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    Mode 7

    Concept »

    A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.

    Short summary describing this concept.

    Mode 7 last edited by PlamzDooM on 11/10/23 09:47AM View full history

    Overview

    Mode 7 is a simple texture mapping graphics mode that was commonly used by games on the SNES. The mode involves the use of a flat background graphic to rotate and shift underneath 2D sprites and UI elements. For example, in the game F-Zero, each of the game's race courses are presented using Mode 7. The player's racer and opponents animate in conjunction with the actual race course; a single flat texture that is rotated and moved to present the illusion that the player is racing along the course at high speeds.

    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

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