If MW2 didn't have stopping power, this game would be so much more diverse. Plus, it'd make everyone on a level playing ground. I hate trying to differentiate my perks knowing that if I get into a firefight with someone who has stopping power, I'm most likely going to lose.
I don't see why they put this perk in the game, it's stupid and overpowered.
They also need to have SitRep Pro cancel out Ninja Pro, seeing as how it doesn't no one uses it, but if it did, you'd see more variety in that perk set too, don't you agree?
Anyway, just wanted to get my point across. Anyone agree with me?

Call of Duty: Modern Warfare 2
Game » consists of 22 releases. Released Nov 10, 2009
The sequel to 2007’s wildly successful first-person-shooter Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 continues the story of American and British soldiers fighting Russian ultra-nationalist forces.
This game would be better without Stopping Power.
No it wouldn't. Guns are still 3 shot kills on average and you don't need it to win, if you use something like hardline or cold blooded you just have to change how you play.
SitRep Pro is not used cause it's so hard to get and people just don't care enough.
MW2 is junk, needs a whole bunch of patches.
SitRep pro isn't used because it doesn't let you hear people with ninja pro, which makes the whole point of that perk useless. People would go out of their way to get the pro version if it was actually useful.
I don't think it's too bad. I mean, the other 'red' perks are about as equally as powerful, granted that you use them in the right way. Chuck on marathon, cold blooded and ninja and you're basically unstoppable. You'll end up breaking the game and running behind spawns which avoids the 1 on 1, twitch based encounters. This leaves you free to shoot your 'under powered' bullets all over the place.
Hardline? You'll pretty much have a constant UAV going. You'll be able to find guys with stopping power and be able to beat them 1 on 1, theres no game of reactions because you know where they are.
aren't they one hit anyway?
@Sammichman: It's actually better to use stopping power on the FAL with the Holo attachment. The only effect stopping power has on the FAL (without holographic sight) is it makes headshots 1 hit kills. With the holographic sight and stopping power, the FAL kills in a maximum of 2 hits at any range. "
" @Roflwaffles said:Not every gun kills in one hit to head. The M4, for example, takes at least 2 shots to the head to kill a person.aren't they one hit anyway? "
@Sammichman: It's actually better to use stopping power on the FAL with the Holo attachment. The only effect stopping power has on the FAL (without holographic sight) is it makes headshots 1 hit kills. With the holographic sight and stopping power, the FAL kills in a maximum of 2 hits at any range. "
I agree, I'd also like to see the blast shield made more effective, instead most of the time you're lucky if it works, and it stops the ability to use the radar.
I hate trying to differentiate my perks knowing that if I get into a firefight with someone who has stopping power, I'm most likely going to lose.If you are using any perk in the red category other than Stopping Power you probably shouldn't be employing a strategy that involves getting into a 1v1 firefight. Lightweight? Good - flank them, shoot them in the back before they even see you. Cold-Blooded? You're probably pairing it up with a silenced gun, same deal - kill them before they have a chance to shoot back. Danger close? An RPG shot in the other teams general direction with this perk is going to win.
I agree taking stopping power out would help a lot. However, there are a lot of guns that don't need stopping power at all. The ump basically doesn't benefit from the use of stopping power unless you are within a tight range. To me, the scar and tar dont need stopping power, but they both benefit. If you play a campy playstyle and most of your encounters occur at long range, the ACR and M4 dont need stopping power. The RPD, AUG HBAR, and L86 are all 3 shot kills at any distance w/o stopping power (though, w/ stopping power, they are two shot kills at any range, about the only way I'll use them). The FAL only benefits from stopping power if you use the holographic sight. If you use a sniper rifle, the W2000 recieves no benefit from using stopping power, unless you are going for fmj kills.
Guns that beg for stopping power imo include the mp5k, vector, spas, Ak-47, 30 damage LMGs, intervention, famas/m16, F2000, Model 1887(s), and most (machine) pistols.
However, Cold-blooded and Lightweight have advantages of their own. And, I don't use it, but Danger Close is ever popular.
" @Cramsy said:@Roflwaffles said:" @Roflwaffles said:Not every gun kills in one hit to head. The M4, for example, takes at least 2 shots to the head to kill a person. "aren't they one hit anyway? "
@Sammichman: It's actually better to use stopping power on the FAL with the Holo attachment. The only effect stopping power has on the FAL (without holographic sight) is it makes headshots 1 hit kills. With the holographic sight and stopping power, the FAL kills in a maximum of 2 hits at any range. "
" @Cramsy said:Wow, there you go. Here I am thinking a bullet to the head would kill someone, gotta start thinking like infinity ward." @Roflwaffles said:No. Each player has 100 health. The FAL does 55 damage at max. damage is multiplied 1.4x to the head with the FAL, so it only does 77 without stopping power. "aren't they one hit anyway? "
@Sammichman: It's actually better to use stopping power on the FAL with the Holo attachment. The only effect stopping power has on the FAL (without holographic sight) is it makes headshots 1 hit kills. With the holographic sight and stopping power, the FAL kills in a maximum of 2 hits at any range. "
if they got rid of stopping power theyd need to put a decent perk in its place
theres no other perk in tier 2 that has the mass appeal of SP, except cold blooded
if everyone used cold blooded thermal and kill streaks would be useless which would nullify all the effort put into them
the game needs juggernaut
before you say OMFG!! YOUR A FAG
think about it........ it would make the assault rifles less horribly noob friendly
noob tubes might be a little more survivable and it wasn't that bad in Cod 4
i mean it takes one more shot about.......... if you have stopping power the better player should win the gunfight
also why the fuck do people say the ump is overpowered i mean complain about that but the SCAR and TAR are ridiculous
I don't know, play hardcore or something. Then it takes one or two shots with everything.
I usually play with coldblooded or hardline anyway
Juggernaut is an awful idea. No one should survive a shot from a thumper, I don't care how lame it is to use. If I shotgun you in the face I'm going to be pissed if you survive.
Also, Stopping power is nothing compared to lightweight marathon commando.
List of the things that make MW 2 suck.
The current spawn system Painkiller and deathsreaks in general
Killstreaks
Dangerclose and Dangerclose Pro.
" @Sammichman: You clearly haven't played enough without stopping power if that is your argument. Unlike you I don't run around with an M16 or ump45 with stopping power. Most guns take a lot more than 3 bullets. With any other perk, it's hard to pull off a kill against someone at distance and moving, stopping power will take them down quickly. SitRep pro isn't used because it doesn't let you hear people with ninja pro, which makes the whole point of that perk useless. People would go out of their way to get the pro version if it was actually useful. "
No offense, but you don't know what you're talking about.
"Most guns take a lot more than 3 bullets." Actually, no. No SMG, no sniper rifle, and no light machine gun in the game take more than 4 bullets to kill from any distance. A few of the assault rifles take 5, but they're highly accurate and/or have very fast fire rates to make up for it.
See for yourself: http://denkirson.xanga.com/715966769/modern-warfare-2/
As for SitRep pro, it allows you to not hear the footsteps of your own team, and to hear the footsteps of enemies 4 times as loudly. While I'll admit that it is a bitch to unlock, and it's not the best class 3 perk, it's not exactly useless either.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:
Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Log in to comment