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    Call of Duty: Modern Warfare 2

    Game » consists of 22 releases. Released Nov 10, 2009

    The sequel to 2007’s wildly successful first-person-shooter Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 continues the story of American and British soldiers fighting Russian ultra-nationalist forces.

    This game would be better without Stopping Power.

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    Baillie

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    #1  Edited By Baillie

    If MW2 didn't have stopping power, this game would be so much more diverse. Plus, it'd make everyone on a level playing ground. I hate trying to differentiate my perks knowing that if I get into a firefight with someone who has stopping power, I'm most likely going to lose. 
     
    I don't see why they put this perk in the game, it's stupid and overpowered. 
     
    They also need to have SitRep Pro cancel out Ninja Pro, seeing as how it doesn't no one uses it, but if it did, you'd see more variety in that perk set too, don't you agree? 
     
    Anyway, just wanted to get my point across. Anyone agree with me?

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    Sammichman

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    #2  Edited By Sammichman

    No it wouldn't. Guns are still 3 shot kills on average and you don't need it to win, if you use something like hardline or cold blooded you just have to change how you play. 
    SitRep Pro is not used cause it's so hard to get and people just don't care enough. 
    MW2 is junk, needs a whole bunch of patches.

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    Baillie

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    #3  Edited By Baillie
    @Sammichman: You clearly haven't played enough without stopping power if that is your argument. Unlike you I don't run around with an M16 or ump45 with stopping power. Most guns take a lot more than 3 bullets. With any other perk, it's hard to pull off a kill against someone at distance and moving, stopping power will take them down quickly. 
     
    SitRep pro isn't used because it doesn't let you hear people with ninja pro, which makes the whole point of that perk useless. People would go out of their way to get the pro version if it was actually useful.
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    Berezov

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    #4  Edited By Berezov

    If it starts getting to a point where we are taking bullet count:perk ratios then you are thinking way too hard about this game.

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    Cramsy

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    #5  Edited By Cramsy

    I don't think it's too bad. I mean, the other 'red' perks are about as equally as powerful, granted that you use them in the right way. Chuck on marathon, cold blooded and ninja and you're basically unstoppable. You'll end up breaking the game and running behind spawns which avoids the 1 on 1, twitch based encounters. This leaves you free to shoot your 'under powered' bullets all over the place.
     
    Hardline? You'll pretty much have a constant UAV going. You'll be able to find guys with stopping power and be able to beat them 1 on 1, theres no game of reactions because you know where they are.  

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    Sammichman

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    #6  Edited By Sammichman
    @Baillie: I have actualy played without stopping power a fair bit. I hate the M16 and use a lightweight marathon combo for the ump. I would advise using the AUG or RPD without stopping power. The FAL with holographic is also a nice choice as the holographic actually adds some damage. The FAMAS is also a good choice with hardline and scavenger as with two bursts you're almost guaranteed to take down anyone at any distance. I say the FAMAS over the M16 because it fires quicker and has a longer ranger and just person preference. If you're having trouble with distance try holographic sights as they add a bit of auto-aim. Regardless MW2 has more issues than just stopping power (guns with silencers still showing up on the map and guns with sights that aren't correct).
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    trophyhunter

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    #7  Edited By trophyhunter

    Are we still seriously crying about call of  duty?

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    Cramsy

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    #8  Edited By Cramsy
    @Roflwaffles said:

    @Sammichman:  It's actually better to use stopping power on the FAL with the Holo attachment. The only effect stopping power has on the FAL (without holographic sight) is it makes headshots 1 hit kills. With the holographic sight and stopping power, the FAL kills in a maximum of 2 hits at any range. "
    aren't they one hit anyway? 
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    natetodamax

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    #9  Edited By natetodamax
    @Cramsy said:
    " @Roflwaffles said:

    @Sammichman:  It's actually better to use stopping power on the FAL with the Holo attachment. The only effect stopping power has on the FAL (without holographic sight) is it makes headshots 1 hit kills. With the holographic sight and stopping power, the FAL kills in a maximum of 2 hits at any range. "
    aren't they one hit anyway?  "
    Not every gun kills in one hit to head. The M4, for example, takes at least 2 shots to the head to kill a person.
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    Ineedaname

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    #10  Edited By Ineedaname

    I agree, I'd also like to see the blast shield made more effective, instead most of the time you're lucky if it works, and it stops the ability to use the radar.

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    kmdrkul

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    #11  Edited By kmdrkul
    @Baillie said:
     I hate trying to differentiate my perks knowing that if I get into a firefight with someone who has stopping power, I'm most likely going to lose.
    If you are using any perk in the red category other than Stopping Power you probably shouldn't be employing a strategy that involves getting into a 1v1 firefight.  Lightweight?  Good - flank them, shoot them in the back before they even see you.  Cold-Blooded?  You're probably pairing it up with a silenced gun, same deal - kill them before they have a chance to shoot back.  Danger close?  An RPG shot in the other teams general direction with this perk is going to win. 
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    Ninjakid7396

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    #12  Edited By Ninjakid7396
    @trophyhunter said:
    " Are we still seriously crying about call of  duty? "

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    Bass

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    #13  Edited By Bass

    I agree taking stopping power out would help a lot. However, there are a lot of guns that don't need stopping power at all. The ump basically doesn't benefit from the use of stopping power unless you are within a tight range. To me, the scar and tar dont need stopping power, but they both benefit. If you play a campy playstyle and most of your encounters occur at long range, the ACR and M4 dont need stopping power. The RPD, AUG HBAR, and L86 are all 3 shot kills at any distance w/o stopping power (though, w/ stopping power, they are two shot kills at any range, about the only way I'll use them). The FAL only benefits from stopping power if you use the holographic sight.  If you use a sniper rifle, the W2000 recieves no benefit from using stopping power, unless you are going for fmj kills. 
    Guns that beg for stopping power imo include the mp5k, vector, spas, Ak-47, 30 damage LMGs, intervention, famas/m16, F2000, Model 1887(s), and most (machine) pistols. 
     
    However, Cold-blooded and Lightweight have advantages of their own. And, I don't use it, but Danger Close is ever popular.

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    gearhead

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    #14  Edited By gearhead
    @Ninjakid7396 said:
    " @trophyhunter said:
    " Are we still seriously crying about call of  duty? "
    "
    I agree with this topic's sentiment, but I stopped playing MW2 months ago and have since sold the game out of pure disgust for the online game and the situation involving IW.
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    Cramsy

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    #15  Edited By Cramsy
    @natetodamax said:
    " @Cramsy said:
    " @Roflwaffles said:

    @Sammichman:  It's actually better to use stopping power on the FAL with the Holo attachment. The only effect stopping power has on the FAL (without holographic sight) is it makes headshots 1 hit kills. With the holographic sight and stopping power, the FAL kills in a maximum of 2 hits at any range. "
    aren't they one hit anyway?  "
    Not every gun kills in one hit to head. The M4, for example, takes at least 2 shots to the head to kill a person. "
    @Roflwaffles said:
    " @Cramsy said:
    " @Roflwaffles said:

    @Sammichman:  It's actually better to use stopping power on the FAL with the Holo attachment. The only effect stopping power has on the FAL (without holographic sight) is it makes headshots 1 hit kills. With the holographic sight and stopping power, the FAL kills in a maximum of 2 hits at any range. "
    aren't they one hit anyway?  "
    No. Each player has 100 health. The FAL does 55 damage at max. damage is multiplied 1.4x to the head with the FAL, so it only does 77 without stopping power. "
    Wow, there you go. Here I am thinking a bullet to the head would kill someone, gotta start thinking like infinity ward. 
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    DCFGS3

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    #16  Edited By DCFGS3

    I play hardcore so I don't see what the problem is...

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    Stupot

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    #17  Edited By Stupot

    Why complain about stopping power when the ump + (any perk combo) is madness. This game has balance issues.

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    hicks91

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    #18  Edited By hicks91

    if they got rid of stopping power theyd need to put a decent perk in its place 
    theres no other perk in tier 2 that has the mass appeal of SP, except cold blooded 
    if everyone used cold blooded thermal and kill streaks would be useless which would nullify all the effort put into them 

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    Metroid545

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    #19  Edited By Metroid545

    Yet another MW2 complaint thread. Compared to other perks its more underpowered

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    A_Wet_Shamwow

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    #20  Edited By A_Wet_Shamwow

    the game needs juggernaut 
    before you say  OMFG!! YOUR A FAG
    think about it........ it would make the assault rifles less horribly noob friendly
    noob tubes might be a little more survivable and it wasn't that bad in Cod 4 
    i mean it takes one more shot about.......... if you have stopping power the better player should win the gunfight  

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    hicks91

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    #21  Edited By hicks91

    this game does not need juggernaut

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    A_Wet_Shamwow

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    #22  Edited By A_Wet_Shamwow
    @hicks91: yes it does instead of saying no why not convince me other wise 
    also why the fuck do people say the ump is overpowered i mean complain about that but the SCAR and TAR are ridiculous
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    lead_farmer

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    #23  Edited By lead_farmer

    I don't know, play hardcore or something.  Then it takes one or two shots with everything.
     
    I usually play with coldblooded or hardline anyway

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    davidwitten22

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    #24  Edited By davidwitten22

    Juggernaut is an awful idea. No one should survive a shot from a thumper, I don't care how lame it is to use. If I shotgun you in the face I'm going to be pissed if you survive. 
     
    Also, Stopping power is nothing compared to lightweight marathon commando.

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    hicks91

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    #25  Edited By hicks91

    ump is over powered because it has 100% accuracy and little recoil

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    Skytylz

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    #26  Edited By Skytylz

    If you hit them, it only takes like 3 bullets with any gun. 

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    Log

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    #27  Edited By Log

    I love SitRep Pro, its all I use in hardcore matches because even people creeping cant sneak up on me

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    TheDoorman

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    #28  Edited By TheDoorman
    @Baillie: This game would be better without a lot of things lemme list them for you. Unfortunately stopping power isnt one. I use lightweight and hardline all the time and go against people with stopping power. Maybe its just you.
     

    List of the things that make MW 2 suck.

    The current spawn system
    Painkiller and deathsreaks in general
    Killstreaks
    Dangerclose and Dangerclose Pro.
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    SpaceInsomniac

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    #29  Edited By SpaceInsomniac
    @Baillie said:

    " @Sammichman: You clearly haven't played enough without stopping power if that is your argument. Unlike you I don't run around with an M16 or ump45 with stopping power. Most guns take a lot more than 3 bullets. With any other perk, it's hard to pull off a kill against someone at distance and moving, stopping power will take them down quickly.  SitRep pro isn't used because it doesn't let you hear people with ninja pro, which makes the whole point of that perk useless. People would go out of their way to get the pro version if it was actually useful. "

     
    No offense, but you don't know what you're talking about.  
     
    "Most guns take a lot more than 3 bullets."  Actually, no.  No SMG, no sniper rifle, and no light machine gun in the game take more than 4 bullets to kill from any distance.  A few of the assault rifles take 5, but they're highly accurate and/or have very fast fire rates to make up for it.
     
    See for yourself: http://denkirson.xanga.com/715966769/modern-warfare-2/
     
    As for SitRep pro, it allows you to not hear the footsteps of your own team, and to hear the footsteps of enemies 4 times as loudly.  While I'll admit that it is a bitch to unlock, and it's not the best class 3 perk, it's not exactly useless either.
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    Pessh

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    #30  Edited By Pessh

    No, stopping power doesn't even make a difference with most of the popular guns like the scar and the UMP. The reason no one uses sitrep pro is because no one has it. Grow a pair, can't believe people are still moaning about MW2.

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    hakooon

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    #31  Edited By hakooon

    Stopping Power is not overpowered, and is really not needed if you know what you're doing. I mostly use Cold Blooded, which is a much better perk in my opinion, unless I use a shotgun class where I use SP because it relies heavily on one-shot kills.

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