There are many games out there that are often considered love or hate games, so I have decided to try a out a poll with Mirror's Edge to see what the community thinks of the game.
I love the game and cant stop playing it but I can see why other people would hate it.
What are your views?
Mirror's Edge
Game » consists of 13 releases. Released Nov 11, 2008
In a futuristic totalitarian dystopia, a master courier (in a group of renegade "runners") investigates a conspiracy, while outrunning the deadly government military, in this parkour-inspired first-person action game.
Love it or Hate it: Mirror's Edge
I'd say somewhere just below loving it. I enjoy it's ideas and style but the constant trial and error does get on my nerves sometimes. But I still fully enjoy the game itself!
I really liked the idea of first person free running or parkour but the game was so damn frustrating and... blech. It was super fun whenever I'd do and land a jump without thinking; that always made me feel like a bad ass. Though this didn't happen very often.
I really don't have an opinion of this game except, Meh.
I loved it, it's an acquired taste and takes patience to master it's learning curve to get the most out of it. It's a trial-and-error game, you need to learn instead of the game just spoon-feeding you to master it from the get go. It becomes satisfying once you've understand how everything works and you can play the game well, it reminds me of the first Splinter Cell in that regard. Which is another game I really enjoyed.
" Good idea. Flawed execution. Specifically the guns. Those fucking GUNS. "The reason the gunplay wasn't enjoyable, is mainly due to the fact that the game wanted to give the player the sense that Faith is a runner and is not much of a shooter, showing that she has only basic understandings of how to use a firearm. It's really done to imersse the player, rather than a means of enjoyment. It works very much like Silent Hill 1-4.
" @eroticfishcake said:I know that. Guess I should've rephrased that as "Getting shot by fucking GUNS."" Good idea. Flawed execution. Specifically the guns. Those fucking GUNS. "The reason the gunplay wasn't enjoyable, is mainly due to the fact that the game wanted to give the player the sense that Faith is a runner and is not much of a shooter, showing that she has only basic understandings of how to use a firearm. It's really done to imersse the player, rather than a means of enjoyment. It works very much like Silent Hill 1-4. "
I didn't hate it. I played the demo and the gameplay didn't really suit me. I've seen a lot of people rail against the game, but I didn't think it was horrible. It took some risks. I think they only moderately paid off. Certainly, though, it deserves to be grouped with other FPS-style games like Portal that try to innovate within what (let's be honest) has become a rather tired genre. It didn't succeed like Portal, but the mechanics were certainly intriguing, if not as refined as I'd like.
Sad thing is that I'd love to see a sequel, if for no other reason than to see if they can improve on it. I'd probably give it another shot.
I hated the cartoon cutscenes and being forced to use firearms as the parkour was welcomed in the first-person genre, although I'd rather of been in a city that has more than 10 textures. :/ Not exactly losing sleep over a sequel.
Love it, the pc version is like a fps game where you can do parkour at the same time using the mouse and keyboard. Also the graphics, for the pc version, looks fantastic.
I rented the game but didn't finish it. From what I've played, my opinion is somewhere above "Meh" and below "Love it". Once I have some cash I'll probably download it, and I'm definitely interested in playing a sequel.
I love it. I hope the sequel will stay first person though. Prince of Persia: The Forgotten Sands is good enough third person parkour but what made Mirrors Edge fresh and cool was the first person camera perspective. I wouldn't be interested in a sequel that was third person.
Other than one specific room that took me about twenty infuriating minutes to get through, loved it.
There were plenty of "first person puzzlers" beforehand... Myst being a fairly popular example."First-person platformer" and " first-person puzzler" as categories didn't really exist before those two games. "
Anyway, about Mirror's Edge, the combat was awful and horribly shoehorned into the game. It also made no sense for Faith to go around shooting a bunch of dudes all over the place. So, aside from the that:
With the exception to one section of the game where I honestly did not know where to go while people were chasing me, I thought it was an awesome game. Once you know where everything is and how to use the environment, it can be a very fun game. It's so gratifying doing all of the movements consistently in a level. The only thing I really don't like about the game is that you can essentially bunny hop, ruining the time trials mode if you want to hit that top spot.
@DoctorOptimist: All I was saying was that they took the first-person perspective and did something with it other than shooting. Up until then, first-person perspective games were all about the gunplay. Both games still dabble in it, but yes, you're right that they aren't primarily shooters ... which was my original point to begin with.
Also, if you haven't played Escape for Butcher Bay, I highly recommend you to do it soon. It's an amazing game that's slowly being forgotten, probably due to how bad the movie was and how disappointing the sequel was too.
I hated it at first and wondered why the hell I spent hardearned bucks on it, but kept at it and then one day it just snapped into place and I've loved it ever since. I think it was after I managed to disarm 6 guys in a row and then make an utterly cool retreat from the area that did it. A true "whoa!" moment.
I went ahead and voted "loved it", but the truth is that I was kind of disappointed.
Going into Mirror's Edge, I was under the impression that the game was about momentum and moving forward. No matter what was going on, no matter what crazy shenanigans you and Faith were up to, you had to keep gaining momentum and keep moving forward.
The problem with this understanding of Mirror's Edge is that there are many points in the final game where you need to stop and look around, the first-person view often limiting your understanding of the environment around you. If they could've tightened that up and not dropped the player into arenas of death in lieu of creative boss fights, I feel the game would've been much stronger for it.
That said, I still enjoyed it. Wasn't worth $60, but it was pretty good.
@BeachThunder: RealMyst wasn't conceived as a true-3D first-person game. It's a remake of a non-3D game. I'm talking creative ideas within the genre, not imports of already-proven ideas. Besides, RealMyst looked horrible compared to the real one, and didn't play as well either. Beyond that, go back and read what I wrote. I wasn't speaking categorically, but generally. I didn't say there were none, just that no one had really tried to innovate in the first-person genre much before that. Which is true. It's only been this last console generation that we've seen true cross-genre hybrid games. But Portal and Mirror's Edge took one step further than the rest. But it's definitely where things are going.
I love it. I really got into this game, though I definitely see and understand some of the criticism. Though, I really don't like the speed runs, because I'm not so hot on those.
Liked the concept but the controls of the jumping and the combat and the doing things left me wanting for improvements should there be a sequel.
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