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Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
Someone who fights fire.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
A phobia is an irrational fear of something that can be concrete or abstract. Many video games have characters deal with their phobias.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
The use of paranormal abilities using symbols. Similar to magic/spells.
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