Metroid
The Metroid series follows the missions of Samus Aran--a bounty hunter for the Galactic Federation--as she explores the galaxy fighting off Space Pirates and a variety of other enemies.
Other M was awful, and it worries me about the future of Metroid
Fusion does focus less on exploration, but you still had to figure out how to get to your target area, whereas in Other M you're usually on a straight path.
@Taku128 said:
@Hailinel: I only mention combat because the game relies focuses pretty heavily on it. I mention in the blog that Prime didn't have hard combat either but that didn't matter because the exploration and atmosphere were the focus of the game and what drew me to it. If they wanted to make a Metroid game that focused on action where the action was good I'd at least accept it as a decent game, even if it doesn't fit what I think is Metroid, but I thought the game failed on its focus point too. I personally found the game far easier than any previous game in the series. Fusion does focus less on exploration, but you still had to figure out how to get to your target area, whereas in Other M you're usually on a straight path.
Fusion was an interesting game, but it's one of my least favorite in the series due more to the jacked up damage that enemies could inflict on Samus (it's a game that's an exception to the rule of Metroid cannon fodder, at least from my experience), and I really didn't like the SA-X sequences. Much like some people don't like the first-person item hunting in Other M, I generally disliked the way that the SA-X bits disrupted the flow of the game.
I've been meaning to finish this game, partly so that I could participate in discussions like this without the disadvantage of prefacing everything I said with "I haven't played it but I heard", which would just be a bad idea, but also because I think I'd enjoy it enough to make it worthwhile. I'm only like 1 or 2 bosses in.
The only thing I can comment on for now is that it feels surprisingly like the 2D Metroid games, right down to the throwaway combat U(I'm not hating it, it's just sort of meh), and that I think it is weird that I can only enter the female bathrooms so far. Can someone confirm if it's like that the whole way through? Because that would bother me.
@RockmanBionics said:
I've been meaning to finish this game, partly so that I could participate in discussions like this without the disadvantage of prefacing everything I said with "I haven't played it but I heard", which would just be a bad idea, but also because I think I'd enjoy it enough to make it worthwhile. I'm only like 1 or 2 bosses in.
The only thing I can comment on for now is that it feels surprisingly like the 2D Metroid games, right down to the throwaway combat U(I'm not hating it, it's just sort of meh), and that I think it is weird that I can only enter the female bathrooms so far. Can someone confirm if it's like that the whole way through? Because that would bother me.
There are only a couple of areas with accessible restrooms on the Bottle Ship, and you can only enter the women's rooms. Though if I recall correctly, there aren't any upgrades in any beyond the first you come across.
The game wasn't that bad. I didn't play much of it because I wasn't interested in that type of gameplay and the overall story completely turned me off on the game. All that game ended up doing was make want to play the Prime games again...which I will because I'm looking for a Prime Trilogy copy right fucking now. Only thing I find ridiculous is the people wanting this game to be wiped from history. I didn't find it hard to move on from the game and leaving it alone after trying it.
I'm 90% sure Retro meant that they're going to do another Prime game for the WiiU so I wouldn't worry too much. Then again, I felt those games got worse each time. Prime 3 was still a great game though.
I just want a good 2d Metroid game. Don't fill it up with crappy anime tropes. Don't fill it up with crappy over the top anime cut scenes. Give me all the crap in the begining and find some reason to take it all away after the tutorial.
The moment you try explaining why the Metroid universe is what it is, it falls apart. Jungle world? Lava and ice world? Whatever.
Oh, it's wings of a ship? Why... would a space ship have a highly dangerous area? I'm dying in this heat, but I'm not authorized to use my veria suit? Ridley killed my parents? *Thumbs... down*
@Hailinel said:
@Taku128: Metroid was never about difficult combat. Remember those cooridors in Super Metroid filled with nothing but cannon fodder? And enemies that might have been difficult were rendered harmless by weapon upgrades. The challenge was in the exploration and the boss fights, not in the general combat. I found Other M's difficulty to be on par with games like Super and Zero Mission. And the lack of exploration was nothing new, either, as the type of guided exploration that the game employs was first used in Fusion.
I'd say your post is a good example of having a solid opinion while missing the point. A game having difficult combat does not make it good, and having easy combat does not make it bad.
You mention the exploration that existed in other metroids did not exist in This game (and to a smaller extent, fusion), but here's the rundown: Other M being built the way it is, is meant to be a character action game with flashy combat. Think (perhaps too obviously) about Ninja Gaiden or Devil May Cry. Limited, but still present, exploration that is supplemented with a rewarding and difficult combat mechanic.
Super Metroid is not revered because of it's combat mechanics, no it was it's exploration and atmosphere. With Other M, I (as a fan of metroid) am DEFINITELY OK with them removing the Exploration in order to make an action-oriented game*. But to make the game about the combat, but not make the combat challenging or rewarding? No, that's a problem
*actually, the reason I'm a fan of Metroid games in general IS the atmosphere and exploration, but I'm willing to whole-heartedly enjoy an action-based Metroid.
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