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Game » consists of 1 releases. Released Sep 21, 2004
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Animation Priority concerns game animations (attacks, evades, specials moves, etc) that have a high level of priority over player inputs. Instead of being able to see instant reaction from player inputs, the player must wait for the on-screen animation to complete.
The ability to stop or reduce the damage from an oncoming attack.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
DNAS was Sony's solution to all of the online cheating on PS2 games. It was also introduced as a means to discourage and prevent illegal copies of games to be played online.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
The 2003 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 14-16.
The 2004 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13. This was the 10th annual E3.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
This cat race appears throughout the Monster Hunter Franchise. They have become one of the most popular icons of the series.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Games that have been used as the basis for motion pictures.
When players are encouraged to collect all of a large number of characters, creatures or items in a game. Progress is often represented by some sort of bestiary or compendium that is filled out with new entries.
The hunter is a popular class archetype. The usually travel light and excell best at range combat with either guns or bows. Often pets are associated with hunters as they are known to tame wild beasts.
A subgenre of Action RPGs, focused on Boss Fights, mission-based structure, and loot/grinding for materials. Popularized by Capcom's Monster Hunters series
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A gameplay mechanic allowing players to store their items and freely carry them around.
A certain amount of frames (or time) where the player cannot be damaged, usually after taking an action such as dodging or rolling
Entering in-game menus like quest logs or inventories does not pause the gameplay.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Action RPGs where the battles takes place in the field rather be activated by touching the enemy.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Games that have an open gameplay structure that allow players to interact with the world as they choose.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
This bar keeps track of your Stamina. If it's depleted, you need to take a rest.
Strategic dismemberment allows players to separate an enemy's limbs from its body without killing it, disabling limb-specific functions.
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