done is just let me configure my own controls. There's not even any sort of options related to that.

The EMMI robots: Suck. They're one hit kill. You can apparently parry them to get away, but it's super tight (more mashing) and they can just kinda appear behind doors or below you while your in their areas when you don't expect it. You get abilities to help avoid them, but if they touch even a little bit, that's it. There's no way to stun or impede other than set doors and stuff.

It feels like reviewers are being too positive on it like they did with SR.

The environmental art is a huge step up though. Each area is actual pretty unique looking unlike in SR where rooms had sort of tile sets based on what sort of room they were. The cutscenes all look really nice too. The music has been pretty good too.

The map feature is fantastic. It labels pretty much everything. You can set markers, but unfortunately, they just give you a variety of colors rather than shapes or icons.

So far, I think if, like me, you hated SR, then maybe pass this game up completely. It's very much a sequel to that game mechanically with some improvement. If you're like "I really love Super Metroid" or "I really loved the GBA games" this game is not them and doesn't really draw from them outside of general stuff.

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swthompson

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I'm looking forward to this game but I'm not going to froth at the mouth over hype. Also I didn't love Samus Returns, but I didn't hate it either. Curious to try it out later today. The story bits have my interest but the reported high difficulty turns me off.

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Daveydave

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@d_w: Or, they just enjoyed it?

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MeierTheRed

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I love it, about 4 hours in killed the first few bosses. The controls are so responsive and the movement is very fluid, probably one of the best controlling 2D games I have played in a while.

This is also my first Metroid game, and to Nintendo's credit they made a good job at introducing the story in the intro. Far better then the couple of 20+ minutes YouTube videos I watched.

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takayamasama

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Really fun game. Beat it after a little over 6 hours, not a super high item % completion but it doesn't look like there are any secret endings so not gonna bother getting more, as the stuff you find by sticking around the main path are more than enough resources to beat the game and any challenges it throws at you.

I pretty much agree with all positives and negatives I've seen mentioned by reviews. It looks amazing, feels great, is fun to play. Yet at the same time, feels a bit too "clean and sterile", the story is kinda whatever, and the music is really nothing special. I never played the Samus Returns remake so I can't speak on the how many of these things existed there and remain here or not.

All and all, if you like older Metroid games you'll likely enjoy this. If you don't care for them this game won't change anything. The price point is maybe a bit rough these days, 60 USD is a lot of money for a game that, for anyone who has played "one of these" games before, has roughly the same runtime as the older ones. Though I suppose the cost discussion rarely matters with Nintendo first-party games, seeing how even on sale you'd only really get it for 5/10 dollars less.

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SethMode

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I'm loving this so far. My only negatives are really the EMMI encounters not really being scary but more annoying after the first couple, and the Switch in handheld mode itself. The game feels great and I think the control scheme is good, but I typically don't play action games handheld (ie, without the controller) but I'm in a situation where I don't have access to my controller (forced Covid quarantine away from my home) and after tense action sequences it feels like my hands and wrists are dying.

Now I want to go back and play Fusion...boy how nice would it be if Nintendo ever stopped being Nintendo and just dumped a bunch of old games onto their online service? What a concept.

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grumpyoldman

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Is this Red Planet the Movie the Game?

A.M.E.E. == E.M.M.I.

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Beat it 100% earlier today. The EMMI encounters are probably the most disappointing aspect for me, as I usually found myself trying to brute force the encounters since trying to successfully stealth could feel like such a crapshoot.

Other than that, I thought the game was absolutely fantastic. The visuals really surprised me after Samus Returns was so bland and my general expectations for the Switch. Sound is pretty good, movement is incredible, especially after some upgrades like speed booster and space jump. Most of the new items were at the very least neat (if not exactly anything radically revolutionizing for the series), and the old ones are given to you in an order that spices things up.

The bosses are real big vertical walls in difficulty, and they're VERY heavy on button mashing, which I found somewhat tiring. I had similar issues with Samus Returns, but this isn't quite as ridiculous as that game was. I will say, if you have access to a controller with a Turbo option, maybe consider using it???

Anyway, 9/10, would play MercurySteam's Metroid 6. In case you're wondering about my subjective views on the mainline games, to gauge my tastes to your own, I'd probably rank Zero Mission/Dread/Super top 3 (not necessarily in that order), Samus Returns, Fusion, (AM2R), OG.

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SethMode

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#19  Edited By SethMode

@heyitsdale: This pretty much sums up all of my thoughts after finishing. Loved it, but boy I fucking HATED the EMMI parts. It's a testament to how great the game is that those parts didn't really bother me in the long run. The only other thing I didn't like was how the Space Jump felt. Spin jumping in general just felt *off* to me.

Regardless, I fucking loved ALL of the boss fights and the sheer anxiety and tension they brought with them, and I was sad when the game was over...less than 24 hours after purchase. It also just made me want to go back and play Zero Mission, Fusion and Returns even more...but, yeah, oh well.

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Justin258

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@d_w: This game feels great with a Switch Pro controller. I haven't played it with the Joycons, but I think a lot of Switch games are downright unplayable with the Joycons anyway. There are some complaints I have with controls, I think it would be way better if you could tilt the analog stick halfway and walk and tilt it all the way to run, and I prefer pushing L to aim diagonally instead of holding it to anchor to the ground and aim any direction, but otherwise I think it feels kind of amazing to play.

I also want to note that this game seems to be flying off the shelf. My brother found a picture of a store with a picture telling people they're out of copies of Metroid Dread. That's great to hear about a Metroid game!

For me, this one falls in the same tier as Fusion and Prime 2 - great games, but not cream-of-the-crop Metroid. For all I can say about its controls and its well-done map design, I think the EMMI encounters are by far the worst part of the game and it's front-loaded with those things. The first 2-3 hours of this game are, for me, in some pretty low territory. Not downright bad, necessarily, but repetitive and hand-holdy and much too linear for my liking. It opens up, eventually, and becomes a pretty good Metroid game, but I wasn't super into it for that first bit. I haven't actually finished it yet, for the record. I was playing a bunch of it and then people started inviting me to play multiplayer games and I haven't got back to Metroid.

One other thing that's sorely lacking - music. It feels like it's barely there. There's some atmospheric stuff that you can hear if you strain your ears, but for the most part it's the occasional remix of Super Metroid tracks and... nothing. No Phendrana Drifts theme, no Brinstar theme, nothing even attempting some new music. It exists but it's like they wanted it totally buried.

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Edens_Heel

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#22  Edited By Edens_Heel

"One other thing that's sorely lacking - music. It feels like it's barely there. There's some atmospheric stuff that you can hear if you strain your ears, but for the most part it's the occasional remix of Super Metroid tracks and... nothing. No Phendrana Drifts theme, no Brinstar theme, nothing even attempting some new music. It exists but it's like they wanted it totally buried."

THIS. I'm mostly loving the game, save what others have said about the EMMIs inspiring more annoyance than dread, but the lack of any real driving themes is... disappointing. It's not ruining the game, but it's definitely one thing keeping it, for me, from rising to the heights of certain other entries. That said, being near the end now, it's still, again, for me, either third or fourth of the eleven mainline games (excluding Pinball, Federation Force, and Hunters).

Absolutely love how it feels to move around, really digging the challenge (again, everything BUT the EMMIs), adore how it looks and how the world comes together... but it's just not quite *there.* Totally worthwhile in almost every way, but steps shy of touching Super or Prime (my #1 and 2; right now I have it neck-and-neck with Zero Mission, which was my previous #3 in the rankings, with the very bottom of the list being Other M and Fusion).

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elyk247

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Finished with 100% completion after about 14 hours and thought the game was really fantastic overall. Like others have said, I felt the EMMI stuff was very lackluster and the most tiring part of the game. If they hadn't put you at a checkpoint right before the EMMI zones, I'm not sure I would have had the heart to keep trucking at times.

The overworld layout and those gorgeous 2.5D vistas were really aesthetically pleasing to me. The many different biomes were all gorgeously detailed. I never played any of the GBA Metroid games, but have played the original NES/SNES games plenty of times and thought all of the abilities were interesting. @sethmode I agree 100% with you on the Space Jump, that never felt exactly right to me either. Reminded me of the old double jump in Revenge of Shinobi for the Sega Genesis that I never mastered way back when.

I thought some of the boss fights were borderline unplayable at first, but definitely got into a groove with most after learning the patterns. Though that 2nd to last boss fight gave me a very rough time of it, even though I knew the patterns. I felt like that boss did much more damage than the last boss himself.

Awesome game and I hope the game does well enough to merit some more 2D-esque Metroid games going forward.

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SethMode

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@edens_heel: I think that the biggest issue with the EMMIs is that they aren't even really challenging. They're just kind of there in every sense of the word. In some ways they remind me of the issue that Uncharted games had: this is a cool, exciting thing in theory, but once you fail 4 times in a row it inspires the wrong mind of dread (sorry, couldn't help it). Like, all of the stakes are gone and it now just becomes this thing you have to get through to get to the next thing.

Killing the next to last one was a part of the game that I just absolutely hated. Although I did like what they did with the 7th one story wise. It almost felt like they knew players would be fed up at that point.

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SethMode

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@elyk247: Yeah that second to last one was brutal. The last one was hard in the sense that it had 3 forms, but it was filled with so many opportunities to get back health and missiles that once you learned how to properly get around the second forms machine gun and not panic in general, it became pretty easy (that second form was when I really started to loathe the space jump).

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Edens_Heel

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@sethmode: All fair, though funnily enough, the second-to-last one was the only EMMI encounter that I actually enjoyed. :P

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Edens_Heel

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Finished last night with 100%, mostly loved it. Still think it drops the ball -hard- on the music front, except for when it pulls from previous games (the boss music is especially disappointing, and I wish they'd brought out a version of the old SM fight music at least for the battle with Kraid). And while this will likely piss off one Daniel Ryckert, the combat very much feels like they cribbed from Hollow Knight—mostly with respect to the speed and flash dash manouevre.

I don't feel like getting too into it, but I would put this as the second-best 2D game, third best overall in the series.

Personal ranking of just the mainline games, based on enjoyment not influence (no FF, Hunters, or Pinball): Super>Prime 1>Dread>Zero Mission>Prime 2>Samus Returns>Prime 3>OG Metroid>Return of Samus>Fusion>Other M (I know, a lot of people love Fusion, but I loathe its linearity, and for my money it commits the cardinal sin of a Metroidvania: gating you from going exploring near the end without you realizing you've been gated/funnelled to the endgame—I know you can come back and get everything after, but I don't care, I hate this aspect of it).

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SethMode

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@edens_heel: It's probably mostly my fault...I kept fucking up the part where you kill it. I must have had to do it like 8 or 9 times so it really had me infuriated by the end.

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tartyron

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#29  Edited By tartyron

I don’t know how far along I but I’m having real trouble with the non-EMMI boss fights, and it’s not the games fault, it is the controllers. I never got a pro controller so I’m using the slide-lock puppy face pack in, and anything needing precise timing or weapon switching just feels like I’m bumbling my way through it, even when I succeed.

It’s just a little too many button combos for the tiny zebra brains that live in the tips of my fingers to figure out quick enough. 15 deaths later I can bust through, but I stop enjoying the death by the fourth time. And I can enjoy dying in dark souls games 50 times because it’s just my real human brain failing then, but this is a limitation of the controller it feels like. Doesn’t help that any game I play on it makes my wrists hurt two minutes into the session, boss fight or otherwise.

Main thing is that this comes down to a good game limited by my hardware. Not really a fair criticism but one I run into nonetheless. For a Metroid game to make me sort dread (ha) the next ability because it’ll mean another 4 button combo to use a grapple hook I need to kill a squid even when it’s a pattern boss, it’s a little bit of an arthritic bummer. Again, not the games fault, I could probably do it on a not-square controller a bit easier.

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