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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
An Arcade-style racer is a game which shoots for a fun and fast-paced experience over trying to simulate real life physics and racing protocol.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Boost takes a game to a new level giving players a greater level of speed. This speed opens up new doors to sports games, driving games, and any game that can benefit from the reward of speed.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Glass that can be broken and destroyed in real-time.
A view point or camera angle that's fixed on the vehicles front bumper.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
The art of taking corners is an essential element for any good racing driver, and it is a technique that must be mastered in order to produce the fastest times on track.
A gameplay feature that offers players the option to listen to their own music instead of the game's original soundtrack. This allows for a more personalized listening experience.
A non-interactive sequence within a game most often used for plot advancement.
Dashboard view puts the player in the helmet of the driver. Usually in cars or other vehicles. Most commonly in next-gen racing games and shooting games which have vehicles
Environments cycle between day and night, often with effects on other aspects of the game.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
DNAS was Sony's solution to all of the online cheating on PS2 games. It was also introduced as a means to discourage and prevent illegal copies of games to be played online.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
Drafting is the term in motorsports for following a car closely. The result of drafting makes for less air resistance, faster speeds, and better fuel mileage.
Drift jumping has been a secret staple of the third and fourth Burnout games. To be able to compete with the best of the best, players must be able to drift right before hitting a jump to gain a massive speed boost.
Drifting is a technique used in motorsports that involves intentionally over-steering the car to create a slide. This is done both as a competitive and exhibitive technique.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
In some free roaming driving games such as Mafia and the Driver series, a speed limit is enforced by the police as opposed to games such as the GTA series where such felonies are ignored.
In order to avoid licensing issues, many games simply create fictional car brands.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
First-turn carnage is when racing vehicles have large multi-vehicle wrecks on the first turn of the race. This usually happens when there is not enough of a straight-away between the starting grid and the first turn to seperate the faster vehicles from the slower vehicles.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
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