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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Aftertouch is a technique where the player is able to manipulate the path of an object that they would realistically have no control of, such as a fired bullet or a crashing car.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
An organized series of matches, ending with one victor.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
The Worlds of Power series were a set of books based on NES games. The books were brought about by Seth Godin (F.X. Nine) who became popular in his own right.
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