First and foremost, I should say that I love the first Mirror's Edge, it's probably one of my favorite games, even with it's flaws. With that said, I'm kinda disappointed from what I've played so far (around 1:30h). It feels so much like they left the philosophy of the original far behind.
First, they want to introduce you so much at the same time as quickly as possible, from controls to characters, it's like there's no room to breathe. The first missions go beyond being tutorials to turn into "Hey, here's everything you can do in this game! Now we have combos and new moves and sprint races and collectibles and an open world!", it doesn't feel organic at all.
Then there's also problems with the level design itself, the good thing about the original was that color would guide you through the levels. Unconsciously you knew where to go because if everything was white but the right paths were painted by strong colors and lights. This is almost gone now. On the early levels, I followed color like I got used to and sometimes ended up falling from a building or getting lost until I realized I had to go through some poorly lit, white zone. Speaking of falling from buildings, the load times are quite longer to get you back on the game after you die.
The whole UI/HUD is kinda problematic as well. To be fair, as a designer, bad HUD in games as always been my pet peeve. But on this one you have a constant R2 prompt on a door you can open at the same time as you have the red door (like the old game), unnecessary health bars on top of the enemies heads, generic (Assassin's Creed-esque) big boxes to update your objectives, constant waypoint marker and more. For comparison sake, the only thing the first game had was a reticle.
So far, I've seen no reason for having an open world other than an excuse to make side-objectives, such as collecting irrelevant things, unlock stuff on the map, etc. Same goes with the skill tree. There's some vibe to it that almost makes it feel like a modern Ubisoft game. In the end I think the game would be better if it was linear and focused like the first, but with a stronger narrative. But then again, that's not what pleases the masses and, just like every other AAA game released nowadays, open world and skilltrees are a must have.
Music is nice, but its nowhere near the first game. Story-wise I'm too early on but it didn't do much for me and I'm kinda afraid it might follow tropes from YA novels/movies.
But is it a good game? Well, so far it feels like it is and I would probably recommend this game anyway. I had some framerate issues (PS4) that made me miss some jumps but the gameplay feels nice and visuals are stunning. I also had some bigger framerate problems on cutscenes but nothing too extreme and hopefully they'll be fixed before release.
Just remember, if you're a fan of the original game, there's going to be a lot of differences on this new one that you'll probably take more time to get used to in comparison to people who are experience Mirror's Edge for the first time with Catalyst.
Speaking of fans of the old one, there's a really nice easter egg on the first hour of the game: right before you walk through the vent to go talk with Birdman, you'll walk inside a section that looks exactly like a mirrored copy of a section from early on the original Mirror's Edge, there's even a runner's bag on the same spot! It was a neat throwback and you can't miss that section since it's the only path you can take to get to the waypoint and activate the cutscene.
P.S.: btw, does anyone know the difference between the classic runner's vision and the new one? I turned the classic and it had all the new stuff.
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