Mobile Suit Gundam: Journey to Jaburo stars Amuro Ray in his fight against the Principality of Zeon. During the confusion of a Zeonic surprise attack, Amuro jumps into the Gundam for the first time. Quickly showing his proficiency in the handling of the Gundam, he becomes the main pilot.
Amuro Ray's main antagonist, Char Aznable (The Red Comet), plays a large role in the game as well. He pilots a Red customized Zaku.
Mobile Suit Gundam: Journey to Jaburo (MSG:JtJ) is all about huge robots and massive action. You pilot the experimental RX-78 Gundam in the Universal Century 0079 - it's up to you to lead a colony of survivors to Jaburo and fend off the Zeon forces and Char Aznable, the Red Comet.
MSG:JtJ is all about the robots and Bandai does 'em right. Whether they're stomping around the battlefield or just chillin' back at the base, the Gundams look ready to jump off the screen and kick your cat's butt. What blows is that the rest of the game is a lacking in graphics. The backgrounds, buildings and terrain look ho-hum and are a bummer.
Thumbs Up:
Cool robot suits. Movie scenes from the original show.
Thumbs Down:
Clunky controls.
No multiplayer.
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