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    Milo and Kate

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    Peter Molyneux's cancelled Kinect-based project. It features a young boy who interacts with the player by recognizing facial features and the tone of the player's voice.

    Sources Say Lionhead's Milo (And Kate) Has Been Scrapped

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    BradNicholson

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    Edited By BradNicholson

    If a source close to Lionhead Studios has it right, then you'll have to find a real little boy to squash snails with instead of Milo and Kate's digital little kid. The Kinect research and development project headed up by visionary designer Peter Molyneux has purportedly been scrapped, according to a Eurogamer report, and as a sad result, 19 contractors have possibly been let go from the Guildford, UK-based studio. 

    The same source believes that the tech birthed from the Milo project won't go to waste. Instead, it will be used in an unannounced "Fable-themed Kinect game," the source has said.  
     

    No Caption Provided

    Milo and Kate (or Project Milo, if you'd like) first appeared at E3 2009. Doubts that the project would ever become a real game followed the presentation, because, frankly, the child-interaction project seemingly didn't have the framework of an actual game. Microsoft and Lionhead launched something of a mini-PR campaign rather recently this June, confirming that the title (or project, or demo, or whatever) was still in development, though was not in fact guaranteed to become a real game.

    Milo later made a splash at TEDGlobal in July in its first public appearance since E3 2009. Molyneux wooed the audience with a similar multi-environment demo that teased the fact that Milo's AI had some sort of ability to learn and adapt based on the player's interactions with him. Crushing snails, for example, would make Milo feel sad, but I suppose he'd get used to it if we made him do it enough. Unfortunate as it is, it appears as if we won't get the chance to see just how far we could push him down that dark, dark road.
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    BradNicholson

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    #1  Edited By BradNicholson

    If a source close to Lionhead Studios has it right, then you'll have to find a real little boy to squash snails with instead of Milo and Kate's digital little kid. The Kinect research and development project headed up by visionary designer Peter Molyneux has purportedly been scrapped, according to a Eurogamer report, and as a sad result, 19 contractors have possibly been let go from the Guildford, UK-based studio. 

    The same source believes that the tech birthed from the Milo project won't go to waste. Instead, it will be used in an unannounced "Fable-themed Kinect game," the source has said.  
     

    No Caption Provided

    Milo and Kate (or Project Milo, if you'd like) first appeared at E3 2009. Doubts that the project would ever become a real game followed the presentation, because, frankly, the child-interaction project seemingly didn't have the framework of an actual game. Microsoft and Lionhead launched something of a mini-PR campaign rather recently this June, confirming that the title (or project, or demo, or whatever) was still in development, though was not in fact guaranteed to become a real game.

    Milo later made a splash at TEDGlobal in July in its first public appearance since E3 2009. Molyneux wooed the audience with a similar multi-environment demo that teased the fact that Milo's AI had some sort of ability to learn and adapt based on the player's interactions with him. Crushing snails, for example, would make Milo feel sad, but I suppose he'd get used to it if we made him do it enough. Unfortunate as it is, it appears as if we won't get the chance to see just how far we could push him down that dark, dark road.
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    TheYear20XX

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    #2  Edited By TheYear20XX

    Damn, this was an interesting concept too.

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    The_Laughing_Man

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    #3  Edited By The_Laughing_Man

    Maybe because the tech demo of it was fake? I do not think they ever intended to release it to the public. 

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    subyman

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    #4  Edited By subyman

    I didn't expect it to be a full game.  I believe they said months ago that the tech is there but Milo was just a tech demo.

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    FritzDude

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    #5  Edited By FritzDude

    Poor Milo.

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    Vaancor

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    #6  Edited By Vaancor

    Darn shame but figured it wouldn't make it.

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    VicRattlehead

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    #8  Edited By VicRattlehead

    good... you'd think they'd learn something from the terminator movies

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    baggykins

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    #9  Edited By baggykins

    I expected lots of youtube videos of Milo glitching, now nothing?

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    Hosstile17

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    #10  Edited By Hosstile17

    I sure hope Kate comes back.

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    conformunist

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    #11  Edited By conformunist

    The blame rests squarely on the shoulders of Milo's soul-freezing creepiness.

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    Stinky2

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    #12  Edited By Stinky2

    called it! 
    as noting there was no game in it as well as the concept they were working on would rely more strongly on AI than peripherals.

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    jonnyboy

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    #13  Edited By jonnyboy

    Gary Glitter just canceled his Pre-order.

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    Disgaeamad

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    #14  Edited By Disgaeamad

    Milo recieved too much child abuse.

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    xyzygy

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    #15  Edited By xyzygy

    Who's Kate? 
     
    I think this was pretty much inevitable. Milo was most likely meant to be a learning experience for Lionhead and they'll use what they learned in their next game.

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    sizu

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    #16  Edited By sizu

    Expected. 
     
    A tech demo to help develop their systems with Natal.  It was interesting to see, and watch but it didn't represent anything I would want to play. 

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    deactivated-5865c6a5c9438

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    NOOOOOOOOOOOOOOOOOOOO!

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    MisterMouse

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    #18  Edited By MisterMouse

    yeah that is interesting that it was only in June that there was information about this.

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    ch3burashka

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    #19  Edited By ch3burashka

    I didn't think they'd kill Kate as well. 
     
    Kate 
    2009-2010 
    RIP

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    Genjai

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    #20  Edited By Genjai
    @blaakmawf said:
    " NOOOOOOOOOOOOOOOOOOOO! "
    My thoughts exactly.
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    Jayross

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    #21  Edited By Jayross

    This is the third time this has happened, right?

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    LordAndrew

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    #22  Edited By LordAndrew

    I hope this isn't true. I was really looking forward to abusing Milo, or whatever it is you're supposed to do in the game.

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    slowbird

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    #23  Edited By slowbird

    they missed out by not making it feature an attractive 20-year-old lady instead of a boy.

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    34wsdfsdfwe

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    #25  Edited By 34wsdfsdfwe

    It's hardly news that Molyneux does not deliver on promises.
     

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    Spiritof

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    #26  Edited By Spiritof

    Standing in front of my Kinect, while naked, is now, and forever, fruitless.

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    mattbosten

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    #27  Edited By mattbosten

    Here's hoping they reference the 'death' of Milo in Fable 3. Maybe have a named corpse hanging from a tree?

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    DukeTogo

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    #29  Edited By DukeTogo
    @jonnyboy said:

    " Gary Glitter just canceled his Pre-order. "

    Wow, with the passing of Michael Jackson we're left with Gary Glitter as the go-to celeb for pederast humor.
     
    I'm sure Japan will embrace this technology with dozens of games involving molestation of girls, so the spirit of Milo will live on.
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    MeierTheRed

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    #30  Edited By MeierTheRed

    So they terminated Kate, i feel sad for here parents.

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    Woodwater

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    #31  Edited By Woodwater

    "Peter...Do you want me to errr..." 
     
    "No no...I'll do it...It should be me."  *starts drawing a picture of a gun*
     
    "Allright. I'll just take him out back for you...he'll be there waiting."

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    TheMoD

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    #32  Edited By TheMoD

    I'm pretty sure it was fake all along

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    Milkman

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    #33  Edited By Milkman

    It never really seemed like a real game anyway.

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    DXmagma

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    #34  Edited By DXmagma

    next week's news: "milo and kate continued production."
     week after that's news: Z"milo scrapped for good."
     
    my response to all: "does anyone fucking care?"

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    NekuCTR

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    #35  Edited By NekuCTR

    Awww, no funny exploitative videos. :(

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    EpicVandal

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    #36  Edited By EpicVandal

    Send Kate to my place, i'll keep her busy for a good bit.

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    ApolloBob

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    #37  Edited By ApolloBob

    M' balls.

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    JazzyJeff

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    #38  Edited By JazzyJeff
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    LordAndrew

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    #39  Edited By LordAndrew
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    dagas

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    #40  Edited By dagas

    Milo was for Kinect what Afrika was for the PS3. Now what bad game will I associate with Kinect? Speaking of which, Sony should probably have scrapped Afrika.

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    goulash_enjoyer

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    #41  Edited By goulash_enjoyer
    @dagas said:
    " Milo was for Kinect what Afrika was for the PS3. Now what bad game will I associate with Kinect? Speaking of which, Sony should probably have scrapped Afrika. "
     
    I like Afrika :(
     
    Milo was always really creepy, though.
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    JazzyJeff

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    #42  Edited By JazzyJeff
    @LordAndrew:  I stand corrected. :)
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    RE_Player1

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    #43  Edited By RE_Player1
    @dagas said:
    " Milo was for Kinect what Afrika was for the PS3. Now what bad game will I associate with Kinect? Speaking of which, Sony should probably have scrapped Afrika. "
    That's a good comparison. Remember how many people were blown away by Afrika :P 
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    landon

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    #44  Edited By landon

    So many jokes...wasted.

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    zityz

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    #45  Edited By zityz

    Meanwhile: Randy Pitchford is somewhere rubbing his hands with excitement as he picks up the telephone to call Lionhead Studios as we speak...

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    Zicdab

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    #46  Edited By Zicdab

    Not surprised.  On another note, does anyone remember which bombcast they were making fun of the Milo project?

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    kelbear

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    #47  Edited By kelbear

    Wow, Kate looks so real! 
     
    :P

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    Phished0ne

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    #48  Edited By Phished0ne
    @EpicVandal:   Just so you know, Kate was the name of his dog.....so unless your talking about playing frisbee or fetch...
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    MrKlorox

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    #49  Edited By MrKlorox

    More Fable? Fuck that shit. I'd rather have a new Black & White. The Milo/Kate interaction fits that game so much more closely anyway since that's what inspired it in the first place.

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    LiquidPrince

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    #50  Edited By LiquidPrince

    I believe a big whoop is in order.

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